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New Middle Earth Map: 1/14/2019 21:59:51


Koen27
Level 54
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Since almost everything is fanmade I don’t think many people will care what maps I used and didn’t use. But if you have a none-fanmade map or tell me where I can find one would be nice.

- Chetwood is east of Bree but as you said Barrow Downs is south of Bree. Swapping them would misplace Chetwood in my opnion. But I know what you mean and I’ll see what I can do about it.

- I will change the name of Rivendell mountains to Rivendell springs. Rivendell woods will remain the same.

- I fully agree with the other comments and will edit the things you said.

- Some of the maps I get from a friend on Warzone who does some research for me because he really likes the map. For example check out one of these maps. Especially the second link is a good one:

https://vignette.wikia.nocookie.net/merp/images/4/4f/Angmar.jpg/revision/latest?cb=20150605184518

www.lindefirion.net/map/

Edited 1/15/2019 08:29:51
New Middle Earth Map: 1/16/2019 09:39:31


Koen27
Level 54
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Something went wrong. But luckily I had a backup so I'm using that one now.

Edited 1/23/2019 16:31:38
New Middle Earth Map: 1/16/2019 23:06:11


Gallien
Level 56
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The name of the mountain near Moria - it's CaRadras, not CaLadras.
Are you sure you want to make Minas Tirith that big?
You're doing great progress, Koen! This is going to be a great map!
New Middle Earth Map: 1/17/2019 08:45:43


Koen27
Level 54
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I was just experimenting with Minas Tirith and trying to get the best look and the most practical layout. It also has to work with the battle of the pellenor fields so Im most certainly making it smaller.

Thanks for the caradras name correction.
New Middle Earth Map: 1/17/2019 16:03:36


{N.W.}[L.C.]DUTCHGAMER
Level 53
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jo koen minas thirith ziet er goed uit, alleen het is best groot op jou map. Misschien kan je het iets de bergketen in verschuiven, zodat er ruimte komt voor de pellenor fields?

Ook zou ik de circel van minas morgul (ungol) verder naar achter schuiven, en een zodat er ruimte onstaat voor minas ithil.

groeten,

een man die te lui was om op dashboard te drukken om een bericht via daleros achter te laten.

ps: ik kan niet wachten om er op te spelen
New Middle Earth Map: 1/17/2019 16:50:49


Koen27
Level 54
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He bedankt voor de tips. Ik denk dat Minas Anor (Minas Tirith) zo wel goed ligt. Die foto van Minas Ithil was zeer behulpzaam
New Middle Earth Map: 1/17/2019 18:14:04


Koen27
Level 54
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Rohan is finished. Now I will focus entirely on Gondor and Mordor. After that is done I will do Harad and Khand

I have Many issues with keeping the map size under the 2 MB limit. So if the map looks a bit weird it is because I constantly have to remove things (not only the map I use in the background but also larger paths), then save the svg, and then undo the whole thing again. Why is the limit 2 MB so low actually? It is very annoying.
If anyone has any tips on how to work more efficiently with the 2 MB limit that would be great

Edited 1/23/2019 16:31:21
New Middle Earth Map: 1/18/2019 14:06:30


Gallien
Level 56
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Do you make the territory borders using the pencil tool? They look great, but don't they make the file size gigantic?

P.S. Just read the last edition of your previous post. The pencil tool creates too complex lines - that could be one reason for the big file size, but don't despair too early. There are several ways to make the file lighter.

1) If you save your file as a "simple SVG" not "Inkscape SVG" it becomes lighter, but loses some features (layers and groups), so do not save your main file that way without leaving a backup.

2) You won't believe how much file size does the text take. You've got only "Bilbo" and "Frodo", but try to delete those words and check the file size again.

3) Maybe you shouldn't try to make the pretty mountains like you tried to do in the northwestern part of the map (Ered Luin), near the Shire and near Osgiliath.

P.P.S. Be careful with using www.lindefirion.net/map/ for Mordor. The author of this map used the names of different places from Morrowind to name places in Mordor. I was very disappointed in this map when I found it :(
Here is the list of Morrowind names that I found (I list only those I'm absolutely sure of):
- Sharmat-dur
- Abaesen-pulu
- Ahanibi
- Assalkushalit
- Urushilaku
- Mamshar
- Mausur
- Abinabi
- Mabri-ghash
- Koradur
- Kogoruhn

There is also Kurgan not far from the sea of Nurnen - that is the name of a Russian city :D Still it could be appropriate, for this name sounds quite dark: its name means "barrow".

Edited 1/18/2019 14:28:08
New Middle Earth Map: 1/18/2019 14:58:51


Zero2
Level 57
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U should update ur first post and include the new link
New Middle Earth Map: 1/18/2019 17:15:56


Koen27
Level 54
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Gallien, these are some great tips. Many thanks for sending in the names that I should not use.

I'll try to delete the text and mountains and maybe add them when the map is finished. I will continue with Gondor this evening.
New Middle Earth Map: 1/20/2019 23:23:47

The Furious Logan
Level 27
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cool
New Middle Earth Map: 1/21/2019 14:56:19


Koen27
Level 54
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I am not sure if I should change the Nimrais bonus in the north of Gondor to Ered Nimrais. Any advice about this is very welcome. And if anyone has found a good detailed map of Rhun or the Brown Lands or Wilderlands (basically the lands east of Mirkwood) that would be very helpful.

Edited 1/31/2019 18:45:19
New Middle Earth Map: 1/24/2019 11:17:47


Gallien
Level 56
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"Ered Nimrais" means "White Mountains". "Nimrais" is "White". So the name change makes sense.

I doubt that there are detailed maps of Rhun or Brown lands. It is a good time to start thinking about the eastern border of the map. The map doesn't have to be rectangular - you can cut off unneeded corners. Maybe there shouldn't be anything beyond the sea of Rhun.

Also consider changing the scale of your map - if you cut off Umbar and the eastern wastes, you could make the rest of your map a little bit bigger. Of course, Umbar is good... Or maybe you could turn your map a little bit counterclockwise?

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Now a few points on bonuses.

1) The "town" bonuses are all grouped in the northwestern corner of the map, and it is very hard to find the one you need. Place them near the corresponding towns instead.

2) It seems you don't have a set formula (a certain number of territories gives a certain number of armies) - this type of formula really helps a lot. For example, in the northwest, we have "North Ered Luin" = 14 territories that give 12 armies per turn, and right next to it we have "Forast" = 16 territories that give 8 armies per turn. (I'm not counting the "town" bonuses) In my latest maps I used the formula I found in Limalia's Gargantuan Westeros map. But your average bonus consists of many more territories, so maybe you should look for a different map to follow in this matter.

3) Superbonuses should be nerfed a lot. They should not give more armies than 1/3 of the number of territories they have. Especially considering that you have 2 levels of superbonuses, or sometimes even 3 levels! e.g. Arnor-Cardolan-Minhiriath-WestMinhiriath and Arnor-Arthedain-Shire-WestFarthing in the north. Maybe just exclude the Shire and Minhiriath from Arthedain and Cardolan respectively and then we're back to 2 levels of superbonuses everywhere? I've noticed that you tend to make the upper-level superbonuses tremendously large, while the lower superbonuses are often barely noticeable. This turns the game into a race - who gets the first high-tier superbonus wins. e.g. Arnor has around 180 lands and give 90 armies (1/2 - way too large proportion for a megabonus, even too large for a low-tier superbonus IMHO). Inside Arnor we have Arthedain that has around 75 territories and gives 15 armies (1/5 - suddenly we've got a much smaller proportion for a much lesser bonus here, even though lesser bonuses should generally have bigger income proportions).

P.S. You should really start placing the bonuslinks above the corresponding bonuses. It makes the SVG image look much worse, but it makes the map much better. You can arrange the links of the superbonuses in that cool way you invented, though. (With the angles touching each other.) Just like you've done with Arnor. But not the links of simple bonuses, like EastEmnet in Rohan or Lebennin in Gondor.
New Middle Earth Map: 1/24/2019 16:19:12


Koen27
Level 54
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- Or maybe you could turn your map a little bit counterclockwise?

Not sure what you mean with this but the other things you say about removing everything east of the Sea of Rhun is not such a good idea in my opinion. I will keep the map with normal corners, as well as Umbar.

- Place town bonuses near the corresponding towns instead.

I have already done a few and will do the other bonuses in the near future.

-It seems you don't have a set formula.

I do most small bonuses 1/2, and I changed the bigger ones to either 1/3 or 1/4. But sometimes I add 1 or 2 extra armies to them because I want to make the map also realistic for role-play. If Isengard (With just 5 territories) gets a bonus of 3 there is no possibility of it being capable of attacking Rohan. Another example is Enedwaith. It is just a big waste with literally nothing in it. So I made it worth a bit less than usual.

- Superbonuses should be nerfed a lot.

This is a very useful tip and I just changed it from 1/2 to 1/3 of the territories in the superbonus.

- You should really start placing the bonuslinks above the corresponding bonuses. It makes the SVG image look much worse, but it makes the map much better.

You are right about this and I just placed all the bonuses sort of inside the corresponding bonuses. I only don't really know what to do with the Enedwaith/Dunland bonuses.

Edited 1/24/2019 16:19:33
New Middle Earth Map: 1/27/2019 20:24:19


Koen27
Level 54
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Harad is finished. Next is Khand

I am having many issues with the size of the SVG file. Even when I delete the background map, the outline of the land, the paths on the map that are not territories, and even some circles, I still don't know how to make the size of the map smaller.

!!New link: https://www.warzone.com/SinglePlayer?PreviewMap=77082

Edited 1/31/2019 18:45:31
New Middle Earth Map: 1/29/2019 15:29:06


Koen27
Level 54
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@Gallien, a few weeks ago you said this:
If you save your file as a "Simple SVG" not "Inkscape SVG" it becomes lighter, but loses some features (layers and groups), so do not save your main file that way without leaving a backup.

What exactly do you mean with a 'Simple SVG"? If you mean a "Plain SVG" I tried it but it had no effect at all. Any ideas on how to reduce the size of the file would be welcome.
New Middle Earth Map: 2/7/2019 02:28:05


joculatrix
Level 55
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Why does someone always beat me to my ideas lol
Cool looking map though!

Edited 2/7/2019 02:28:17
New Middle Earth Map: 2/9/2019 16:34:56


Gallien
Level 56
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Yes, I meant "Plain SVG", but I am not sure why it doesn't work... It usually helps...

The only idea is to simplify the ships. They look cool, but I'd prefer a map without them rather to having no map at all.

Plus you have a dotted line in the sea of Nurnen in Mordor - dotted lines eat up a lot of memory space.

P.S. I found a lot more dotted lines - in Belfalas, not far from Erech, near Helm's Deep, near Isenguard, and 2 more in the northwest - near mount Dolmed and in the Shire.

P.P.S. And there's a suspicious red dot above Angmar.

Edited 2/9/2019 16:39:22
New Middle Earth Map: 2/10/2019 19:36:57


Koen27
Level 54
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- The dotted line is now a normal line
- The dotted lines are not that heavy, but I can always try
- The red dot is 20 by 20 mm, the exact size of a two digit army number. I see I placed it above Angmar accidentally

Thanks for looking at opportunities and possibilities to reduce the map size
New Middle Earth Map: 2/11/2019 08:45:54


Koen27
Level 54
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The territories of the map are all done, but I still have no idea why the file is so huge. As a Plain SVG it is 2.9 MB.

Edit: I tried some things and if I also delete the background for the mountains the size becomes 2.5 but I can't get it lower than that. Anyone have any ideas left?

Edited 2/11/2019 12:22:12
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