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maps where each territory has its own bonus: 3/21/2012 16:46:48


{rp} General Mac 
Level 53
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Hello kind and wonderfull Warlight community :D

Does anyone know if any maps are set up so there are bonuses for a each SINGLE territory i.e not a collection of territories

i had a quick look but it doesnt look like there are any :(

I want to try and test something out for my Zombie Survival games and the way the zombies (AIs) react to different situations

im hoping that the AI would be more likely to take down a Blockade if the single territory was a bonus

hope that makes sense.
maps where each territory has its own bonus: 3/21/2012 17:09:46

The Duke of Ben 
Level 55
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From my understanding of the problem, that won't fix it. The AI does an analysis of whether it's worth attacking the neutral (blockaded) territory, based on what bonus it completes. Unless you made each individual bonus worth a lot, the AI will react the same as it does now.
maps where each territory has its own bonus: 3/21/2012 17:14:14


{rp} General Mac 
Level 53
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i was afraid of that :(
maps where each territory has its own bonus: 3/21/2012 17:45:26

Fizzer 
Level 64

Warzone Creator
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maps where each territory has its own bonus: 3/21/2012 17:56:15

RvW 
Level 54
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There actually are a few maps with meets your requirements, all three by [{CZ-SK} Vondy](http://warlight.net/Profile.aspx?p=999227065):

- [Czech republic - small](http://warlight.net/Map.aspx?ID=4791)
- [Slovakia - small](http://warlight.net/Map.aspx?ID=4800)
- [Czechoslovakia - small](http://warlight.net/Map.aspx?ID=4801)


Also, there's "[Duel](http://warlight.net/Map.aspx?ID=215)", "[Truel](http://warlight.net/Map.aspx?ID=4985)" and "[Quadruel](http://warlight.net/Map.aspx?ID=4989)", but those are probably too small for your testing.

---

I cannot proof, but have a very distinct suspicion, the AI ignores bonuses with a negative value. Not "ignore" as in "doesn't try to conquer", but as in "entirely oblivious to the fact it should NOT try to conquer them".
What *might* work (for now, it's extremely likely to break if/when Fizzer gets around to updating the AI) is to make a map specifically for this purpose. You'd give every territory (or small cluster of territories) **two** bonuses, which exactly coincide; they consist of exactly the same territories. Then you give one of those bonuses +1000 and the other -1000.
maps where each territory has its own bonus: 3/21/2012 18:06:22


{rp} General Mac 
Level 53
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Thanks Fizzer and RvW

Hmm thats an interesting thought. Assuming that you are right and the AI does ignore negative bonuses i think that could work

Thanks, i appreciated your help on this

now i just need time to create a map to test this on :)
maps where each territory has its own bonus: 3/21/2012 18:26:08

RvW 
Level 54
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Hmm, it just did some tests and it looks like I was wrong.

- If a territory is controlled by neutral ...
- ... and it is part of a negative bonus, the AI will simply ignore it.
- ... and it is part of multiple bonuses, with the sum of those bonuses negative, the AI will simply ignore it.
- If a territory is controlled by an opponent then the AI will attack it, completely ignoring the fact it will complete a negative bonus. (In an upgraded AI it might be good if it would postpone these attacks, if at all possible, to later turns, first focusing on attacking the opponent in other areas.)

Since wastelands are by definition controlled by neutral, I'm afraid this will not help you after all. Sorry... :(
maps where each territory has its own bonus: 3/21/2012 18:39:13


Moros 
Level 50
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From my experience the AI still wants to complete bonuses, even if they're neutral. I have tried a couple of games using [this](http://WarLight.net/MultiPlayer.aspx?TemplateID=164762) template, and the AI tries to complete the bonus if you own the last territory, even if it's a negative one.
maps where each territory has its own bonus: 3/21/2012 18:46:14


{rp} General Mac 
Level 53
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hmm that really is a bummer! :(

i was sure you had something there.

i guess we will have to make do on these games untill the AI gets upgraded

im still trying to get my head round why in the early stages of the game the AI takes down some Wastelands but then in later stages leaves them

in this game for instance (just picked one at random)

on turn 20 why does it decide to take south africa?
[Link text](http://WarLight.net/MultiPlayer.aspx?GameID=2393339)



This one is so out of character of the AI on turn 39
[Link text](http://WarLight.net/MultiPlayer.aspx?GameID=2380358)
maps where each territory has its own bonus: 3/21/2012 19:18:28


Metaltubbie 
Level 61
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Another map where every territory has it's own bonus:
http://warlight.net/Map.aspx?ID=1407
maps where each territory has its own bonus: 3/22/2012 02:44:25


Tim 🍌 
Level 64
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You can select any map and make it to give bonuses for each territory owned. It is one of the standard options. If you set the region bonuses to zero then you will have the game you are looking for, on any map.

Just select custom game, select the map you want and then go to ARMY SETTINGS and check thee box for give extra armies for territories.

Then you change all the region bonuses further down, on the same page, and set them all to zero.

that should do it.
maps where each territory has its own bonus: 3/22/2012 07:21:51


Muppet
Level 12
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@ Tim The problem with that is that it seems as though the AI doesn't account for armies acquired by "owning" territories. He has tried to do exactly what you suggested and it hasn't worked.
maps where each territory has its own bonus: 3/22/2012 07:46:27


{rp} General Mac 
Level 53
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Hey Tim, yes as Muppet said i have tried that and it doesnt work :(

I think the only option seems to be to wait until The AI gets sorted but we will still have fun playing the games anyway :)
maps where each territory has its own bonus: 3/22/2012 12:34:35

The Duke of Ben 
Level 55
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General, in answer to your question about why the AI attacks, I think that the AI will always continue attacking so long as it's next to a player. It only seems to hit this stalling bug when it has no contacts. It's designed not to waste its time attacking worthless or undesirable places while expanding, so that it doesn't attack actual wastelands in game. It appears to have overriding code that tells it to continue attacking (even against big armies) when in contact with other players.

Best I can figure on turn 39 of the second game, the blockade in Nigeria was small enough that the AI was willing to attack it. Apparently so long as the AI is willing to attack anything, it will attack anywhere it has an advantage. That's all speculation on my part, because that is a pretty weird situation considering the other problems you have had with the AI.
maps where each territory has its own bonus: 3/22/2012 13:02:01


Perrin3088 
Level 49
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I've seen some insane games, where an AI is underpowered purely because he captures all *but one* territory, and another AI gets there a few turns later and captures it.. it remains uncompleted for turns and turns afterwards
maps where each territory has its own bonus: 3/22/2012 16:11:27


Ironheart
Level 54
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general to add to your test you could use medium fog where you can see who has territroy but no numbers ais always attack neutral even with all their power
maps where each territory has its own bonus: 3/22/2012 19:19:50

BishesUpInErr (AHoL)
Level 4
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What about having a person, rather than an AI, control the Zombie? You'd have to find someone trustworthy who'd be willing to surrender when there's only one non-zombie player left, but it's an option.
maps where each territory has its own bonus: 3/23/2012 18:32:41

RvW 
Level 54
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When you're experimenting with fog, don't forget to let yourself see everything; add spy cards (allow spying on neutral: true) to the game, for 100 turns, in one piece, starting pieces: number of players (you don't need to spy on yourself of course, but you do need on to spy on neutral). Doing it this way will allow you to see everything which is going on, and still present the AI with any fog level you want to test.
maps where each territory has its own bonus: 3/23/2012 20:06:49

BluesBrother57
Level 4
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i think in the czech republic map (the small one i believe) is every territory is a bonus. the creator of the game may have set it up like that though
maps where each territory has its own bonus: 4/5/2012 02:59:09


Blue 
Level 51
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From the wiki: When deciding whether or not to complete a bonus, the AI currently uses (bonus value) * 3 - (armies we'd have to kill to take the bonus). If this comes out negative, it won't deem the bonus worthy in some cases.
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