The pro strat is to make a template in Flash with the prereq you want and save that template. Then, unless you enter the prereq section in UJS you can use that template with those prereq in UJS and change anything else.
Or you could just make the game in flash.
If it's a one time thing you are doing, just go for the flash way. Otherwise, making a template is the best option.
So basically what you are saying is that if I create the template in Flash with a level min and max, and then if I use the same template in UJS later then the min and max are still there (but kind of hidden). Is that right?
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