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Gigantic world development: 5/29/2018 02:53:50


Baconsizzle1738
Level 57
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Any suggestions will be fine.
Link
https://www.warzone.com/SinglePlayer?PreviewMap=70003&mode=Flash
And also on how I should organize single territory countries like El Salvador and Guatemala.
Gigantic world development: 5/29/2018 07:44:51


Thessalos54[TPBI]
Level 58
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Needs bigger bonus boxes, current ones cut off numbers
Gigantic world development: 5/29/2018 12:02:48


Cata Cauda
Level 59
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Map looks awesome. Like the person above me wrote, you might want to enlarge the bonuslinks to fit 2 digit numbers. If I recall correctly 16x16 or 20x20 pixels is perfect for that. I like the seperate cityboni. I hope you also include plenty of sea connections, and smaller islands. That would make the map absolutely awesome. Also maybe rework some bonus names, like "Yucatan" to "Yucatan peninsula", because the state and insula are not indentical.

Edited 5/29/2018 12:03:27
Gigantic world development: 5/29/2018 14:57:27


Baconsizzle1738
Level 57
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Actually, I'm making ocean territories so players can have a navy.
Gigantic world development: 5/29/2018 20:07:50


Dullahan
Level 49
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Hmmm. I suggest adding Philadelphia, Columbus, Phoenix, and San Jose. Kansas city and Charlotte too.

Edited 5/29/2018 20:20:19
Gigantic world development: 5/29/2018 21:46:53


Baconsizzle1738
Level 57
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I would add Phoenix but the others would be a very tight squeeze so it's very unlikely that I would add those.
Gigantic world development: 5/29/2018 22:06:16


Cata Cauda
Level 59
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Those cities are tiny compared to the ones added so far. If you for example tranaslated that standard to China and India and add every city with 1mil or more people, you will have no space for the regular territories anymore.

Edited 5/29/2018 22:07:24
Gigantic world development: 5/29/2018 22:09:17


Baconsizzle1738
Level 57
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Which is why I pick and choose :)
Gigantic world development: 5/30/2018 02:00:23


OnlyThePie
Level 54
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*map identical to the five other World Diplo maps*
Gigantic world development: 5/30/2018 13:39:15


Baconsizzle1738
Level 57
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That's where you're wrong, kiddo
Gigantic world development: 5/30/2018 19:48:30


Dullahan
Level 49
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At least consider philly, and charlotte will be fine.

Edited 5/30/2018 19:49:45
Gigantic world development: 5/31/2018 09:58:07


Cata Cauda
Level 59
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^
Those 2 cities are 1,5 million, and 750k people respectively. They are not important.
Gigantic world development: 6/12/2018 01:41:02


Baconsizzle1738
Level 57
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Anyone know how to compress an svg?
Gigantic world development: 6/12/2018 02:14:34


Lionheart 
Level 62
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Awesome map Bacon!

Call me for future tests if you want.

Edited 6/12/2018 02:15:47
Gigantic world development: 6/12/2018 23:27:15


DanWL 
Level 63
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To compress the SVG, you could save it as an Optimised SVG (.svg) then save the optimised SVG as a Compressed SVG or Compressed Inkscape SVG (.svgz). I'm not sure if svgz files are supported in the map editor; svg is definitely is supported.
As SVGs are text-based, you could edit the SVG in a plain-text editor such as Notepad and delete parts that you don't think are needed (this might break the SVG if you incorrectly delete parts).
Gigantic world development: 6/13/2018 21:56:51


Dullahan
Level 49
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not significant?!
well I never...
Gigantic world development: 6/15/2018 01:56:16


Baconsizzle1738
Level 57
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Thing is, it is already 1.5 megabytes...
Would it work If I delete some object IDs?

Edited 6/15/2018 01:56:46
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