Just asking, why do you have the fleet mechanics to work the way they do?
why you have the fleets so that controlling a fleet in one spot means controlling it everywhere.
Oh boy. I spent a long time thinking about how to do the fleets. I considered making more fleets, or larger fleets (for example, a fleet for every coast, or even a fleet for every port territory). I eventually settled on the current size and number of fleets for several reasons:
- Travel times. I wanted someone in the Netherlands to be able to reach Indonesia as fast as possible, to open up the map. More fleets would mean "colonising" in both FFA's and Diplo's would be a huge time investment. If it takes six turns to reach an island, it is probably not worth going there (compare that to the wilderness crossings, which are a chore to take - precisely because I wanted those to be a last resort).
- Historical accuracy. The British ruled the waves during the Seven Years' War, and it's why they won. They fought just a few battles to control the Atlantic, and then spent the entire war invading. They took Havana (the capital of the Spanish Americas), Senegal, Manila, the French sugar islands without so much as a fight, and then harried the French coasts non-stop. It forced Spain into a war of attrition in Portuguese hills, it prevented France from reinforcing India.
I didn't want taking the fleets to be a waste of time or an afterthought: I wanted them to be crucial. Losing your fleet should mean losing the war.
- Clarity: more fleets means more territories that are not visibly connected, and that is confusing. If you're familiar with the mechanics it makes sense, but there's always the new player who doesn't understand.
- Space: More fleets require more space wasted on empty oceans, and the map is packed already. I'd rather spend the space on adding periphery nations than on more fleets.
Those are my reasons, for this map. The naval system is flawed in some ways, and I'm sure it's unbalanced. I'm sure it would be mighty fun to have more fleets, or less powerful fleets, and I do want to do so in other maps. But for this one (a large, multi-purpose historical map) I think the current system is best.
If you know of ways to improve, that's always welcome though!
Edited 6/17/2018 16:42:59