The heart of Hell and Heaven are not dealed out in distribution, And instead of 2(neutral army amount on normal territories), the hearts contain 15 armies. So they are hard to get, I tested it in Single-Player, and it's fair, as long as you got the good settings..
So basicly; use the "Jkiller's choice" distribution, which is everything except the hearts, then at "Initial distribution" at config, you put neutral army amount on territories that are not distributed on 15, so that the hearts will be hard to get, and the game is also meant for 1v1 =]
- Hell Circle West and Hell Circle South seem to be missing.
- Isn't it customary to place Hell at the bottom and Heaven at the top?
- I think (personal opinion) that it's good practice for a map to be well-playable with default settings. How about lowering those circle bonuses to zero (for the map itself), than make a custom scenario with the circle bonuses re-instated and share the link to that scenario.
- Territory borders get the colour of either the first or last (I forgot which) bonus they've been added to. I think the map would look nicer if you re-add all territories to their bonuses again, but this time, in order; currently the colours look kinda random.
Your intention is immaterial. Distributions are merely recommendations... they don't have to be followed and often are not. Setting the bonuses in this fashion is an open invitation for the scammers and 'cheaters' to take advantage.
RvW, the borders match the color of the first bonus added.