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Suggestions for Lvl52+ unlocks: 2/6/2014 05:59:50

Jehovah 
Level 58
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Just to give new incentives apart from name changes...

Randomized bonus values
Unlock new colors for all games
Ability to create up to 3 games in open games (non members)
Ability to create up to 5 games in open games (members)
Ad free play for a period of times (non members)
Points multiplier to a period of time

Also the following things would be nice, but it would probably be wishful thinking...
EU 3v3 ladder
New cards? Multiattack card? Luck change card? Nuke card?
Ability to create a clan for free
Suggestions for Lvl52+ unlocks: 2/6/2014 06:30:22


Ou Ki
Level 57
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The first two would be nice.
Suggestions for Lvl52+ unlocks: 2/6/2014 06:34:15


UnlimitedLawlz
Level 54
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I like everything except ad-free, and the free clans. Those are the only things. More colors and new ladder access sounds great :)
Suggestions for Lvl52+ unlocks: 2/6/2014 09:48:52


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 59
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nice ideas. Except the free clan - we don't want people to spam the clans.. And they do even now..
Suggestions for Lvl52+ unlocks: 2/6/2014 12:06:50

Qi 
Level 55
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At level 100 you unlock my shittiest map. That is incentive enough!
Suggestions for Lvl52+ unlocks: 2/6/2014 12:11:04


Prometheus 
Level 53
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I promote these except for free clans
Suggestions for Lvl52+ unlocks: 2/6/2014 15:18:51


Taishō 
Level 57
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I actually like the idea of unlocking a free clan, to an extent. If you make it level 60-70 it would still take a long while to get there and by the end of this year I imagine there would only be a handful of players who manage, even with lottery games.

Randomized bonus values wouldn't work, too much coding, reworking the entire WL structure, something like that, was mentioned a few times in previous threads.

Limited ad-free play would be good, maybe a month or so (level 3 unlocked 3 days ad-free play or something like that).

So, amid some minor tweaking, liking the ideas.
Suggestions for Lvl52+ unlocks: 2/6/2014 15:24:40


SkyLimit
Level 55
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I also like the first two. We should be able to receive any of these incentives as we level up.

Also level 52 should let you Spectate in games with no fog, just like looking through history but in a active game.
Suggestions for Lvl52+ unlocks: 2/6/2014 16:02:58


Angry Beavers
Level 57
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and maby something to change your name more often. i heard it was now after each 5 lvls?? so after lvl 55 it would take me forever to accomplish that. Maby after lvl 55 each 2kk points? ( and btw can you spare your name changes. like now, can i change it 7 times or just once and do i have to wait till im lvl 41?)
Suggestions for Lvl52+ unlocks: 2/6/2014 16:08:13


Taishō 
Level 57
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Name changes don't accumulate so if you change it now you have to wait 5 levels before you can change it again. I'm strongly in support of saving name changes or a different system for it altogether.
Suggestions for Lvl52+ unlocks: 2/6/2014 16:09:03


SkyLimit
Level 55
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I agree with you beaver, fizzer should probably change that.
Suggestions for Lvl52+ unlocks: 2/6/2014 16:15:16


Angry Beavers
Level 57
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ok that sux, yea it would be better if you can safe them up so you can change your name once in a while
Suggestions for Lvl52+ unlocks: 2/6/2014 19:57:46


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 59
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Hauptmann - how can randomized bonus value be hard to implement, when it already had been implemented in a few ladders?
Suggestions for Lvl52+ unlocks: 2/6/2014 22:22:00


Churchill
Level 33
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Skylimit, the problem with spectating games with fog in real-time and being able to see everything is that you could spectate a game for your friend and give him the location of the enemy and how much armies he has etc... In League of Legends there is a 3 minute delay for spectators to prevent any form of cheating, perhaps something similar to that could be done...
Suggestions for Lvl52+ unlocks: 2/6/2014 22:38:03


Wenyun 
Level 59
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Fridge - The bonuses were randomized Ladder-side rather than Game-side, so there may be some problems with randomizing bonus values on Game-side, especially since Local Deployment does not allow negative or overlapping bonuses. (Which is probably why Fizzer did not change Korea/Alaska/Japan/Hawaii in Season XIII)

v That wasn't me who was talking about that.

Edited 2/6/2014 22:42:52
Suggestions for Lvl52+ unlocks: 2/6/2014 22:40:59


Taishō 
Level 57
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Fridge, I don't remember the details to be honest, but I saw this topic brought up a few times. I think it was TWM or Kero who was talking about it so you could ask them for the details, though. I believe the difference had to do something with it only been implemented for the seasonal ladder as opposed to being an option which you can turn off an on for every game, which would apparently require a massive amount of coding and ridiculous amount of time, but like I said I'm hazy on the details.

Edit: Ninja'd by Kero again!

Edit²: Then maybe it was Khyzoo? >.>

Edited 2/6/2014 22:49:04
Suggestions for Lvl52+ unlocks: 2/7/2014 09:42:14


Krzysztof 
Level 66
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it probably wans't me - i would say, that randomized bonuses won't be hard to make. In fact, it's only the matter of replacing one parameter in 'override bonuses' section with two(min and max instead of value), then assigning random value (based on min,max) instead of simply coping inputted value(while creating game). And there is no modification to game mechanic so it is probably less complicated than Local Deplyoment. Really can't see why Fizzer is so reluctant to make it available.

Edited 2/7/2014 09:42:59
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