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Multi-Game Diplomacy: 9/12/2017 02:22:57

Level 52
Edit: This multigame diplomacy has ended. More info below.

I think I’m going to quit this for now. This is almost too much for one person to handle, and I’ve been busy with schoolwork too so I don’t really have time to constantly work on this. That said, many of you have been working with this for months, so I believe this game could continue if enough of you want it to. I’m not quitting warzone entirely, just most of my games, so if you have any questions you can PM me about them.

Another reason why I am quitting it is because it was kinda unbalanced and I was doing a different thing with everyone. I had different people roleplaying different things such as England getting a bunch of cool abilities they didn’t have the chance to use or Italy creating castles for eventually more income, but I didn’t tell all the games about it so it wasn’t really fair. The rules also weren’t really set in stone; the rebellions happened when I felt like it mostly, and weren’t fair for the rebel players; the navy rules got all sorts of complicated by the end; I allowed people to do things such as burning ports before I figured out what that would actually mean; etc.

I am, however, planning on another multigame diplomacy. I am not sure if I will ever do it, but if I do it will be much fewer games and will be a made up fantasy world so I won’t keep creating more and more maps unless needed. It will have actual rules made up beforehand and magic so it is more flexible to warzone while maintaining role-play. If you would like to play in it when I do make it, PM me either in this game or warzone PM, and you can include if you’d like to be in the same game as someone.

This is a multi-game diplomacy in which several games are active at once, and each is a country. These are each diplomacies. When they do so, they Emergency blockade armies (it is a 100% of armies card) and I (who will be in each map in a small blocked off portion) will then use a spy card on neutral. The other game then VTEs and I remake it with the new armies on it, belonging to a few of the invading country's players.

An example of the above is an England game and a France game. The England game decides to invade the France game, so each player Emergency Blockades a territory, usually with 100-2000 armies on it, to send to France. The France game I then would have VTE. I would then recreate it exactly how it is except with a few chosen players from England with all the English armies belonging to them.

Each country also has a 'Fleet' value, which is separated into 'Ships' and 'Army'. The ruler of the country can choose where to place the fleet, and it can be used to defend from incoming invasions, or to attack other nations by sea. When attacking, the 'Army' value is how many armies can land on the enemy. When two fleets fight each other, such as when one is using a fleet to defend from an incoming invasion, both the Ship and the Army value are used to calculate what happens. The Army value may not be more than 5x the amount of the Ship value. The way of invading other countries mentioned in the last paragraph can be used to increase the Fleet Value.

Each turn is at minimum 24 hours to keep the games somewhat even.

In this post you may create a country. I will use the largest (Or just a large) war light map for it and create the game. You should include other information about it too - keep in mind this is a vague time in medieval ages before the plague, so no communism or aircraft or guns.

Edited 2/12/2018 23:13:15
Multi-Game Diplomacy: 9/12/2017 02:23:19

Level 52
Current Map: https://i.imgur.com/zjDpRrG.png

England (https://www.warlight.net/MultiPlayer?GameID=14103350):
Special Region Bonus: Merchant Fleet (150 Ships)

Kingdom of England
King: Oncoming Storm
Fleet Value: 1338 Ships, 6866 Army
Capital: London
Secondary Capital: Gloucester

Cornwall (Duke of England)
Lord: Batman
Fleet Value: 151, 574

France (https://www.warlight.net/MultiPlayer?GameID=14404320):

Kingdom of Brittany (Vassal of England)

Byzantine Empire (https://www.warzone.com/MultiPlayer?GameID=14807728):
Emperor: The Bulgar Slayer
Fleet Value: 150 Ships, 500 Army
Capital: Constantinople
Special Region Bonus: Fireships (10 modifier)

Holy Roman Empire (https://www.warzone.com/MultiPlayer?GameID=14790024):
Emperor: Mason
Fleet Value: 6347 Ships, 34838 Army
Capital: Aachen

Iberia (https://www.warzone.com/MultiPlayer?GameID=14833563)

Kingdom of Aragon
King: Melenas
Fleet Value: 100 Ships, 200 Army
Capital: Zaragoza

Kingdom of Castile (vassal of England)
King: King Eldaris
Fleet Value: 60 Ships, 5357 Army
Capital: Toledo

Kingdom of Leon
King: Mexemolmex
Fleet Value: 325 Ships, 0 Army
Capital: Leon

Kingdom of Portugal
Fleet Value: 100 Ships, 100 Army
Capital: Lisbon

Special Region Bonus: Independent Spirit

Murrian Empire
King: Fionnlagh the Panda
Capital: Cork

Kingdom of the Gaelic (Murrian Empire)
King: Fionnlagh the Panda
Fleet Value: 70 Ships, 0 Army
Capital: Cork

Anatolian Beyliks and Levant (https://www.warzone.com/MultiPlayer?GameID=14669549)
Not united.

Kingdom of Norway (Affiliated with Murrian Empire) (https://www.warzone.com/MultiPlayer?GameID=14560320)
King: Account123
Fleet Value: 380 Ships, 1196 Army
Coastal Guard: 32 Ships, 58 Army
Capital: Oslo
Special Region Bonus: Viking Fleet +10

Icelandic Commonwealth (https://www.warzone.com/MultiPlayer?GameID=14747726)
Fleet Value: 200 Ships, 589 Army
Capital: None, no centralized government.

Sweden (https://www.warzone.com/MultiPlayer?GameID=14431869)

Kingdom of Sweden
King: Palaca
Fleet Value: 1371 Ships, 6228 Army
Capital: Stockholm
Special Region Bonus: Viking Raid

Italy (https://www.warzone.com/MultiPlayer?GameID=14805961)

Papal States
Pope: Intuition
Fleet Value: 380 Ships, 0 Army
Capital: Rome

Republic of Venice
Doge: Erate Deight
Fleet Value: 724 Ships, 1037 Army
Capital: Venice

Kingdom of Naples
King: Pat
Fleet Value: 50 Ships, 50 Army
Capital: Naples

Ferrara Empire
King: mro_030
Fleet Value: 104 Ships, 0 Army
Sicily (Vassal of Ferrara): 50 Ships, 50 Army

Other States:
Torino: 50 Ships, 50 Army
Genoa: 0 Ships, 0 Army
Molise: 50 Ships, 50 Army

Zengid Dynasty (https://www.warzone.com/MultiPlayer?GameID=14643157)
Leader: Stannis Baratheon
Fleet Value: Landlocked

Poland (https://www.warzone.com/MultiPlayer?GameID=14813991)
King: Redonis
Fleet Value: 150 Ships, 150 Army
Special Region Bonus: Scorched Earth

Central Europe (https://www.warzone.com/MultiPlayer?GameID=14589422)

Kingdom of Austria
King: Cerberus
Fleet Value: Landlocked

Kingdom of Hungary
King: tang
Fleet Value: Landlocked

Kingdom of Croatia
King: Imperium
Fleet Value: 50 Ships, 50 Army

Scotland (https://www.warzone.com/MultiPlayer?GameID=14867576)
Special Region Bonus: Independent Spirit

Kingdom of the Gaelic (See Ireland)
Central Scotland Fleet: 125 Ships, 343 Army

Special Region Bonus: Viking Fleet +10

Kingdom of Denmark
Fleet Value: 50 Ships, 50 Army


Hafsid Dynasty
Fleet Value: 100 Ships, 100 Army

Edited 1/31/2018 17:43:29
Multi-Game Diplomacy: 9/23/2017 00:39:07

Level 52

Start: https://imgur.com/a/y0dRr
France invades England: https://imgur.com/a/VCaMZ
Holy Roman Empire invades France: https://i.imgur.com/Vot2vK6.png
First Treaty of Paris and France invades Ireland: https://i.imgur.com/7ajCYN7.png
English invasion of France and Ireland, Creation of Hibernia: https://i.imgur.com/eAbRCsP.png
Castile Civil War, Progress in other wars: https://i.imgur.com/5vL4wSO.png
Rebellion in Norway(Nordaland), Rebellions in Byzantium, progress in other wars: https://i.imgur.com/sqquxxN.png
End of Norwegian Rebellion, End of Byzantium Rebellion, Second Treaty of Paris, End of Castile Civil War, Irish landing in Poland: https://i.imgur.com/zjDpRrG.png

Byzantium sending an army to Anatolia
Irish invasion of Poland
HRE invasion of Poland
Crusade of the holy lands! (Soon)

Edited 1/17/2018 01:49:48
Multi-Game Diplomacy: 10/12/2017 22:53:11

Level 52
Special Region Bonuses:
Games now get special region bonuses, which allow them to do something special. It is possible for multiple to have the same one, and I might allow multiple though it would be weaker. A list of them is below.

Merchant Fleet: Can send forces without using a navy. Possible penalty for losing ships if this proves to be too OP.
Viking Fleet: + Ships per turn.
Viking Raid: Send troops to attack a specific coast. If a fleet would stop you they retreat and this is invalidated. You must send at least 20. I roll D100: If < 6 then 90% casualty. If <31 then 10% casualty, steal R[0-10] troops. Else steal R[0-30] troops. This can be done a maximum of once per turn per player, and the target does lose.
Fireships: During a naval battle you can Costs 10 ships per use, ship kills: (Modifier) * (R[1-5])
Mercenaries: You can double the amount of armies sending somewhere, but they will be in the control of an open seat.
Independent Spirit: When invaded by a significant amount of land I will PM the invader with role-play, wrong choices or lack of choices will result in rebellions.
Scorched Earth: You can choose territories to make into 150 neutrals when being invaded in order to slow the invader down. These are halved, not removed, when a game is remade.

Edited 1/17/2018 00:46:55
Multi-Game Diplomacy: 10/29/2017 19:32:37

Level 52
For some more explanation on fleet mechanics:

You can blockade territories like you do for armies, except tell me it's for the fleet. You can either make more ships (1 for each 2 warlight armies) or the army (1 for 1). The King (Or whoever is appointed in charge of the fleet) can tell me in either public or PM chat where he wants to position the fleet. If a neutral country sends a fleet past you then I will PM the king (Or whoever is appointed) if they want to do anything. When your fleet or another fleet fight, I will tell you the casualties.

In Naval fights there are three components: how many boats you capture, how many enemy armies you kill, and how many boats you destroy. I have formulas for determining each of them.

Roleplay-wise, each 'ship' and each 'army' value don't necessarily correlate to exactly 1 ship and 1 soldier.

Edit: Here are the formulas for naval battles, subject to possible future revision.

Amount of capturing attempts: (# of ships) * .1 * (R[3-10])
Army killed on capture attempts: (Capture attempts) * ( (# of army) / (# of ships) ) * 0.3 * (R[1-5])
Ships captured: (Capture attempts) * ( (Army killed on capture attempts) / (# of opposing army) )

Number of ships destroyed:: (# of ship) * (R[0-5] * 0.1)

Army killed: (Army killed on capture attempts) + ( (# of army) / (# of ships) ) * (# of ships destroyed)

R[x-y] means random between x and y

Edited 10/29/2017 20:51:12
Multi-Game Diplomacy: 10/31/2017 02:33:41

Jason Walat
Level 60
Is there any sort of way to track the history of this entire Diplomacy, which is, in all honesty, a great idea?

Edited 10/31/2017 02:33:51
Multi-Game Diplomacy: 10/31/2017 06:44:27

Fionnlagh the Panda
Level 52

Edited 11/1/2017 18:24:55
Multi-Game Diplomacy: 10/31/2017 11:24:13

Jason Walat
Level 60
Where's that?
Multi-Game Diplomacy: 10/31/2017 22:39:50

Jason Walat
Level 60
So, what exactly was the First Treaty of Paris?
Multi-Game Diplomacy: 10/31/2017 23:14:45

Level 52
The First Treaty of Paris was an agreement between the HRE and France in which the war between them would stop and the HRE would get Lorraine, Alsace, Champagne-Ardenne, and Côte-d'Or.
Multi-Game Diplomacy: 11/9/2017 23:59:34

Level 52
As it has been requested, here is a full list of all previous games:



Holy Roman Empire (Germany):



Portugal added, becomes Iberia:








Central Europe:





Edited 1/29/2018 22:36:43
Multi-Game Diplomacy: 11/15/2017 21:09:02

Erate Deight
Level 60
Is THere An Italian One? I Want TO Be The Republic OF Venice!
Multi-Game Diplomacy: 11/15/2017 21:21:28

Jason Walat
Level 60
I don't think so
Multi-Game Diplomacy: 11/15/2017 22:13:35

Level 52
Not yet, so I can make in which you are the Republic of Venice if you want.
Multi-Game Diplomacy: 11/16/2017 01:10:03

Erate Deight
Level 60
Thank YOu! Although I Already Joined The Sweden One, Will That Cause A PRoblem?
Multi-Game Diplomacy: 11/17/2017 00:05:11

Level 52
I cannot stop people from joining games as they are open seats, so my stance is as long as you don’t cause a problem with it and aren’t the ruler of two kingdoms (with each kingdom having vassals, for example 1 person can’t join both the English and French games as king) then it is allowed. Historically, cousins would be lords in various different kingdoms due to royalty intermarrying so it works that way as well. Also, when you are in two games you can’t invade one of the games with your other character, you just have to let other people control your troops.

If you are wondering why I made this long post about it when I already told you it is so people in the future can see.
Multi-Game Diplomacy: 11/17/2017 20:04:55

Erate Deight
Level 60
How Is The HRE's Fleet So Large? Well, Atleast I Have The Second Most Ships...

Edited 11/18/2017 05:07:30
Multi-Game Diplomacy: 11/17/2017 22:20:04

Level 52
They are the only ones who focused on adding ships and armies to it.
Multi-Game Diplomacy: 11/17/2017 23:52:07

Erate Deight
Level 60
Now, I'm Already In Two Of The games, So I Probably Won't Join Anymore, But The Maps Seems To Be Missing The Low Countries And Switzerland/Central Alps, So Adding Games For Those Might Be Fun!

Edit: I Meant BeNeLux (Belgium, Netherlands, Luxembourg), Not The Low Countries (Just Belgium And The Netherlands).

Edited 11/18/2017 02:44:14
Multi-Game Diplomacy: 11/17/2017 23:52:35

Erate Deight
Level 60
Well, I Think I Will Focus On Adding Tonnes Of Ships!
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