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Multi-Game Diplomacy: 9/12/2017 02:22:57

iamtaller
Level 52
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I am creating a multi-game diplomacy in which several games are active at once, and each is a country. These are each diplomacies. These countries then can choose to invade another game. When they do so, they blockade armies (it is a 100% of armies card) and I (who will be in each map in a small blocked off portion) will then use a spy card on neutral. The other game then VTEs and I remake it with the new armies on it, belonging to a few of the invading country's players.

Each country also has a 'Fleet' value, which is separated into 'Ships' and 'Army'. The ruler of the country can choose where to place the fleet, and it can be used to defend from incoming invasions, or to attack other nations by sea. When attacking, the 'Army' value is how many armies can land on the enemy. When two fleets fight each other, such as when one is using a fleet to defend from an incoming invasion, both the Ship and the Army value are used to calculate what happens. The Army value may not be more than 5x the amount of the Ship value. The way of invading other countries mentioned in the last paragraph can be used to increase the Fleet Value.

Each turn is at minimum 24 hours to keep the games somewhat even.

In this post you may create a country. I will use the largest (Or just a large) war light map for it and create the game. You should include other information about it too - keep in mind this is a vague time in medieval ages before the plague, so no communism or aircraft or guns.

Edited 11/9/2017 21:46:19
Multi-Game Diplomacy: 9/12/2017 02:23:19

iamtaller
Level 52
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Current Map: https://i.imgur.com/sqquxxN.png

Kingdom of England (https://www.warlight.net/MultiPlayer?GameID=14103350):
King: Oncoming Storm
Fleet Value: 420 Ships, 0 Army
Capital: London

France (https://www.warlight.net/MultiPlayer?GameID=14404320):
Kingdom of France (Murrian Empire)
King: Fionnlagh the Panda
Fleet Value: 150 Ships, 37 Army
Capital: Paris

Byzantine Empire (https://www.warlight.net/MultiPlayer?GameID=14377820):
Emperor: #The Prussian Job-Oh yeah, baby...
Fleet Value: 150 Ships, 500 Army
Capital: Constantinople

Holy Roman Empire (https://www.warlight.net/MultiPlayer?GameID=14309878):
Emperor: Mason
Fleet Value: 2310 Ships, 3648 Army
Capital: Aachen

Spanish Kingdoms (https://www.warlight.net/MultiPlayer?GameID=14425261)

Kingdom of Aragon
King: Melenas
Fleet Value: 100 Ships, 200 Army
Capital: Zaragoza

Kingdom of Castile
King: ZIsMyName
Fleet Value: 60 Ships, 100 Army
Capital: Toledo

Kingdom of Leon
King: Mexemolmex
Fleet Value: 0 Ships, 0 Army
Capital: Leon

Irish Kingdoms (https://www.warzone.com/MultiPlayer?GameID=14410181)

Independent Kingdoms

Murrian Empire
King: Fionnlagh the Panda
Capital: Cork

Kingdom of Hibernia (Vassal to Murrian Empire)
King: Fionnlagh the Panda
Fleet Value: 100 Ships, 165 Army
Capital: Cork

Anatolian Beyliks (https://www.warlight.net/MultiPlayer?GameID=14356501)
Not united.

Kingdom of Norway (https://www.warlight.net/MultiPlayer?GameID=14388578)
King: Account123
Fleet Value: 345 Ships, 500 Army
Capital: Oslo

Kingdom of Nordaland
King: Mro_030
Fleet Value: 5 Ships, 0 Army

Icelandic Commonwealth (https://www.warlight.net/MultiPlayer?GameID=14381187)
Fleet Value: 200 Ships, 100 Army
Capital: None, no centralized government.

Sweden (https://www.warzone.com/MultiPlayer?GameID=14431869)

Kingdom of Sweden
King: Palaca
Fleet Value: 200 Ships, 200 Army
Capital: Stockholm

Kingdom of Geats
King: jibc2
Fleet Value: 150 Ships, 150 Army
Capital: Kalmar

Other independent kingdoms

Italy (https://www.warzone.com/MultiPlayer?GameID=14443311)

Papal States
Pope: Intuition
Fleet Value: 10 Ships, 5 Army
Capital: Rome

Republic of Venice
Doge: Erate Deight
Fleet Value: 400 Ships, 300 Army
Capital: Venice

Kingdom of Naples
King: Pat
Fleet Value: 150 Ships, 150 Army
Capital: Naples

Other states

Zengid Dynasty (https://www.warzone.com/MultiPlayer?GameID=14426857)
Leader: Stannis Baratheon
Fleet Value: Landlocked

Edited 11/18/2017 01:48:50
Multi-Game Diplomacy: 9/23/2017 00:39:07

iamtaller
Level 52
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History:

Start: https://imgur.com/a/y0dRr
France invades England: https://imgur.com/a/VCaMZ
Holy Roman Empire invades France: https://i.imgur.com/Vot2vK6.png
First Treaty of Paris and France invades Ireland: https://i.imgur.com/7ajCYN7.png
English invasion of France and Ireland, Creation of Hibernia: https://i.imgur.com/eAbRCsP.png
Castile Civil War, Progress in other wars: https://i.imgur.com/5vL4wSO.png
Rebellion in Norway(Nordaland), Rebellions in Byzantium, progress in other wars: https://i.imgur.com/sqquxxN.png

Present:
Castile Civil War: Northeast and Southwest Castile are fighting each other; Leon is on Southwestern side, England is on Northeastern side.
England invasion of France
Byzantium sending missionaries to Anatolia
Rebellions in Byzantium
War of Ireland: France and vassal kingdom Hibernia are defeating the independent Irish kingdoms, England is also invading Ireland
Norwegian Civil War: The Kingdom of Norway is in a civil war between the King (And his supporters) and the kingdom of Nordaland.
HRE war on France

Edited 11/17/2017 22:20:28
Multi-Game Diplomacy: 10/12/2017 22:53:11

iamtaller
Level 52
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If a clan wishes to be a kingdom together then they can PM me and I can create the game for them.
Multi-Game Diplomacy: 10/29/2017 19:32:37

iamtaller
Level 52
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For some more explanation on fleet mechanics:

You can blockade territories like you do for armies, except tell me it's for the fleet. You can either make more ships (1 for each 2 warlight armies) or the army (1 for 1). The King (Or whoever is appointed in charge of the fleet) can tell me in either public or PM chat where he wants to position the fleet. If a neutral country sends a fleet past you then I will PM the king (Or whoever is appointed) if they want to do anything. When your fleet or another fleet fight, I will tell you the casualties.

In Naval fights there are three components: how many boats you capture, how many enemy armies you kill, and how many boats you destroy. I have formulas for determining each of them.

Roleplay-wise, each 'ship' and each 'army' value don't necessarily correlate to exactly 1 ship and 1 soldier.

Edit: Here are the formulas for naval battles, subject to possible future revision.

Amount of capturing attempts: (# of ships) * .1 * (R[3-10])
Army killed on capture attempts: (Capture attempts) * ( (# of army) / (# of ships) ) * 0.3 * (R[1-5])
Ships captured: (Capture attempts) * ( (Army killed on capture attempts) / (# of opposing army) )

Number of ships destroyed:: (# of ship) * (R[0-5] * 0.1)

Army killed: (Army killed on capture attempts) + ( (# of army) / (# of ships) ) * (# of ships destroyed)

R[x-y] means random between x and y

Edited 10/29/2017 20:51:12
Multi-Game Diplomacy: 10/31/2017 02:33:41

Jason Walat
Level 48
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Is there any sort of way to track the history of this entire Diplomacy, which is, in all honesty, a great idea?

Edited 10/31/2017 02:33:51
Multi-Game Diplomacy: 10/31/2017 06:44:27


Fionnlagh the Panda
Level 47
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Edited 11/1/2017 18:24:55
Multi-Game Diplomacy: 10/31/2017 11:24:13

Jason Walat
Level 48
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Where's that?
Multi-Game Diplomacy: 10/31/2017 22:39:50

Jason Walat
Level 48
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So, what exactly was the First Treaty of Paris?
Multi-Game Diplomacy: 10/31/2017 23:14:45

iamtaller
Level 52
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The First Treaty of Paris was an agreement between the HRE and France in which the war between them would stop and the HRE would get Lorraine, Alsace, Champagne-Ardenne, and Côte-d'Or.
Multi-Game Diplomacy: 11/9/2017 23:59:34

iamtaller
Level 52
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Multi-Game Diplomacy: 11/15/2017 21:09:02

Erate Deight
Level 21
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Is THere An Italian One? I Want TO Be The Republic OF Venice!
Multi-Game Diplomacy: 11/15/2017 21:21:28

Jason Walat
Level 48
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I don't think so
Multi-Game Diplomacy: 11/15/2017 22:13:35

iamtaller
Level 52
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Not yet, so I can make in which you are the Republic of Venice if you want.
Multi-Game Diplomacy: 11/16/2017 01:10:03

Erate Deight
Level 21
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Thank YOu! Although I Already Joined The Sweden One, Will That Cause A PRoblem?
Multi-Game Diplomacy: 11/17/2017 00:05:11

iamtaller
Level 52
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I cannot stop people from joining games as they are open seats, so my stance is as long as you don’t cause a problem with it and aren’t the ruler of two kingdoms (with each kingdom having vassals, for example 1 person can’t join both the English and French games as king) then it is allowed. Historically, cousins would be lords in various different kingdoms due to royalty intermarrying so it works that way as well. Also, when you are in two games you can’t invade one of the games with your other character, you just have to let other people control your troops.

If you are wondering why I made this long post about it when I already told you it is so people in the future can see.
Multi-Game Diplomacy: 11/17/2017 20:04:55

Erate Deight
Level 21
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How Is The HRE's Fleet So Large? Well, Atleast I Have The Second Most Ships...

Edited 11/18/2017 05:07:30
Multi-Game Diplomacy: 11/17/2017 22:20:04

iamtaller
Level 52
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They are the only ones who focused on adding ships and armies to it.
Multi-Game Diplomacy: 11/17/2017 23:52:07

Erate Deight
Level 21
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Now, I'm Already In Two Of The games, So I Probably Won't Join Anymore, But The Maps Seems To Be Missing The Low Countries And Switzerland/Central Alps, So Adding Games For Those Might Be Fun!

Edit: I Meant BeNeLux (Belgium, Netherlands, Luxembourg), Not The Low Countries (Just Belgium And The Netherlands).

Edited 11/18/2017 02:44:14
Multi-Game Diplomacy: 11/17/2017 23:52:35

Erate Deight
Level 21
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Well, I Think I Will Focus On Adding Tonnes Of Ships!
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