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Testing the MODs: 5/20/2017 10:41:47


ps 
Level 61
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We did a livestream yesterday checking out what MODs currently exist on the Unity client and how each of them work.

Here is the youtube export:
https://www.youtube.com/watch?v=tyENhJNmVd0

We found a few bugs in a few of them, here is a list of what i can recall out of my head, i'm hoping this might be useful for dabo/TBest and the other guys doing MODs.

- neutral moves were showing for every player, not just for the visible borders
- special units are medics wasn't working as promised, some players would lose armies instead of recover them. also the heal action was showing for everyone regardless if you had vision on it or not.
- bonusvalue quickoverrider has way too much text explaining what it does, no one reads all that, especially not the spelling errors :p
- don't lose a territory is awesome mod but the explanation is confusing, could be explained much clearer, ask help from native english speaker maybe?
- spawnbarriers spelling error on territories and definded :p
- would be cool if the nuke card could also be configured to apply after deployments
- limited multiattacks isn't working as announced, you can only do the number of steps configured, not related to the territorial distance from the starting point. or maybe you just need to rewrite the explanation text more clearly
- safe start has no visual indication of if you can already attack or not, maybe with access to UIs you can add that now?!
- deployment limit was bugged, some players were able to deploy more then the minimum on certain territories (check video for example)
Testing the MODs: 5/20/2017 10:42:56


dabo1
Level 57
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most of the bugs are already fixed. But could I get the links to the game with deployment limit and medic?

Edited 5/20/2017 10:44:48
Testing the MODs: 5/20/2017 10:48:32


ps 
Level 61
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sent the links to you by pm :)

Edited 5/21/2017 08:36:11
Testing the MODs: 5/20/2017 12:18:07


TBest 
Level 60
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- bonusvalue quickoverrider has way too much text explaining what it does, no one reads all that, especially not the spelling errors :p

Yah, I added all the text before mod Description got added to the mod's menu. Just been to lazy to cut it down :P

So while you wait for my laziness, here is a mod to help you with your laziness!
https://www.warlight.net/MultiPlayer?GameID=13511336

EDIT: But really, thanks for the Feedback ;) As always, don't hesitate to contact me, if you spot something that could be fixed/improved.

Edited 5/20/2017 12:19:43
Testing the MODs: 5/20/2017 12:38:00


dabo1
Level 57
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you know that you can set auto distribution always on with your lotto mod
Testing the MODs: 5/20/2017 12:48:59


dabo1
Level 57
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now every of the mentioned bugs is fixed and also the descriptions are updated(hope they are now better explaining) just the feature request is left. But instead, I added a new version of the nuke card mod.

Edited 5/20/2017 13:30:11
Testing the MODs: 5/20/2017 13:20:12


TBest 
Level 60
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you know that you can set auto distribution always on with your lotto mod

Oh, yeah! Good call, added it
Testing the MODs: 5/21/2017 05:49:22


dabo1
Level 57
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would be cool if the nuke card could also be configured to apply after deployments


can now be configured
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