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Multi-day ladder: 2016-11-18 20:52:43

player12345
Level 61
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Runs into the problem, that you can blocking templates and the number of games on each template may be very different

Yes, choosing/blocking templates further distorts the meaning of a single ELO rating.

However, blocking is a nice feature that makes the competition more fun. It allows players to specialize and avoid templates they don't like or are not good at. Actually, template blocking seems to increase the need for multiple ELOs and a composite metric.

Furthermore, how do you combine these ratings. Also I think it isnt that intuitiv.

Here's an attempt:

Consider a system with 1 elo per template, and you get points based on your ranking from each elo system. Say you are ranked 3 for Guiroma. One way is for points to be given by f(k) = 1/k or 1/3 points. If more people join the ladder, your points won't change.

If one person had rank 1 in all 35 templates, they would have 35 points. If somebody was ranked last in all templates, they would have just above zero points.

How do you match players then? Right now you match them by elo and then choose the template.

You would match based on points, and randomly choose the template. Then the outcome of that game effects only the elo for that template.

Edited 11/19/2016 01:35:37
Multi-day ladder: 2016-11-18 21:21:03

player12345
Level 61
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The above point system is almost certainly not practical as is, but maybe it could be tweaked.
Multi-day ladder: 2016-11-18 21:42:36

player12345
Level 61
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@J_Dog: the amount of games matters because of https://en.wikipedia.org/wiki/Statistics.

Also, "real strength" of a player for a certain game would be based on knowledge of the number of neural connections, FLOPS, experience, current brain/body state, etc. In the absence of that knowledge, the best we can do is try to estimate real strength based on game outcome data.

because he "is" a 1800

You can't really say that for sure. If he has another account with a rating of 1800, he should be using that account:)

Edited 11/18/2016 21:51:12
Multi-day ladder: 2016-11-18 22:00:13


Beren Erchamion 
Level 64
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because he "is" a 1800


You can't really say that for sure. If he has another account with a rating of 1800, he should be using that account:)


Ratings derived from the games played are just estimates of a player's true skill. When he says the player "is" a 1800 he means their "true" rating which Elo is attempting to estimate.

Edited 11/18/2016 22:00:20
Multi-day ladder: 2016-11-18 22:11:18

player12345
Level 61
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How did he compute 1800? Can he estimate the "true" rating better than ELO? After 1000 games if the ELO is still 1700, is his estimate wrong or is ELO wrong?
Multi-day ladder: 2016-11-18 22:20:14

Memele 
Level 60
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It was just an example -.- The example was though for someone that doesn't have a elo that reflected his/her true strengh like a new player...
But new players it's not the only issue, maybe someone who left and returns to the ladder later being an overall better player :/

And yes, one elo per template would be nice but the idea it's to use something way more simple than that. And at the end, if you match with that system, you could be matched against players with a skill level much different to yours in that template only because the average of both players it's similar :/ The idea it's try to avoid that.
Multi-day ladder: 2016-11-18 22:52:10

Ollie 
Level 62
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server seems to be down
Multi-day ladder: 2016-11-18 22:54:29


Deadman 
Level 64
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Yeah sorry about that. Pushing out a new update right now...


EDIT: Fixed.

Edited 11/18/2016 22:59:36
Multi-day ladder: 2016-11-19 00:16:23


Deadman 
Level 64
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We have added a new feature to track the rank and rating of players over time! Check it out on the player profile pages. You can also zoom in to a specific portion of the chart by dragging over a region. Click again to zoom back out. All hail Muli!




Edited 1/4/2017 18:46:01
Multi-day ladder: 2016-11-19 14:42:04


PanagiotisTheGreekFreak
Level 63
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Shouldn't Red Dead Redemption be Straight Rounded?
Multi-day ladder: 2016-11-20 00:44:52

player12345
Level 61
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if you match with that system, you could be matched against players with a skill level much different to yours in that template only because the average of both players it's similar :/

No, by design the system can avoid this. Because it has an elo for each template, it can pick a template both players are decent at.

one elo per template would be nice but the idea it's to use something way more simple than that.
Players want to know how they compare to others on a particular system. One ELO per template is the simplest way to do this.

Only one person can be #1 on the overall ranking, but many can have a #1 template specific ELO.

The current summary ELO works reasonable well for matching players and could still be used. One ELO per template and composite score could be tracked and used for informational purposes only.

Does anyone else want to know how they rank on individual templates?
Multi-day ladder: 2016-11-20 00:48:44


master of desaster 
Level 66
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Having a ranking for different templates would probably be interesting, but with 35 different possible templates, the template specific rating would likely be pretty much meaningless cause nobody will have a good number of games played on a certain template.
Multi-day ladder: 2016-11-20 03:38:49


TeamGuns
Level 59
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A template page with stats would be fun and informative to give good intel on templates:

- Average turn count at surrender
- Average turn time
- Avg. Income gap between players at surrender
- Avg. Army gap between players at surrender
- Average income advantage fliping per game (aka how many times in a game the player behind in income managed to get ahead)
- How many players vetoed it
- % of vetoing ammoung active players
- Ranking of players in a template by wins minus defeats


Idk how much of this is feasible given the warlight programming but having those stats would really come in handy to offer some useful information on warlight templates.
Multi-day ladder: 2016-11-20 23:56:03


Deadman 
Level 64
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Nice suggestion TeamGuns. I'm not sure how much of that is possible, but we'll investigate it.
Multi-day ladder: 2016-11-22 21:22:19


linberson 
Level 63
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Can I go down to only one game after 20 games?
Multi-day ladder: 2016-11-23 08:43:46


Deadman 
Level 64
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Can I go down to only one game after 20 games?
Don't have this feature yet. I'll look into it. But the 1 game at a time should be after 30 games(not 20). If you finish 30 games, I can set your count to 1 manually for now. Just let me know.
Multi-day ladder: 2016-11-23 08:47:53


linberson 
Level 63
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ok, thx
Multi-day ladder: 2016-11-23 16:27:06


master of desaster 
Level 66
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I'm in love with the clo-clot! I'm in love with the clo-clot
Multi-day ladder: 2016-11-25 08:28:06


blat.be-bop 
Level 58
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Hmmm, would it be possible to make the clot avoid giving the same map with the same player multiple times in a row? I don't know if I just stumbled on a statistical anomaly... but I'm playing only two games at a time, and I've only played the same player twice, but we wound up getting the same template both times. It would be nice if I can look at a games against a player and see a variety of games... maybe even exhaust all our non-vetoed templates before allowing us to double up on one.
Multi-day ladder: 2016-11-27 17:14:25


master of desaster 
Level 66
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https://www.warlight.net/MultiPlayer?GameID=12383640

i created this to attract new Players. feel free to discuss templates or past games there as well!

Edited 11/27/2016 17:27:54
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