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Why are diplos fun?: 5/25/2016 21:34:54


Master HFG
Level 55
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@M. Poireau
Indeed, although I am not really a fan of complicated backround stories. These already scare of many potential players. I found my own solution with th e Ideology game series. The game takes place in a 20th century scenario - either in the 20s/30s or during the Cold war, while the political ideologies determine the player's possibilities. For example, fascists and communists could break some rules. The last ideology remaining wins. By that the players automatically start conflicts and even roleplaying.
Why are diplos fun?: 5/25/2016 21:51:25

M. Poireau 
Level 57
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I agree. Backstories work only if everyone is already on the same page, and familiar with the material.

Your ideology concept is very interesting. Rules-wise, it's a little too complex for me, but it sounds like it would generate some fun play.
Why are diplos fun?: 5/25/2016 21:59:12


Master HFG
Level 55
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At the current stage of developement I need 3 normal rules, one or two sentences for each ideology (their number depends on the historical era) and 2 "special case" rules - for example to prevent
people from "gifting away" their border to neutral players when war is declared.

In the end it always depends on the players. If they really WANT to play the scenario as it was supposed by the rules, they will always follow them.

Edited 5/25/2016 22:01:04
Why are diplos fun?: 5/25/2016 22:16:19


Ox
Level 58
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@helo

Watch it adrian waco!
Why are diplos fun?: 5/26/2016 00:54:21

madking321
Level 53
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I kinda like my ongoing game more.

Gay pirates are da best.
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