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Manager's League Season 1 - Division A/B Scores: 5/22/2016 17:17:01


Great Expanse 
Level 60
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I'm writing up the formal Division A Summary post. It will looks at more then just the competition as the results are probably the least interesting thing right now. Instead we can look forward to next season, the draft and incomes each team will have.
Manager's League Season 1 - Division A/B Scores: 5/22/2016 18:40:34


Love
Level 60
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voting for best players of the tournament maybe? best coach etcetera? best choices most underachieving or overachieving things like that like in the world cup event for example at the end they give some awards or like the oscars

Edited 5/22/2016 18:41:03
Manager's League Season 1 - Division A/B Scores: 5/23/2016 02:07:51


Great Expanse 
Level 60
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Maybe. I've finished my evaluations of the teams' financial situation at the end of this season, and player performances. I could also add some awards.
Manager's League Season 1 - Division A/B Scores: 5/23/2016 04:34:53


master of desaster 
Level 66
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Sounds cool
Manager's League Season 1 - Division A/B Scores: 5/23/2016 04:41:45


Master Turtle 
Level 62
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Can't wait to see my club get trashed....
Manager's League Season 1 - Division A/B Scores: 5/23/2016 16:32:43


Love
Level 60
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you could even do a special twitch show about the awards with ps as our host for example with some trash talk inside :P
Manager's League Season 1 - Division A/B Scores: 5/23/2016 22:32:20


Great Expanse 
Level 60
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o.o I hope you weren't thinking I would be part a twitch show haha, I think you were talking to MotD. I am WAY to self-conscious about my voice that it would be nearly impossible to get me to be involved in one.
Manager's League Season 1 - Division A/B Scores: 5/24/2016 00:53:51


Love
Level 60
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we need someone great in order to have a great show and who is greater than great expanse?
Manager's League Season 1 - Division A/B Scores: 5/24/2016 13:37:40


PhucilliJerry
Level 62
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Ventus cannot be caught now, well done team!!!

Edited 5/24/2016 13:37:54
Manager's League Season 1 - Division A/B Scores: 5/24/2016 18:06:18


Great Expanse 
Level 60
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DIVISION A: FINAL SUMMARY:


What a long and winding journey this has been. Division A has not the best or most interesting division but today is it's spotlight!



DISCLAIMER: All calculations done for the club financials are my own and do not represent official results. Any discrepancies between this post and those stated by Master of the Dead at a later date, please defer to his values and not mine. Any errors you may find should only be pointed out via mail and only if it involves a significant change.



Writing this post, it became apparent I didn’t fully grasp how the mechanics of this league work but I’d like to thank Master of the Dead and Red Λrmy for helping me understand, although questions remain. Lastly, due to the erratic posts and my confusion with the league it should be no surprise that I'm not participating in the next season of Manager's League.

Going into the Season 2, I’ll do my best to present the financial situation of each club; this includes:

  • Bank Balance: Leftover money from Season 1
  • Player Income: Income from winning/losing games
  • League Base Income: Covers club operational costs in upcoming season
  • Salaries: Player salaries withdrawn before Season 2 begins

Based on the above information some assumptions were still required. Clubs receive reduced income from losses compared to wins, but the concept states that the losing team only gets the income if ALL players on that team complete the game and avoid any boots. The first assumption based upon that are any boot during a loss voids any income, but a boot has no consequence if the team has won…

The game income structure for Division A is:

  • 1v1: Win = 3, Loss = 0.5
  • 2v2: Win = 4, Loss = 1
  • 3v3: Win = 5, Loss = 1.5

Purchased players are contracted for two seasons, so the next assumption is that salaries will be fixed for both seasons. Salaries are currently 30% of purchase price and will remain the same value for the next contracted season unless a player is sold/traded and bought under a new purchase price.

Lastly, I will assume all clubs will retain all players in their lineup, which isn't true. Lineup changes will be made later and I expect them to be significant. But more on that later.


Based on expected game revenue and the current wage bill leading into the Season 2 auction, club balances from highest to lowest are:

    1. Random Players: 193.5 Nohhams
    2. Warsenal WC: 96.5 Nohhams
    3. WTF: 79.9 Nohhams
    4. Spuds: 70.9 Nohhams
    5. Robot Unicorns: 14.9 Nohhams
    6. Legends of Light: ≤ -15.2 Nohhams

So let’s just put Legends of Light aside, pat them on the head, the division wallflower, to wait for their turn. The rest of the clubs end the season with money in the bank to maintain their club rosters, but the difference between Random Players and Robot Unicorns is stark. Only Random Players has a healthy amount of money to completely rebuild their lineup, almost 1.5 times the budget Division B clubs started with. Warsenal WC, WTF, and Spuds to a lesser extent, are in a decent position to update their lineups with enough funds to buy new players. Robot Unicorns however have only enough funds to purchase from the lower tiers, needing trades or releasing players to free up money.

As stated earlier, the club balances are predicated on the existing wage bill, and so the assumption that no team trades or releases players isn’t true. All teams except Spuds need to remove at least one problematic player from their roster. If a club did want to trade a player though, they’d have to find another club to agree on a price, and failing that, release the player from their contract which only returns 90% of the purchase price value (plus 50% of the change in base price TBD). In almost all cases, releasing a player will be an investment loss, and thus doing so would be a desperate measure to try and cut your losses.

Next, let's talk about player performance, it's time to call some players out for their performance. Player performance can be measured via points or win rate, but I followed the money instead. The point of this league, as opposed to all others, is the inclusion of a market and money. Wins will buy short term success, but it’s the money that buys long term success, season after season. So when a manager buys a player, they should be expecting that player to break even. But if a player doesn’t break even, the ‘blame’ can be split between players and managers. Managers should not overbid for a player, where it is unrealistic for the player to recover their salary through wins. Depending on their opponents, it's sometimes hard to fault a player for underperforming, but their valuation is that they will win so many games and so underperforming is not acceptable.

Now, let's analyze the teams.
Manager's League Season 1 - Division A/B Scores: 5/24/2016 18:13:01


Great Expanse 
Level 60
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Its no wonder why Spuds was the winner; only 4 losses with no loss income sacrificed due to boots, and profitability among your players. With master of desaster and Timinator as the only ‘unprofitable’ players, they were only unprofitable because of their ridiculous purchase prices. Spuds won this division by dominating every tournament and will extend their current run of 59 days without loss when the next season begins. With a respectable bank balance of 70.9 Nohhams, they need little change to their lineup. In the upcoming draft, their goal is to stay ahead of their competition and to play spoiler by scooping up good players or driving up prices. If they choose to trade any player in their roster, I’m quite confident they’ll have many buyers lining up for any of their existing players. Hedja has done well to win the first season and Spuds are well placed to replicate their success.

In 2nd place, WTF ended the season in a strong position, outperforming the expectations of over 90% of pollers predicted them to come 3rd place or lower. They recorded the exact same win rate as Warsenal but it was in 2v2 and 3v3 templates WTF showed their strengths to earn them more points. WTF had a very compact lineup which was largely a good strategy. All players except for Master Miyagi were active and performed well. Master Miyagi was responsible for 4 boot losses which only marginally affected WTF’s income, reducing it by only 2 Nohhams, and dropping 12 points. WTF isn’t in need of much change; only 1v1 was lackluster though it was still decent. Master Miyagi ends with a 3-7 win-loss record, 4 boots and unprofitability looking to reduce his base price, but he did manage to commit to 6/10 games, so this Tier 2 player could be of interest to Division B clubs. In any case, WTF is in a good position to challenge Spuds next season for 1st place. Platinum’s performance can be divided into two trains of thought: if you’re a Platinum-hater, he got lucky picking players with good activity, or if you are a normal person then Platinum was smart by picking reliable players. I am a normal person so good job Platinum!

Warsenal WC was predicted to do rather poorly, 4th place or lower by over 85% of the pollers, but they finished 3rd so congrats! Although the spectre of unreliable players rears its head. The booting problem is contained to dodo commander and andy903, each booted from 4 and 6 games respectively, resulting in a loss of 7. Master Atom ◆Elite◆ was booted once also, losing the club 1.5. Much more significant is the total of 39 points dropped from those losses with boots. It is unlikely anyone will trade for andy903 and dodo commander; both are more likely to be released back into the market to free up money for the draft. Warsenal WC will make a loss on these players without a buyer, but they will at least avoid paying their salaries again for next season, particularly andy903 who’s proven one of the least profitable players due to his high salary and low performance. The 3v3 team had an OK record and were nicely profitable as each player was purchased for a good price. Other than Kryzchu and andy903, this team had a nicely balanced buying method that meant most players were profitable. However, Warsenal WC was the only club in Division A, that purchased a substitute; OxTheArtist. It was recommended substitutes be purchased but there is no mechanisms to substitute players in a tournament so it was a waste of money, luckily a small waste of money. All-round, a good job for the manager Tjoex!

Robot Unicorns were a team with big expectations, predicted by almost half the pollers to place 1st, and did they ever underperform! Quickly I’d like to bring Legends of Light back, as that team gets a lot of flack for being a burning dumpster fire of a team which I don’t agree with per se. I feel Robot Unicorns did worse due to the pervasive boots within this team and how it hampered all game types and templates, Legends of Light were different and I’ll get to that shortly. Overall, Robot Unicorns lost 12.5 Nohhams from boots which is made worse by the club finishing with only 14.9 Nohhams if they keep their current roster. The club has very little money and an expensive, unreliable lineup. This is one of 3 teams that I see removing a lot of players including Ace Windu, and Grosshandlaren for poor performance, and also weighing their options with Tony Sodano and Sephiroth. These last two are good players, but they each played 10 games with 8 losses, 7 of which involved one, or the other, or both being booted. I can see Tony Sodano and Sephiroth staying on the team if the manager is prepared to give them another chance, or being traded to another club. I doubt they will be released to the market. But their Manager Kenny Apex is stepping away from Warlight which raises a new question of will this team fold or a new manager step in to replace them? The future of Robot Unicorns is very uncertain.

Random Players played a risky strategy this season spending far less on players than their competition, and were aiming for anything 5th place and above. And it worked! They should consider themselves lucky that one team fell apart, Legends of Light, to save them from relegation. However, with the largest amount of free money of all the clubs, Random Players can throw some weight around next season to bag the best available talent. But on a less positive note, boots were an issue for this team. Good Kid was the only stand out bad player in the lineup, going inactive mid tournament, unlikely to return next season. Super Smoove and Farah are two strong, active players but didn’t win as many games as expected and got booted in 3 of their 4 losing games. Motoki was booted from 1 game, it is difficult to draw a trend from 1 boot and a positive winning record. The club is wealthy enough to perhaps not care about a total of 9.5 income lost to boots, but those games alone were worth a whopping 35 points; their season total was only 39 points! There are good players at this club but many didn’t perform well. I can see this team just releasing 1 or 2 players back to the draft if unable to trade them. They have enough finances to maybe even accept the 90% release value without hesitation. Regardless, Random Players can make some strong moves in the upcoming draft to outbid a lot of managers for a few power players should any become available. The only club that could possibly compete is the newly promoted club if their promotion bonus is large enough.

“Who’s left?”, I inquire. Then it hits me, “Legends of Light, of course!” I search the room and Legends of Light is sitting quietly in the corner. They perk up when they see me and I lead them on the stage. “Don’t be afraid, it's not going to be as bad you think”.

Legends of Light: a worst case scenario for a club. The inactivity of Summer sunk a team with such high hopes. Master Turtle boasted of a perfect record on 3v3 Europe although a team with Gustave II, an avid 3v3 EU player, Summer, not a 3v3 player, and Master Ryiro, an unconventional 3v3 player, wasn't the best choice. With Summer on two templates and going inactive, the motivation to win was broken and the team fell apart. Between Summer, Master Ryiro and Glamorous, each was booted in 9, 4 and 3 game losses, respectively. The club lost 15.5 Nohhams and 67 points to boots! That is critical because Legends of Light are broke, unable to afford their existing wage bill, and the only club with no choice but to trade or release players. For such a poor performance, there is blame to go around. The obvious choice is Master Turtle; the mentality of 'the buck stops with the person in charge’ overlooks personal responsibility to follow through on your commitments which Master Turtle couldn’t have predicted as the poor performing players had low boot rates around 3%. So if Master Turtle isn’t to blame per se, then the blame lies with the players, and I agree. Summer, for whatever reason, didn't play their games and no one can rationalize that as ok behaviour. Everyone on Warlight has a life with more important commitments, but Summer’s inactivity isn’t the way to drop everything and leave Warlight. But just because Summer left doesn’t mean that the team was automatically relegated! Random Players was also doing poorly and Legends of Light was entirely within striking distance to beat Random Players. If players gave up that early on and were throwing games, then this mess is entirely on the players. You didn’t have to relegate, but alas Legends of Light did.

So here comes the uncertain part for Legends of Light, with a weak financial situation their Base Income may be cut. I wasn’t able to determine if a relegated team gets the 30 nohhams of Division A or 10 of Division B. It makes sense that Legends of Light would get 10, but that pushes them further into the red at -35.2 nohhams! And this club has the most expensive lineup that was booted the most of all clubs. Getting relegated is just the sucker punch Legends of Light doesn’t need. Summer, Master Ryiro and Glamorous needs to be released back into the market due to inactivity and retirement. But this club has little money even if that happens. Master Turtle needs good, cheap picks Season 2 to stay competitive in Division B. Though this club can improve, I don’t see it returning to Division A anytime soon.


So one last thought about inactive players. Is it the fault of managers that a player goes inactive? Should a manager be penalized for a player leaving Warlight by releasing a player for 90% of purchase price + 50% of change in base price? Or is a full reimbursement fairer? I don’t know what the plan for inactive players is, but I hope the solution isn’t to punish managers.

Edited 5/25/2016 19:43:45
Manager's League Season 1 - Division A/B Scores: 5/24/2016 18:39:39

smileyleg 
Level 61
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So, basically, I was Team MVP at 1-4!
Manager's League Season 1 - Division A/B Scores: 5/24/2016 19:10:13


Tac(ky)tical 
Level 63
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I guess not :(

Edited 5/26/2016 08:21:45
Manager's League Season 1 - Division A/B Scores: 5/24/2016 19:19:46


ChrisCMU 
Level 61
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I dont understand income. Beren and I played in the same tournaments, how is our income not the same?
Manager's League Season 1 - Division A/B Scores: 5/24/2016 19:51:31


Ox
Level 58
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I almost got a whole Nohham of salary by sitting on the bench for the whole time. YES! I'll be sure to try and repeat my bench-sitting tactics for season 2, and perhaps earn 1 Nohamm!

Or perhaps I'll be put back into the market for some unlucky Division B clan to snag :p
Manager's League Season 1 - Division A/B Scores: 5/24/2016 20:20:30


Great Expanse 
Level 60
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It has been brought to my attention that the income per player are inaccurate though not by a lot. I will repeat what I put in the original post:
DISCLAIMER: All calculations done for the club financials are my own and do not represent official results. Any discrepancies between this post and those stated by Master of the Dead at a later date, please defer to his values and not mine. Any errors you may find should only be pointed out via mail and only if it involves a significant change.


An edit is coming to fix the player income charts as the issue has been identified.

Edited 5/24/2016 20:24:39
Manager's League Season 1 - Division A/B Scores: 5/25/2016 04:58:30


Deadman 
Level 64
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Awesome update GE! Thank you for reporting on season 1. It was a great read and I'm sure everyone loved it! I'll tally up the numbers soon and get started with planning for season 2.


Season 2:
Kenny has left Warlight for a few months, so I'm looking for at least one new manager if not more(depending on the current managers and their plans for season 2).

I'm also looking for multiple scorekeepers. I think this season took a toll on Great Expanse based on the number of games he had to cover. Having multiple people providing updates can help balance the load. If anyone is interested in helping please PM me.

Boots were a problem for some clubs in A, and I'll see what I can do to help with that. If you guys have any other suggestions for the league, or would like to see something different, please let me know so I can consider it when I draw up the rules for the next season.I'm also seriously considering removing the 3v3 format altogether from this league :(
Manager's League Season 1 - Division A/B Scores: 5/25/2016 06:48:48


Aura Guardian 
Level 62
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Now that it is summer, I am capable of taking a manager position. I would still love to take part!
Manager's League Season 1 - Division A/B Scores: 5/25/2016 07:17:34

snife 
Level 56
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@GE: Great update! I am totally with MotD

@MotD don't remove the 3vs3! pls
Manager's League Season 1 - Division A/B Scores: 5/25/2016 09:26:58


Love
Level 60
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Hm thats an inter sting idea i could become a manager and create the love-cups or the kinky lovers the latter i believe is much better

promotion idea: The kinky lovers are ready for horny hookups in the new manager league
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