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Manager League: 2/15/2016 19:08:10

Master of the Dead 
Level 63
Spreadsheet to keep track : https://goo.gl/U4mRkW
Date of Auction for Group A : http://goo.gl/hSXnpO

myhandisonfire, unknownsoldier, Ineffable, Master Jz (anyone else I may have missed)

  • 6 managers will form their clubs from a pool of players that will sign up here. SIGN UP DEADLINE : 11 pm 2/20/2016
  • By signing up, you agree to play in whichever team drafts you. All you need to do is state in this thread that you are interested in joining. There are no prerequisites.
  • Indicate your strengths and anything else that you think will make you get picked. A player will not play more than 10 games maximum in this league.
  • It will also help if you indicate how many games you would like to play. This would determine your worth. You can play either 5 games or 10 games. If you play 5, your value will be considerably lower as the return on such an investment is lesser than a player willing to play 10 games

  • No alts.
  • All games will be 3 day boot time. No vacations allowed.
  • No re-creation of games due to boots. Reliability is something managers should consider when bidding for players.
  • If a player cheats/stalls, they are banned for one season. All of the player's points in the current season are halved as well.
  • Managers only manage the team. After each season, the transfer window is open. A manager can sign free agents or trade with other managers. Once the transfer window closes, every club will have one week to submit a roster for the different game formats.

  • The currency used in this league shall be Nohhams!
  • Every club will be given a fixed amount(400 Nohhams).
  • Every player has a starting worth(between 1-100 Nohhams). Once all the sign-ups occur, I will work with a few folks to estimate base price of all the players. If you think you are a good judge of players, send me a PM.
  • There will be an auction where all clubs can bid for the players starting from the base price. For more details see the section "Auction"
  • All values will be rounded up to the first decimal to keep things simple.

  • To ensure a stable economy, every club must pay a flat salary to every player worth 30% of their price at the start of each season. This fee is non-refundable regardless of the player's participation during the season.( For ex - A is worth 100 Nohhams. A's salary is 30 Nohhams. So if you buy A, you are essentially putting up 130 Nohhams in season 1. In season 2 you only pay A's salary of 30 Nohhams, since you own A's registration.)

  • Buying a player, only gives a club the rights to the player for 2 seasons. After this duration, the player is released back into the free agent pool and the club receives 100% of player's cost price ( +50% on any increase/decrease in the player's worth over these 2 seasons).
  • If a player is not performing up to the standards of the club, they may opt to release him into the pool earlier (i.e, at the end of season 1). In this case the club receives 90% of the player's worth ( +50% on any increase/decrease in the player's worth).
  • For ex - A is worth 100 Nohhams, B is worth 100 Nohhams at the start of season 1.
    At the end of season 1, say A is worth 130 Nohhams, and B is worth 90 Nohhams. A fetches (90% of 100 + 50% of 30 = 105 Nohhams). B fetches (90% of 100 - 50% of 10 = 85 Nohhams)
    At the end of season 2, say A is worth 130 Nohhams, and B is worth 90 Nohhams. A fetches (100 + 50% of 30 = 115 Nohhams). B fetches (100 - 50% of 10 = 95 Nohhams)
  • Two clubs may negotiate on the price of a player during any trade. No trade can exceed 150% of the player's current price to ensure fairness.
  • Any player in the free agent pool who is not purchased by a club, will have his base price re-evaluated for the next window.
  • At the start of every transfer window, there will be an auction for every player in the free agent pool starting at his base price.

  • No player can be sold below their base price.
  • All players will be divided into about 8 buckets. Bucket 1 will have the best players
  • Groups will be created by randomly drawing a player out of each bucket. Thus, each group will have a player from bucket 1,2,3,4,5,6,7,8.
    For ex - If we have a total of 80 players (hypothetically), There will be 8 buckets, each with 10 players. There will be 10 groups, each containing 8 players(one from each bucket).
  • The auction will have as many rounds as the number of groups. Every round will be held over chat/mail(not RT)
  • In every round, we cover one group. All managers have to submit the following

    • The max number of players they want to sign from this group.
    • Their priority in which they want to sign players in that group. One may want to sign a bucket 2 player ahead of a bucket 1 player!
      For ex- Say a group has 8 players. A manager only wants at max 3 players. If they win the bid for their highest priority player, they get them. This continues until the manager wins bids for the max number of players specified. Any further winning bids of that manager are not considered.

    • A max bid for each player in the group.
      Say if X and Y are managers who bid for player P.
      If X has max = 60
      If Y has max = 65
      Y will win this bid and the price for the player P will be 61 Nohhams( 1 greater than the best max bid).

  • The manager with the highest bid for a player wins that player as long as they have not exceeded their max player count in that group and this player is amongst his highest priority picks.
  • A manager can avoid bidding for a player altogether if they are not interested in the player.
  • A manager can bid half price on all 10 game players, with the intention of playing them for only 5 games(1 tournament). If there is a full price bid for this player, they lose the bid.
  • After every round, the results are declared to every manager and the winning transactions(and club) are made public for all the players in that round. This way, after a round, every manager knows what their finances are, and if they should be more aggressive or passive in the next round(based on what they got in the previous round). For ex- after round 5, you have missed out on all the Bucket 1 players so far, it is probably time for you to be super aggressive about pursuing the bucket 1 player in the next round.

  • A club gets income for every game it participates in, based on the following system:
    - 1v1 : Winner - 3 Nohhams, Loser - 0.5 Nohhams
    - 2v2 : Winner - 4 Nohhams, Loser - 1 Nohhams
    - 3v3 : Winner - 5 Nohhams, Loser - 1.5 Nohhams
  • The losing team only gets the income if ALL players on that team complete the game and avoid any boots. This update aims to promote reliability in the league, and even losing teams can bring in some income for clubs!
  • Total winnings from games in season 1: 375 Nohhams(from wins) + 82.5 Nohhams(from losses) = 457.5 Nohhams.
  • Max winnings per club from wins in season 1: 125 Nohhams
  • One player can generate a max of 5 * 5 (for 5 3v3 wins) + 4 * 5(for 5 2v2 wins) = 45 Nohhams. So if you have a player worth 100 Nohhams on your roster, and you're paying them 30 Nohhams as salary, they better win 66% of the points on offer! Else, you are not making a good return on your investment. This system will obviously rate a team player slightly more than a 1v1 player.
  • Every club is also given a flat income of 30 Nohhams at the end of each season( to cover operational costs for the upcoming season).

  • Every club must have a minimum of 6 players.
  • If a club runs out of money, it must trade players to ensure it has enough money to cover player salaries for the upcoming season.
  • If a club has only 6 players, and loses one of them to retirement during a season, it will forfeit all games to be played by that player. Therefore, it is in the best interests of every club to ensure it has an additional backup.

Player worth
  • Players' worth will fluctuate at the end of every season based on their performances!
  • The algorithm used to determine player prices at the end of each season will not be revealed to keep things interesting

  • What is the league format?
    The league will comprise of 4 1v1s, 2 2v2s, 1 3v3 Round Robin tournaments. There are a total of 11 slots. A player cannot play in more than 2 slots. So every club must have a minimum of 6 players.
    2 1v1 , 1 2v2, 1 3v3 tournaments will be created in phase 1. The remaining 2 1v1s and 1 2v2 tournaments will be created in phase 2(which starts 1 month after phase 1). Having 7-8 players is advised. Each 1v1 will be worth 3 points, each 2v2 4 points and each 3v3 5 points. The club with the maximum total points at the end of the season wins the championship!!

  • Which templates will be played?
    Being primarily focused on the Manager aspect, templates will change every season, making it harder for the manager to pick players, or forcing them to look for good overall players instead of template specialists.

  • How will managers be chosen?
    I am primarily looking for very active players who are on Warlight at least once a day. You don't necessarily need to be the best player. If there are more than 6 people interested, I'll see what to do. If you are interested, please post on this thread stating why you would make a good manager.

Edited 2/23/2016 00:43:19
Manager League: 2/15/2016 19:09:02

♛ Khaleesi [founding member]
Level 55


Edit: 3 games

Edited 2/15/2016 21:16:36
Manager League: 2/15/2016 19:10:50

Master of the Dead 
Level 63
For those of you not interested in reading the long post above [assuming you are a player. Managers have to read all that ;)]

State if you wish to play. How many games can you play?(5 or 10).

I'm hoping to have sign ups complete within the next 10 days at the most. Feel free to make suggestions to improve the format. I will consider them. I will also update my first post based on anything new considered.

Edited 2/16/2016 02:55:54
Manager League: 2/15/2016 19:14:05

Luna {TJC}
Level 56
How long is a season?
Manager League: 2/15/2016 19:15:29

Master of the Dead 
Level 63
A season is as long as the 4 1v1, 2 2v2 and 1 3v3 tournies take. Since vacations are not allowed, I would hope that a season finishes quickly(maybe 2-3 months)
Manager League: 2/15/2016 19:16:16

Level 61
I'll play 5 games.
Manager League: 2/15/2016 19:18:16

[AOE] JaiBharat909
Level 56
Manager League: 2/15/2016 19:23:59

Level 63
I'll play 10 games

here are some game links so you can see how well I play:



Edited 2/15/2016 19:26:50
Manager League: 2/15/2016 19:24:05

Level 64
I'll join, with 5 games. If anybody wants me to play faster, then they can just ask me directly, and I will.
Manager League: 2/15/2016 19:25:02

Master Farah♦ 
Level 60
I'll join with 5 games.
Manager League: 2/15/2016 19:33:46

Level 57
I'll join with 10 games. (5 are ok too)

- 1v1 Ladder bre: 1885
- good teammate
- multiple times a day online.
- 1v1 81% ; 2v2 76% ; 3v3 56% (low because of boots)

- bootrate: 11,7%
- bad at big maps ( >500 territories)

- i never played much against the "elite"
- if platinum will be an manager, i will not be in his team.

Edited 2/17/2016 21:24:45
Manager League: 2/15/2016 19:38:53

Level 61
Very cool idea!

I'll play 5 games.
I am best on Medium Earth 1v1 and Europe 3v3 and have some nice wins in my resumé there. I can adapt to other templates in both 1v1 and 3v3, but not always on the highest level. I'm generally weaker on 2v2s.
Manager League: 2/15/2016 19:43:28

Level 61
I'll play 10 games.

Good overall player, learns new templates fast.
Manager League: 2/15/2016 19:43:52

♆♆♆ RedBloodyKiller ♆♆♆
Level 59
i join with 5 game as well either a player or a manager for more info look at some of my favorite games in my profile =)
Manager League: 2/15/2016 19:52:43

Level 45
IM in for 10 games !!!! bring it on
Manager League: 2/15/2016 19:54:20

Luna {TJC}
Level 56
I'm up for managing if there are any slots still open.
Manager League: 2/15/2016 19:55:03

Glam 'd Slam Islam
Level 61
Too long to read, joinning
Manager League: 2/15/2016 19:56:20

Lord of Turnips
Level 59
I'll join with 10 games, I'm only okay at 1v1 and 2v2 but I'm really good at 3v3 and if I don't have round robin tournaments with people who are inactive it would be at around a 75% win rate.

Edited 2/15/2016 19:56:54
Manager League: 2/15/2016 20:00:32

Timinator • apex 
Level 64
Manager League: 2/15/2016 20:11:32

Level 66
10 (as long as i understand it's correctly and it 10 games in total, not 10 at once:P)
Manager League: 2/15/2016 20:12:09

Master of the Dead 
Level 63
Yes. It is 10 games in total over a 2-3 month duration :)
Manager League: 2/15/2016 20:12:10

Level 61
Timinator can you post some games so we know how you play? No duel games please.
Manager League: 2/15/2016 20:12:41

Level 59
I'll play 5 games.
Manager League: 2/15/2016 20:13:24

Level 68
10, preferably 1v1 or 2v2 games.

Edited 2/15/2016 20:14:12
Manager League: 2/15/2016 20:13:27

Beren • apex 
Level 63
Can managers play for their own team? Ie are player-managers permissible?
Manager League: 2/15/2016 20:14:39

Level 62
I'm in with 10 games.
Manager League: 2/15/2016 20:16:00

Master of the Dead 
Level 63
Can managers play for their own team? Ie are player-managers permissible?

To keep things simple, I would rather managers not play as well(at least season 1). I want to avoid situations where a manager is playing as a player for another club. That creates a mess.

Since it is a free market, a player can never be tied to just one club. So only playing for your own club, should not exist as a concept.

Edited 2/15/2016 21:36:55
Manager League: 2/15/2016 20:22:08

Level 59
10, I wanna get back into the true warlight spirit :3
Manager League: 2/15/2016 20:24:52

Timinator • apex 
Level 64
@Jefferspin: No.
Manager League: 2/15/2016 20:27:10

Level 57
So 10 games would be how many games at a time?
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