@KKND: But the first attack/transfer, do you know who will get it? in this game, it was kinda luck who was going to get the attack first.
@AltF4: In auto-picks there is no time for territory picks, are you saying that it is whomever enters the turn 1 orders in first for the attack/transfer? Because there isn't the typical "Begin" button that I see for manual picks. So if I were playing a multi-day game, or even a real-time game and I'm AFK waiting for lobby to fill, I could be at a strategic disadvantage of not being able to enter my orders before the other person.
Settings > Begin dialog (Change Begin dialog)-> Show Always! -> Therefore you are relieved from disadvantage. -> Second now click Settings > Nudge/Boot > Speed and who has commited their speed is displayed! Then you know if you commit under your opponents time you get first, if not your second.
-> The problem with this is, that quite a lot (especially old-time players who know that) stall the game to be last - so they could pick the advantage they need: either first or second! In team game its more complicated, but pretty much same idea applies!
Hope this Helps! I do agree its not perfect, and I would prefer the second turn to be blind first rather strategic stalling!