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API Limitations: 11/23/2015 20:47:51


Benjamin628 
Level 60
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Why is it that games made by the API cannot have settings that have not been unlocked by the players? That just makes no sense to me.

I try to set up an internal AWF Ladder based off of their requirements, and two-three people make me change the entire settings.
API Limitations: 11/23/2015 20:54:53


Vladimir Vladimirovich 
Level 61
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should it be legal?
API Limitations: 11/23/2015 21:08:54


ps 
Level 61
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i guess people could abuse it to have someone create a CLOT to just click to create the games they could not create directly and render useless the level unlock system.
API Limitations: 11/23/2015 21:11:53


TBest 
Level 60
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^ *cough* lottery games.
API Limitations: 11/23/2015 21:22:09


Nogals
Level 58
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so its quite difficult to set up a simple internal ladder? I thought about doing the same a while back with clans
API Limitations: 11/23/2015 23:56:45


Benjamin628 
Level 60
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i guess people could abuse it to have someone create a CLOT to just click to create the games they could not create directly and render useless the level unlock system.

Couldn't they just ask them to manually make games for them?
API Limitations: 11/24/2015 00:06:19


Benjamin628 
Level 60
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Also, here is the code I am using:

main.py

from api import *
from library import *
import random
def maker1():
    players = [andrew, benjamin628, bilboswaggins, blobx, blortis, character, doge, drstupid, hankypinky, jayvan, jplatt821, jt, jz, kachan, legacy, legendofthephoenix, marsadpl, masterofdesaster, ppface, shyb, stealth90, thethedde, tschombawomba, yellowswag]
    random.shuffle(players)
    templates = [723061]
    random.shuffle(templates)
    email = "CENSORED"
    password = "CENSORED"
    token = getAPIToken(email, password)
    template = templates[0] #Picks a random template
    gameName = "--[AWF Ladder]--"
    message = "Shoutout to ppface and kachan, without them this wouldn't be possible!"
    for x in xrange(0, 1): #amount of games at one time
        for x in xrange(0, len((players)/2)): #amount of games
            teams = [players[((x+1)*2)-2] , players[((x+1)*2)-1]],
            game = createGame(email, token, template=template, gameName=gameName, message=message, teams=teams)
            print game
def maker2():
    players2 = [andrew, benjamin628, bilboswaggins, blobx, blortis, doge, hankypinky, jammawind, jayvan, jplatt821, jt, jz, kachan, legacy, ppface, shyb, stealth90, thethedde, tschombawomba, yellowswag]
    random.shuffle(players)
    templates = [723061]
    random.shuffle(templates)
    email = "CENSORED"
    password = "CENSORED"
    token = getAPIToken(email, password)
    template = templates[0] #Picks a random template
    gameName = "--[AWF Ladder]--"
    message = "Shoutout to ppface and kachan, without them this wouldn't be possible!"
    for x in xrange(0, 1): #amount of games at one time
        for x in xrange(0, len((players2)/4)): #amount of games
            teams = [[players2[((x+1)*4)-4] , players2[((x+1)*4)-3]], [players2[((x+1)*4)-2] , players2[((x+1)*4)-1]]]
            game = createGame(email, token, template=template, gameName=gameName, message=message, teams=teams)
            print game
def maker3():
    players3 = [andrew, benjamin628, bilboswaggins, blobx, blortis, doge, drstupid, hankypinky, jammawind, jayvan, jplatt821, jt, jz, kachan, legacy, legendofthephoenix, lordofshadows, masterofdesaster, ppface, shyb, stealth90, thethedde, tschombawomba, yellowswag]
    random.shuffle(players)
    templates = [723061]
    random.shuffle(templates)
    email = "CENSORED"
    password = "CENSORED"
    token = getAPIToken(email, password)
    template = templates[0] #Picks a random template
    gameName = "--[AWF Ladder]--"
    message = "Shoutout to ppface and kachan, without them this wouldn't be possible!"
    for x in xrange(0, 1): #amount of games at one time
        for x in xrange(0, len((players3)/6)): #amount of games
            teams = [players3[((x+1)*6)-6] , players3[((x+1)*6)-5], players3[((x+1)*6)-4]], [players3[((x+1)*6)-3] , players3[((x+1)*6)-2], players3[((x+1)*6)-1]]
            game = createGame(email, token, template=template, gameName=gameName, message=message, teams=teams)
            print game


api.py

##############################
# COMMUNITY SUPPORTED LEAGUE #
#@author: knyte              #
#@version: 0.1               #
#@license: MIT               #
##############################

import requests
import string

class APIError(Exception):
    """
    Error class that should simply output errors
    raised by the Warlight API itself
    """
    pass

def getNextID(ID):
    """
    Given an ID, returns the next ID
    """
    if ID[-1] == "Z":
        newID = "A" * (len(ID) + 1)
    else:
        newID = chr(ord(ID) + 1)

def makePlayers(teams):
    """
    Given teams, returns a list
    containing player dictionaries
    """
    teamID = 0
    players = list()
    for team in teams:
        if (type(team) == list) or (type(team) == tuple):
            for member in team:
                player = dict()
                player['token'] = str(member)
                player['team'] = str(teamID)
                players.append(player)
        else:
            player = dict()
            player['token'] = str(team)
            player['team'] = str(teamID)
            players.append(player)
        teamID += 1
    return players

def overrideBonuses(bonuses):
    """
    Given a list containing tuples
    with bonus name and new values,
    generates new list with said data
    in dictionary form
    """
    overridenBonuses = list()
    for bonus in bonuses:
        bonusData = dict()
        bonusData['bonusName'] = bonus[0]
        bonusData['value'] = bonus[1]
        overridenBonuses.append(bonusData)
    return overridenBonuses

def getAPIToken(email, password):
    """
    Gets API token using email and password
    """
    site = "https://www.warlight.net/API/GetAPIToken"
    data = dict()
    data['Email'] = email
    data['Password'] = password
    r = requests.post(url=site, params=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])
    return jsonOutput['APIToken']

def queryGame(email, token, gameID, getHistory=False):
    """
    Queries a game given gameID
    using credentials (email+token)
    returns JSON output
    """
    getHistory = str(getHistory).lower()
    site = "https://www.warlight.net/API/GameFeed"
    data = dict()
    data['Email'] = email
    data['APIToken'] = token
    data['GameID'] = str(gameID)
    data['GetHistory'] = getHistory
    r = requests.post(url=site, params=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])
    return jsonOutput

def createGame(email, token, **settings):
    """
    Creates a game given settings
    using credentials (email+token)
    returns game ID
    """
    site = "https://www.warlight.net/API/CreateGame"
    data = dict()
    data['hostEmail'] = email
    data['hostAPIToken'] = str(token)
    data['templateID'] = settings.get('template')
    data['gameName'] = settings.get('gameName')
    data['personalMessage'] = settings.get('message')
    teams = settings.get('teams')
    data['players'] = makePlayers(teams)
    if 'overriddenBonuses' in settings:
        data['overridenBonuses'] = \
        overrideBonuses(settings.get('overridenBonuses'))
    r = requests.post(url=site, json=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])
    return jsonOutput['gameID']

def deleteGame(email, token, gameID):
    """
    Deletes a game
    using credentials (email+token)
    does not return anything
    """
    site = "https://www.warlight.net/API/DeleteLobbyGame"
    data = dict()
    data['Email'] = email
    data['APIToken'] = str(token)
    data['gameID'] = int(gameID)
    r = requests.post(url=site, json=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])
    if 'success' not in jsonOutput:
        raise APIError("Unknown error!")

def getGameIDs(email, token, *source):
    """
    Gets a list of games for a ladder/tournament
    using credentials (email+token)
    returns list of games
    """
    site = "https://www.warlight.net/API/GameIDFeed"
    data = dict()
    data['Email'] = email
    data['APIToken'] = token
    try:
        assert(len(source) == 2)
    except:
        raise TypeError("Need both source type and ID!")
    if ("ladder" in source) or ("Ladder" in source):
        data['LadderID'] = int(source[-1])
    elif ("tournament" in source) or ("Tournament" in source):
        data['TournamentID'] = int(source[-1])
    else:
        raise IOError("Source type must be either ladder or tournament!")
    r = requests.post(url=site, params=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])
    return jsonOutput['gameIDs']

def validateToken(email, token, player, *templates):
    """
    Validtes an inviteToken
    using credentials (email+token)
    returns response
    """
    site = "https://www.warlight.net/API/ValidateInviteToken"
    data = dict()
    data['Email'] = email
    data['APIToken'] = token
    data['Token'] = player
    if templates is not tuple():
        data['TemplateIDs'] = string.join(templates, ",")
    r = requests.post(url=site, params=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])
    return jsonOutput

def setMapDetails(email, token, mapID, *commands):
    """
    Sets map details
    using credentials (email+token)
    and command setup (commandtype, dict())
    """
    site = "https://www.warlight.net/API/SetMapDetails"
    data = dict()
    data['email'] = email
    data['APIToken'] = token
    data['mapID'] = str(mapID)
    commandData = list()
    for command in commands:
        order = dict()
        order['command'] = command[0]
        for item in command[1]:
            order[item] = command[item]
        commands.append(order)
    data['commands'] = commandData
    r = requests.post(url=site, json=data)
    jsonOutput = r.json()
    if 'error' in jsonOutput:
        raise APIError(jsonOutput['error'])


Edited 11/24/2015 00:08:01
API Limitations: 11/25/2015 07:56:22


Fleecemaster 
Level 59
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Python looks weird man... You don't have to declare your variable type?
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