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Leveling at 52 Sucks.: 9/22/2013 00:47:41


Iron Mike 
Level 64
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Who else here thinks that leveling up effectively ends at level 52 sucks? I think that the levels brought a new dimension to an otherwise great game. I realize that that there are just so many extra features that can be added to Warlight, but why the jump from ~100k points per level to 700k+ points per level?
Leveling at 52 Sucks.: 9/22/2013 00:52:08


Ska2D2 
Level 55
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my heart bleeds for you



Edited 9/22/2013 00:54:30
Leveling at 52 Sucks.: 9/22/2013 00:52:45

Jehovah 
Level 59
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you wont be getting any more extra features. so the only use for levelling up would be for changing your name.
Leveling at 52 Sucks.: 9/22/2013 00:57:57


Daisuke Jigen
Level 56
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Still, why 52? I'm a sucker for palindromes. 55 any day of the week. 100 would be very fulfilling.
Leveling at 52 Sucks.: 9/22/2013 01:35:56


[WM] retrospekcja_jeza 
Level 59
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calm down and drink with me, cheers
Leveling at 52 Sucks.: 9/22/2013 03:08:49


The Tiger Lillies
Level 4
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sweet kids
Leveling at 52 Sucks.: 9/22/2013 11:49:02

The Duke of Ben 
Level 55
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It makes sense to slow down at some point. Fizzer decided to do that at the point where new features were no longer appearing. Higher levels than 52 only show your dedication and maybe your skill. To that end, you don't need to hit new levels all the time. Everyone knows that hitting level 53 at the point means something. If the top players were level 60 instead, it wouldn't make any difference to what it represents. Assuming that there is a top level (100 or something?), then leaving the same requirements as from 1-52 would mean that the top players hit top level a couple of months from now and then a wall begins to form of people hitting that level. Six months in, we don't really want most of the dedicated players sitting at the top level with nothing left to gain. It takes away their ability to still level, and it makes it hard to tell skill or anything else meaningful when too many people hit max.

Instead, the greatly increased xp needed for higher levels will spread out the players and help show the truly dedicated. If going from 99 to 100 takes 10 million xp, then being level 100 would be much more meaningful than level 99, and keep each level there fairly distinct.
Leveling at 52 Sucks.: 9/22/2013 23:45:15


Iron Mike 
Level 64
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@Duke - you make a good point. I had not thought of it that way before.
Leveling at 52 Sucks.: 9/22/2013 23:47:31


Genghis 
Level 54
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I still have nightmares about this ad. 3 days of Ad free was awesome. Maybe make the rest of levels based on non-members having ad-free time until Fizzer can think of new features ?
Leveling at 52 Sucks.: 9/23/2013 03:03:31


Iron Mike 
Level 64
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@ Tiger Lillies - If you are referring to the two girls in my profile pictures, thanks. They are the light of my life. :)
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