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Doushi on top: 3/15/2011 22:35:59


Doushibag 
Level 17
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|> Doushi are you just trying to get a great high score and then leveling out and playing fair? or are you intending to continue holding out on losses?

That was my original intent and primary desire, yes. I didn't and don't intend to keep doing it once I've started taking losses and will then play more normally. Although it should be noted I am a slower player on average so it's not like I'm going to suddenly get fast on every move. And like some people when the going gets tough I do like to take extra time on my turns to think them through more. So being slower isn't necessarily the same thing as stalling whereby I've intentionally delayed and waited to commit orders.

Also I agree with Impaller, losses weigh to heavily in this system. I think the rating system will change at some point. Just not sure exactly what the other options are and their respective strengths and weaknesses.
Doushi on top: 3/16/2011 01:09:05


Duke 
Level 5
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This is all a solution in search of a problem. It's not really that big a deal that Doushi gamed the system. Maybe I'll never be number 1 on the 1x1 ladder and I'll certainly never break 2125 or whatever Doushi ends up maxing out at. It's not that big a deal.

For those who had to endure the slow play -- you have 4 other games to play.

Annoying - yes. Quitting WL over - definitely not.

I wouldn't change anything about WL based on Doushi's antics.
Doushi on top: 3/16/2011 03:07:43

TeddyFSB 
Level 60
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Just checked that I topped out at 2146, still higher than Doushibag's current score of 2130. In light of that,

Shame on you for your unethical gaming practices! Can't you see the suffering your actions cause??? You are ruining peoples' lives! Have you no sense of decency??Lose a game immediately or your next reincarnation will surely be as a one-legged mule. At best ;)
Doushi on top: 3/16/2011 08:16:57

Blue Precision 
Level 32
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I have yet to chime in on this, so here goes.

Unethical - no
Cheating - definitely not.
Annoying - only if everyone did this.

Personally I hate losing... period. I too stall when I'm behind because I want to think of the hail mary I could possibly throw or I just don't want to admit defeat. Also, admittedly, if I'm close to winning another game and am close to a personally best I may stall also (just not for multiple 3-day segments) But, conversely, I love to win so personally I don't mind if someone stalls when its clear that I've won... it brings me great joy knowing that I have a win (points) in the bag. It's almost worse when its close because I hate checking the history repeatedly. I dont mind doing so because I respect my opponents right to try and calculate their best move possible (after all, we all take more satisfaction beating someone who gave it their best) but I mainly classify myself as an intuitive player so I play slightly better in games where theres a flow to it. It makes it easier to predicted opponents moves multiple turns in advance.

As for my solution: amalgamate the boot times. The three days (or perhaps it should increase it to 5 days if implemented) should be a running total of all your ladder games. If you want to play 5 games at a time, fine, but then you better be a regular/semi-regular player. If your like Waya and like to take the weekends off then restrict yourself to only 2-3 games. I see this as a win for everybody. Slower players win because they can take slightly more time to be methodical about their moves. Faster players win because they can simply handle more games at a time and thus can just add another game if they feel as though a slower player is holding them up.

I think this solutions blocks people from adding another game if there current ones aren't going well. With an amalgamated boot timer it could simply always boot you from your longest waiting game once the amalgamated limit has been reached (once one game is booted it recalculates your total so nobody should ever be booted more than one game at a time).
Doushi on top: 3/16/2011 22:33:07


Math Wolf 
Level 64
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I'd love banking boots in the ladder actually, that would fix some things too. 50% banking on a 1 day boot or so. You can still take 5 days for 1 move, but you can only do it once.
For some reason, banking boots are not possible for automatic boot it seems.
Doushi on top: 3/17/2011 06:12:07

Hugo Simpson 
Level 2
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This is what I would suggest to address the "slow players on top" issue.

First, limit the number of games slow players can play. Keep track of an average turn speed for the ladder only. For example, if your turn speed is < 1 day, you can have the max number of games (5?). If your speed is 1-2 days, you can have 2 games max, and if your speed is > 2 days, you're limited to one game. Something along those lines. If you have 4 games open and your limit starts reducing, you simply won't be invited to new games until you drop below your limit (or your ave. speed goes up).

Second, have a shelf life on games. I have no idea how the formula for the ladder works, but I imagine each game won (or lost, for that matter) has a certain value (that changes according to how your opponents are faring). But have that value decrease over time. Say, for example, once a game is 2 months old, it's 90% of its normal value. At 6 months it's 50%, at 1 year 10%, at 2 years it's 0% - ie, it has expired. Those are just numbers I'm tossing out, but the idea is that as a top-level player's victories grow stale, he'll have to get back out there and chalk up some new wins to remain on top.
Doushi on top: 3/17/2011 06:32:47

Blue Precision 
Level 32
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Hugo I like the start of your post but your second point would just reward this tactic. The top players playing slow is because they are generally behind or a lose is a foregone conclusion. If stalling on a lose made you lose less point then people would have even more incentive to play slow once their behind. .
Doushi on top: 3/17/2011 06:47:07

Hugo Simpson 
Level 2
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Well, that's where my disclaimer of not knowing the scoring formula kicks in. :)

I thought your score is based on your victories and who you beat (and losses too?). Say you're 19-1, and stalling on your only 2 games that are sure losses. If the value of those older victories start decreasing, then I would think your score would start decreasing as well. Yes, there would be an incentive to slow down on the losing games, I suppose (as the new losses would contribute more to a negative score relative to the decreased value of the older wins), but if the purpose of stalling is to preserve a high score, that high score would be decreasing until you get out of those slow losing games and get some victories - thus, an incentive to finish the losing games and climb back up the ladder. But again, maybe I misunderstand how the scoring works.
Doushi on top: 3/17/2011 07:17:20


Perrin3088 
Level 49
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I think BP misunderstood how you meant.. IE, thought you meant games being played lost valued, and not games already completed lost value.

Albiet, if games decay at the 3 month period already implemented, it would effectively cause the same issue.. however that won't prevent people from stalling for the short time *2 months say* just to get a cute lil number saying they had 2200 as their high score.. or w/e
Doushi on top: 3/17/2011 18:56:32


Math Wolf 
Level 64
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The decreasing system (continuously decreasing) which I already proposed a few weeks ago in another topic, is much better than a discrete cut-off as is done now.

It would punish people who delay their losses, but only if they meanwhile aren't adding any recent wins. The fact that you don't get any new games when you are a slow player, as Hugo Simpson mentions, is a great idea, although it will have consequences for players who are much slower in general.
Doushi on top: 3/17/2011 22:03:56


Duke 
Level 5
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Doushi -- give me an idea how long you're stringing this out please. I have two losses (1 definite, 1 very likely) I haven't taken yet. I'm at 2030 or so. I'd like to know if I would get a moment in the sun before I fall from grace. If you fall a 100 taking your first two losses than I'd be #1 for a moment in time and then take my losses and drop (probably to 5th). But I'd like to get this moving.
Doushi on top: 3/18/2011 00:18:37


devilnis 
Level 11
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Fix: Change the ratings system so that historical maximum rankings take into account the eventual results of all games that player was involved in at the time. Set the maximum rankings at first ladder update per day to simplify this. Then the system can't be gamed in the long-term, and in the short-term if a player artificially inflates his ranking, he'll pay for it by more losses due to matchups against stronger opponents than he can actually handle.
Doushi on top: 3/18/2011 00:52:33


Duke 
Level 5
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That would fix historical max, but not the inane desire to hold the #1 spot for a minute.
Doushi on top: 3/18/2011 01:02:20


devilnis 
Level 11
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Yep! I think its primary benefit would be that over time the numbers would approach a true representation of people's skill, but yet it probably wouldn't be very complicated to implement. More complex solutions could cover more bases, of course, but is it worth it?
Doushi on top: 3/18/2011 01:41:05


Duke 
Level 5
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No. once you have the spot for a second, it always says that was the highest spot you obtained. Like fighters who lose their first title defense.
Doushi on top: 3/18/2011 02:53:38


Duke 
Level 5
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I'm going down faster than a cheerleader on prom night. Everyone I've beat better start winning their games already!

2023, 2022, 2021, 2020, 2019 -- Stop the madness!
Doushi on top: 3/18/2011 04:32:29


Perrin3088 
Level 49
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hmm.. Duke... you beat me right? I'll get right on a losing streak! ;)
Doushi on top: 3/18/2011 15:10:18


Duke 
Level 5
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Only 11 hours left then I autoboot myself. Do the right thing Doushi. Let the Wookie win.
Doushi on top: 3/18/2011 15:36:17

The Impaller 
Level 9
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I'm curious how things settle out after people start allowing themselves to lose.
Doushi on top: 3/18/2011 17:15:47


Duke 
Level 5
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It won't be that dramatic -- I'll drop 50-60 points max (basically into that gap behind you and Fizz). Should be less as Teddy/Shogun are mid to high 1800s.
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