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Strategies for Warlight: 10/28/2015 22:55:26


[ROME] Trajan
Level 55
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As you can probably tell by my level, I am relatively new to Warlight. I would be very grateful if some more experienced players could give me some gaming tips and strategies for the game.
-Thanks
Strategies for Warlight: 10/28/2015 22:59:28


Lolicon love
Level 56
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win
Strategies for Warlight: 10/28/2015 23:00:03


l4v.r0v 
Level 59
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As far as I know, two good strategy guides exist:

From Norman/M'Hunters (a really good player in WL's largest/most prominent strategic clan): https://docs.google.com/document/d/1NyhCpIQKShAbWGXicO_ph9whV_UyMS-3a7_re0C7R8Y/edit#heading=h.g1s8mzy7wor0

From GG (probably the best elite clan on Warlight): https://drive.google.com/file/d/0B024HXqzvoGCejhhajNFa1ZOVlE/edit?usp=sharing
Strategies for Warlight: 10/28/2015 23:01:12


Kenny • apex 
Level 59
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When you win a game, analyze your mistakes, analyze why you won, analyze why your opponent lost.

Watch games off the ladder from top 10 players. Question why they pick like they pick, analyze their mistakes, etc.
Strategies for Warlight: 10/28/2015 23:20:14


Miles Edgeworth
Level 59
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Probably better to watch top 5 instead of top 10. Also, analyzing games from the old 1v1 Ladder would probably prove to be more useful, as there are more factors involved in those games than with the newer settings.

Though if WL really is going to go all out on No-Luck, then maybe it is better to just throw risk management out the window as an area of strategic play.
Strategies for Warlight: 10/28/2015 23:23:11


Lord of Turnips
Level 60
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I'm also relatively new, but I find it helps to delay attacks on an opponent by having them at the bottom of your orders list and putting attacks on neutral territories at the top.
Strategies for Warlight: 10/28/2015 23:47:07


Fleecemaster 
Level 59
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Try and hit enemy stacks with twice as many troops as they have, you get a huge advantage (same for you if you manage to defend with twice the number that attacks you). I find usually games are decided by these sort of moves.
Strategies for Warlight: 10/29/2015 00:15:55


[ROME] Trajan
Level 55
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Thank you guys for being so helpful. I don't really understand about what delay moves are? Can anyone help me?
Strategies for Warlight: 10/29/2015 00:23:29


Cata Cauda
Level 59
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You have an order list. The orders on the top happen earlier than the ones at the bottom. So if you want an attack to happen later (eg. to conquer the territories after the enemy stack moved) you intenionally order as many attacks as possible before it. Eg. Moving around leftovers or single armies.
Is most effective when you can exactly predict your enemy.

It can also be used when YOU have the stack on a weak spot. Like your enemy assume you would move your stack with first order and he can conquer it after your stack moved. The trick is to just let your enemy run into your stack and then as last order strike back.

There are MANY varations how to delay moves and trick your opponent.

Edited 10/29/2015 00:36:22
Strategies for Warlight: 10/29/2015 00:38:21


[ROME] Trajan
Level 55
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thank you, I will try to use this when I play
Strategies for Warlight: 10/29/2015 00:55:28


l4v.r0v 
Level 59
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Also, feel free to invite random people (including at least me and Lolowut, unless his policy's changed) to 1v1's. Most of us are addicted and never turn down 1v1 invites as long as they're on a strategic template.
Strategies for Warlight: 10/29/2015 02:19:50

E Masterpierround
Level 57
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Also, use the analyze attack button in the menu. Assuming you can guess your opponent's income, you can use the analyze attack button to not overdeploy.
Strategies for Warlight: 10/29/2015 03:35:21


Ysayell1
Level 62
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Not a supreme master like a lot of those folks in chat, but some of the things that help me out the most...


Major basic things:

Neutrals!
If you're attacking a neutral (2) with 3 troops, do it as your last move. If an enemy hits it first, you'll take it from them. If you're attacking with 4+ plus troops do it first turn, so that when they attack with 3, they'll bounce off. Dont attack unnecessary neutral territories (generally only take territories that clear you up to take a bonus or position you toward an enemy. Rarely need to take extra parts of a bonus prior to taking the whole thing, although income may force this). Check "Analyze Attack" often, and make SURE you know if you're playing a luck game or not--if 0% luck, avoid attacking neutrals with less than 3(there are times to pull a 1-2 v 2, but it leaves you in a worse position than a 3 v 2.)

Fighting!
Troops on defense are stronger than troops attacking by default. A 10 v 10, both attacking, whoever attacks first loses(first defends, wins, counterattacks with stronger remaining). Avoid attacking in a losing situation. Two 5 stacks attacking someone is generally less useful than one 10, although 1 10 offers less defense. Can it sometimes work? yeah. Advised? No. That 10 stack hitting the 15 stack generally just wastes troops. If you know where an enemy is, work proactively to break a bonus by stepping in heavy the turn they're trying to take it. Conversely, while defense is stronger than offense, a bonus broken is better than a bonus owned, all other things being equal. The time and troops it took to claim a bonus are all wasted so long as the bonus is broken, and they must use their early turn moves to clear you out of their bonus. So play offensive, particularly if you are at a weaker position than your enemy--this does NOT mean attack a heavy stack with something weak, it means try to screw up(by breaking them or threatening them) as many bonuses as you can. If you get kept on the defensive against someone stronger, you will get weaker each turn and will die. If you break them up, they'll have to worry about reclaiming their own by attacking your troops moving through their bonuses and will divide their income.

Turn order!
Watch history of the turn before to see how your enemy moves and what their income is. Those spare 1 troops laying around? Shuffle step with them to delay turn orders--it is almost never preferable to attack heavy in the middle of the turn. You can use those troops to essentially force your enemy to move first and then react to them. There are reasons to attack early(to slip in through an enemy's defense and break their bonus or to catch an enemy whose screwing with you, or to move troops into or out of a defensive position unexpectedly) and late(to fend off the enemy and counter attack, to retake a territory they took early), but rarely in the middle. In games with a stated turn order PAY ATTENTION TO IT.

Teams!
In team games, communicate. Read chat, check your teammates orders if you like, whatever, but playing as a team beats going it solo far more often than not. Even if you're screwed, keep fighting. You can often wreak absolute havoc even with only 5 income by breaking bonuses or slowing down an enemy and help your team out a load. The MVPs of your team often have low income at the end--they've instead enabled the others to grow and dominate the map. Try not to piss people off, even when it's tempting. Try to never get booted. Dont play too many games at once that you cannot keep track of them/play them ably.
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