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New map: Road to Utopia: 9/16/2013 04:39:04


Bla 
Level 22
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After 9 months of development and testing, Road to Utopia is now officially public:

http://warlight.net/SinglePlayer?PreviewMap=17762

http://warlight.net/Map?ID=7670

On the map, you start at the bottom with the objective of reaching the top, moving up through time. The further up you go, the bigger the bonuses get, but going up too fast may be very costly in the short run. You move through different stages, and in every new stage you will be connected to more enemies and forced to fight at the end (except the first one). The map is symmetric and ideal for 2, 4 or 8 players.

Here's a video of our last test game, the map was changed a bit afterwards:
http://www.youtube.com/watch?v=0VcJU8NHkpE

Earlier post about the map:
http://warlight.net/Forum/Thread?ThreadID=5366

Suggestions are welcome. I plan to make some scenarios with the map publicly available.
New map: Road to Utopia: 9/16/2013 13:49:57


Moros 
Level 50
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Nice map comrade!
New map: Road to Utopia: 9/16/2013 16:07:06


Belgian Gentleman
Level 57
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can you make a tinier version of this?
great map otherways.
New map: Road to Utopia: 9/16/2013 16:49:11


Bla 
Level 22
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Thanks. Do you have an idea of how the smaller version would be - do you want it to just be compressed and contain all the stages, be for fewer players, or only include some of the stages?
New map: Road to Utopia: 9/16/2013 17:35:50


Belgian Gentleman
Level 57
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Only the 2 first stages and remove 50% (or more) of your circles.
Make sure you have around 150 territories.
New map: Road to Utopia: 9/16/2013 18:39:04


Bla 
Level 22
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Ok, so you want them to end at the capitalism bonuses? Do you want the capitalism bonuses to also connect to each other or not?

I don't know when I'll have time to make it, but I could do it one day.
New map: Road to Utopia: 9/16/2013 19:06:54


Belgian Gentleman
Level 57
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maybe hold 2 captalism bonusses?
New map: Road to Utopia: 9/16/2013 19:18:10


Bla 
Level 22
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Ok, so your concept is basically this, but some zones removed so it has ~150 zones if I've understood it correctly?

New map: Road to Utopia: 9/16/2013 19:47:07


Belgian Gentleman
Level 57
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I actually mented the 2 first stages (between captalism and communism ). And also you could remove some overidden circles. (making from 2 circles 1 circle)

Edited 9/16/2013 19:48:55
New map: Road to Utopia: 9/16/2013 20:12:28


Bla 
Level 22
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I'm not sure I understand what you mean, maybe you could draw a template of it?

I assumed the first two stages were slave society and feudalism because you start at the bottom and move up, with time starting at the bottom and progressing upwards.

Anything like this maybe?

I noticed that a connection were missing at the end of two feudalism stages. I've fixed it but I'll wait releasing the update a bit to see if there are any more problems, so there won't be too many small updates.

New map: Road to Utopia: 9/16/2013 22:27:29


[REGL] Pooh 
Level 62
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One small problem with the bonus.

At the very top, the Communism bonus actually makes you stronger, not bankrupt.

I suggest making the top bonus make you lose all of your armies and have your people starve.
New map: Road to Utopia: 9/17/2013 00:47:47


Genghis 
Level 54
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When you want food in Soviet Russia, ain't nobody got time for Stalin !
New map: Road to Utopia: 9/17/2013 00:52:29


Sir Dolphin VI 
Level 56
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Sir Pooh, your intelligence is overwhelming. These Communists, gallivanting around, insisting that their new-fangled ways are superior just drives me nuts. Oh, how I pine for the return of Feudalism. Back then, everyone was happy (I mean, all the serfs were working for me, who WOULDN'T want that job?). Back then, everyone was prosperous (well, at least, the aristocrats were...). Back then...that was the true utopia.
New map: Road to Utopia: 9/17/2013 15:57:28


Belgian Gentleman
Level 57
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A cross on a territory means that you have to remove it

Edited 9/17/2013 15:57:55
New map: Road to Utopia: 9/17/2013 17:02:40


Bla 
Level 22
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Ok, I see, so the Communism bonus is removed, the two socialist road bonuses still exist I assume, and the red crosses are just examples or the exact zones you want removed?
New map: Road to Utopia: 9/17/2013 17:24:09


<SNinja>gg
Level 31
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i love this map i have made a couple of games with changed bonuses (not that yours are bad) and i like what i see
New map: Road to Utopia: 9/17/2013 19:54:55


Moros 
Level 50
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I suggest making the top bonus make you lose all of your armies and have your people starve.

That's not the right way to look at it. Both Russia and China just weren't the right places for a communistic revolution. Marx envisioned a country first being capitalist, so they would have lots of labourers, who would be treated poorly by the elite, and then revolt against them and create an utopian society where everything was shared and everyone was equal. Communism can work, it just can't in the countries that are the likeliest to turn to communism.
New map: Road to Utopia: 9/18/2013 04:55:38


Bla 
Level 22
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Thanks <SNinja>gg. :)

I made a custom scenario on the map, which isn't really balanced I think, but the concept is to let the cost of taking the neutral zones also increase exponentially as you go further upwards, plus the single-zone bonuses (feudalism, capitalism etc.) cost about 1-2 entire turns of income to take.

http://warlight.net/SinglePlayer.aspx?TemplateID=355293

Some custom scenarios where you start out with everything in the slave society stage, or 4v4 starting with everything up to feudalism, might be a fun concept.
New map: Road to Utopia: 9/18/2013 10:42:07


Belgian Gentleman
Level 57
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please keep the star . It was a good idea
You also need to form new bonusses there are now less territories.

Edited 9/18/2013 10:44:11
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