<< Back to Map Development Forum   Search

Posts 21 - 31 of 31   <<Prev   1  2  
Testing for huge diplomacy-style 12-city map.: 10/20/2015 21:48:05


Niobium2
Level 54
Report
They are :/ Algebra. have to have -6 for controlling each pair of seats, but if you have 3 you will get 3(+6) for 3(-6). So then you need bonuses for each group of three. But then if you have 4 you will get too much... and on and on.

Basically what it comes down to is I need

7 +6 bonuses for each seat,
7*6 / 1*2 = 21 -6 bonuses for each combo of 2 seats,
7*6*5 / 1*2*3 = 35 +6 bonuses for each combo of 3 seats,
7*6*5*4 / 1*2*3*4 = 35 -6 bonuses for each combo of 4 seats...
And so on.
Testing for huge diplomacy-style 12-city map.: 10/20/2015 22:03:48


Le Count H 
Level 60
Report
Ill help
Testing for huge diplomacy-style 12-city map.: 10/21/2015 00:10:19


Niobium2
Level 54
Report
Thanks Le Count H, I got enough players for now. Guess I should have posted that up here. Thanks for volunteering though, the map will prob be public in 1-2 weeks.
Testing for huge diplomacy-style 12-city map.: 10/21/2015 01:50:50

E Masterpierround
Level 57
Report
Here is the promised strategic analysis. I was gonna analyze all large bonuses, but that's waaaaaayyyyy too much work. Also, I'll be referring to cities by their attributes, as that's how my notes are

City-----Natural Superbonuses-----------Contested Superbonuses------Natural Enemies
Plunder--Seaguard(3)---------------------Frakjil(4), Roloria(10), Gujarat(4)--Economy, Order, Trade, Science, Unity
Order-----Grey Protectorate(4), Forst(5)-----Frakjil (4)-----------------------Plunder
Economy--Eyesl (6), Morlias (4), Dwarland (7)--Roloria(10), Lucial(10)---------Plunder, Equality
Equality--Rusta(12)--------------------------Sweda(4), Norwa(5), Lucial(10)---Economy, Strength
Strength--Norwa(5), Finla(5)----------------Sweda(4), Siber(3), Morzathal(5)---Equality, Beauty, Magic, Evil
Evil--HW*(4),MTH*(5),FM*(6),DOE*(5) ------West Ernea(7), East Ernea(7)----Freedom, Strength, Magic
Trade--WITC Puppets(6), WITC(4)----------Gujarat(4), Soma(4)--------------Plunder, Science
Science--Novus Roma(7), Forka(2), Klain(4)--Soma(4), Birchanse(7)----------Trade, Unity, Plunder?
Freedom--NA*(7), TM*(3), Caninus(7)-------West Ernea(7)--------------------Evil, Magic
Unity----Golde Kingdom(5)-----------------Birchanse(7), Felinas(5)---------Science, WBeauty, Plunder? Magic?
Magic--------------------------------Felinas(5), East Ernea(7), Siber(3)--Freedom, Evil, Beautyx2, Strength, Unity
RBeauty----------------------------------Xarial(9), Siber(3)---------------Strength, WBeauty, Magic
WBeauty----------------------------------Xarial(9), Felinas(5)--------------Magic, Unity, RBeauty

*HW=Hjazan Warlords, MTH=Morthazal, FM=Firesmarch, DOE=Defenders of Ern, NA=New Armea, TM=The Madlands

Natural Superbonuses are bonuses that have extra value to that city that they can easily take.
Contested Superbonuses are bonuses that have extra value to that city, but will be hard to take.
Natural Enemies are other cities that get extra value from the same bonuses as a city.

ACTUAL ANALYSIS TIME
Plunder and Magic serve essentially the same role. They are cities that have a bunch of bonuses available, but to get those bonuses, they must risk pissing a bunch of people off to get those bonuses. These are fairly balanced in my opinion, as Plunder, in Roloria, has a safer expansion, but Magic is amazingly defensible.

Order is one of the safest cities on the board. If they stick to their special bonuses, they should face little argument, and have a delicious conflict over Lucial that they can involve themselves in if they want. In the same way, Freedom is a very safe city, although Freedom has a few more potential enemies than Order, but has a much more lucrative expansion.

I expect to see Strength and Equality be enemies often. I think this can be a mistake on the part of Equality. While it is true that Strength wants to take Sweda, and Equality can gain from Norwa, without a balancing force, if Equality and Strength are fighting, I see Economy snowballing out of control. Lucial is going to be huge in determining how that region plays out, and if Strength and Equality are fighting, the door is open for Economy to seize Lucial, then use the expansions in Dwarland and Roloria to become a massive power. With this being the case, Economy could be a tad overpowered, but Plunder + Equality helps to check their power.

I expect to see Science and Unity be enemies in almost every game. If either wants a chance to be the games largest power, they must get Birchanse. However, I think Science can live without it, but Birchanse is absolutely essential to Unity's power. In this respect I think Unity may be a bit underpowered, but Unity does have the single largest source of RP power in that council, so it balances out nicely.

I'm saving Beauty for last, so let me talk about Trade and Evil. Both of these can just sit in their corner of the map and get bonuses with minimal conflict. I think Evil's position is considerably stronger, as even if they don't bother to fight for West Ernea, which Freedom will likely make a grab for, Evil can amass a huge income from territories no one else wants. The nearest thing to a competitor for Evil in that area is Magic, but Magic will likely be sticking to the trade route and looking for low-hanging fruit elsewhere. I think Evil is fairly overpowered, but the sheer fact that they're "Evil" might make games difficult for them.

I'm at the final city, Beauty, but in my opinion, with the way the distribution is set up, this city's position is anything but beautiful. Not only does it have the only two starting positions that can't control their cities quickly, their expansion is terrible. Because of the 8 bonus for controlling both castles, each player in Xarial must constantly be ready to defend their castle. Even worse, they have to be ready to defend while their expansion can't even net a single superbonus easily. In my opinion, there is no way for a split Xarial to be relevant on the world stage. If they were unified, and the bonuses for Upper and Lower Xarial were decreased, Xarial could feasibly fight for Siber/Felinas. Otherwise, I think both Xarial players are doomed to obscurity as they vie for power within their own kingdom, failing to impact the rest of the world.

MY POWER RANKINGS (kind of a TL;DR)

1. Economy - Huge expansion options. Not super safe, but nearby opponents are small and safe or involved in other conflicts

2. Evil - Large, safe expansion, but not a whole lot of ways to make alliances.

3. Freedom - Large, mostly safe expansion.

4. Science - Large safe expansion, but inevitable conflict with Unity.

5. Trade - Safe expansion, no real large expansion that is safe.

6. Magic - Absurdly defensible, widespread bonuses make for easy alliances.

7. Order - Small, but very safe expansion, quite defensible.

8. Unity - Practically no safe expansion, but great RP tools and alliance bargaining chips.

9. Equality - Large natural bonus, conflict with all neighbors.

10. Strength - Decent unsafe expansion, enemies everywhere.

11. Plunder - only halfway safe expansion pisses off the biggest superpower in the game.

12/13. Beauty - being split in 2 murdered Beauty IMO.

Edited 10/21/2015 03:15:42
Testing for huge diplomacy-style 12-city map.: 10/21/2015 20:01:36


OnlyThePie
Level 54
Report
Could you either post custom scenarios you think would work, or if you don't want to, would you mind if I made some and posted them? this is a beautiful map, and I love the way you've got it set up.
Testing for huge diplomacy-style 12-city map.: 10/25/2015 00:53:27


Niobium2
Level 54
Report
Whoops- Didn't see this comment. I'm not completely sure how to create shareable custom scenarios. If I did I would prob make a series explaining the history of the map. But of course, you're welcome to make them! I'd be interested to see your take on the map.

It is still in testing though, so it might be better to wait until it goes public.

Edited 10/25/2015 01:55:01
Testing for huge diplomacy-style 12-city map.: 10/25/2015 01:43:25


OnlyThePie
Level 54
Report
You just create the scenario and save it, and it will give you a link to copy/Paste.
And yeah, i can't actually use the map till it goes public, but I will post some scenarios here when it does.
Testing for huge diplomacy-style 12-city map.: 10/25/2015 01:48:51

E Masterpierround
Level 57
Report
Testing for huge diplomacy-style 12-city map.: 10/25/2015 01:50:10

E Masterpierround
Level 57
Report
As long as you don't hit the "Map" tab in the editor you can look at that. You can even see custom distribution.
Testing for huge diplomacy-style 12-city map.: 10/25/2015 13:36:36


OnlyThePie
Level 54
Report
That worked yeah.
Testing for huge diplomacy-style 12-city map.: 10/25/2015 13:37:11


OnlyThePie
Level 54
Report
I'll still wait to do it until it's public.
Posts 21 - 31 of 31   <<Prev   1  2