A while ago, there was a stream with Szeweningen and Gnuffone, where they had quite some troubles predicting very simple expansion within first 3 turns (sic!) with WR rounding mode. Whereas with SR you can easily calculate it up until you actually met the enemy. Which by itself is not such a bad thing, but it's more than enough to require at least the change of the name of the template / ladder, as obviously it require totally different approach.
Games with fast growth are less strategic. Anyone can throw around 20 income and do somewhat well. Getting to 20 income in the first place should require more skill. The more armies on the board, the less strategy involved.
But at the same time, when there are too few armies, both players have limited options, making it easier for worse players to play on par against better ones, no?
EITHER (a) 3v2 works every time but the conquered territory has 1 army, not 2, so you have to deploy 3 there the next turn to take another territory (this slows down growth by requiring an additional deployment each time...it adds up)
Like 75% defensive kill rate with SR?
(b) is impossible to achieve now.
Also it feels like the thread fizzer asked for opinions on luck settings was disregarded
Yea, I thought the thread was weird, and was only posted to soften the surprise blow.
Edited 9/26/2015 11:53:05