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How make a ruse ?: 8/28/2015 02:31:50


Hostile
Level 58
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Examples :

Attack a bonus from two directions with a delay. The armies committed on one side cannot be transferred on other fronts.

Do not commit attack when there is reason that a bonus shall be defended.


Build an initial stack in defense in large bonus as +10 the same turn as opponent borders it.
Use armies to attack bonuses of opponent. Over deploying armies is bad.

Build bonus borders as ruse without expanding.

Suicide a pick first turn. Have a second pick nearby not connecting and bordering bonus.

Use public chat for mind tricks.

Do not deploy full production when all picks FTBs as ruse. Or make opponent believe you are not expanding.




Add good ruses.
How make a ruse ?: 8/28/2015 02:53:13


MightySpeck (a Koala) 
Level 58
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also hack the game so you can have 4 picks.

(or at least that's what you told them)
How make a ruse ?: 8/28/2015 15:06:37


[MD] Ion Antonescu
Level 48
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Put your midlle finger into your anus
How make a ruse ?: 8/28/2015 15:27:15


Saladmaster
Level 12
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I don't....wut?
How make a ruse ?: 8/28/2015 16:11:16


Miles Edgeworth
Level 59
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    Attack a bonus from two directions with a delay. The armies committed on one side cannot be transferred on other fronts.

How is this a ruse? It's more like attacking and praying that you will break the bonus.

    Do not commit [an] attack when there is reason that a bonus shall be defended.

Example?

    Build an initial stack in defense in large bonus as +10 the same turn as opponent borders it.
    Use armies to attack bonuses of opponent.

Unless the game includes light fog, or you're an expert at determining possible expansion scenarios, this is utterly useless. Chances are they also have a stack incoming if they guess where your position is, so the premature building of borders just succeeds in giving you a positional disadvantage.

    Over deploying armies is bad.

Yes, just like not picking correctly, predicting your opponents moves incorrectly, or triple-picking wastelands.

    Build bonus borders as ruse without expanding.

Example? Usually if you just sit and build borders, while your opponent may not have a stack/army advantage, they will have a positional and income advantage. Therefore, it just becomes a war of attrition, until your stacks run out, and you are eventually broken.

    Suicide a pick first turn. Have a second pick nearby not connecting and bordering bonus.

Example? Unless it convinces the opponent that you have been eliminated from that area, all you have done is succeeded in wasting armies and possibly losing an advantage that you might have had.

    Use public chat for mind tricks.

No.

    Do not deploy full production when all picks FTBs as ruse.

Example and/or better explanation of your point is needed.

    Or make opponent believe you are not expanding.

There we go, finally one decent point. If you can manage to convince your opponent that you are stagnating, (by deploying the same amount of armies against your opponents borders each turn), you might be able to convince them that you are not expanding. Lulling them into a false sense of security to also not expand (especially if they have the income advantage), will be detrimental to them in the long-run.


You need to better articulate your points, or provide examples of what you mean. Otherwise, almost all of the examples that you have posted aren't "ruses," just tools to help you lose the game quickly.

Edited 8/28/2015 16:34:39
How make a ruse ?: 8/28/2015 17:44:11


Judeburger 
Level 59
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Maybe that's the real ruse: Hostile is hoping to play people who read this thread.

My personal favorite trick, when you're facing an opponent of similar strength at a choke point, is to build up most of your forces at the choke point but deploy a handful each turn to the spot directly behind it, and send a small group of troops towards other good areas for expansion. Then, when your small group find the enemy, you ignore them and dump everything into the choke point force, attack, and move in the surprise reinforcements from the territory behind. Now you're threatening to break through the choke, and they wasted a turn deploying to repel an new threat that never existed.
How make a ruse ?: 8/28/2015 23:55:42


Hostile
Level 58
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Quote :

Attack a bonus from two directions with a delay. The armies committed on one side cannot be transferred on other fronts.

How is this a ruse? It's more like attacking and praying that you will break the bonus.

Do not commit [an] attack when there is reason that a bonus shall be defended.

Example?

Build an initial stack in defense in large bonus as +10 the same turn as opponent borders it.
Use armies to attack bonuses of opponent.

Unless the game includes light fog, or you're an expert at determining possible expansion scenarios, this is utterly useless. Chances are they also have a stack incoming if they guess where your position is, so the premature building of borders just succeeds in giving you a positional disadvantage.

Over deploying armies is bad.

Yes, just like not picking correctly, predicting your opponents moves incorrectly, or triple-picking wastelands.

Build bonus borders as ruse without expanding.

Example? Usually if you just sit and build borders, while your opponent may not have a stack/army advantage, they will have a positional and income advantage. Therefore, it just becomes a war of attrition, until your stacks run out, and you are eventually broken.

Suicide a pick first turn. Have a second pick nearby not connecting and bordering bonus.

Example? Unless it convinces the opponent that you have been eliminated from that area, all you have done is succeeded in wasting armies and possibly losing an advantage that you might have had.

Use public chat for mind tricks.

No.

Do not deploy full production when all picks FTBs as ruse.

Example and/or better explanation of your point is needed.

Or make opponent believe you are not expanding.

There we go, finally one decent point. If you can manage to convince your opponent that you are stagnating, (by deploying the same amount of armies against your opponents borders each turn), you might be able to convince them that you are not expanding. Lulling them into a false sense of security to also not expand (especially if they have the income advantage), will be detrimental to them in the long-run.


You need to better articulate your points, or provide examples of what you mean. Otherwise, almost all of the examples that you have posted aren't "ruses," just tools to help you lose the game quickly.



--------------

Point A :

Double border still allows a defense if opponent uses order priority. It is not always possible to double border.

As an example :

In China, the most protected bonus is Sichuan. If you have Chongqing, Hubei and Tibet. You can attack from one direction and stack. You later make a surprise attack at the other direction. With a mix of defense/offense, you can take over Sichuan.

Double borders can still be defended because they are connected. Triple borders AND not adjacent borders are hard to defend.

Point B :

Your opponent moves a very large stack but you have a small one. Usually, the opponent will deploy all armies to kill armies. He thinks you will continue defending. If you have another theater of war, you can do better things like eliminating opponent or taking over 1-2 contested bonuses.

Point C :

Building Borders. If the opponent uses the surveillance card, it is possible he assumes you have a certain bonus and will attack. It can also be used as ruse to confuse opponent on your expansions.

Point D :

If there is a certain situation where you have a double inside a triple or near-triple (2 starts on chokepoint), you can take risks. If opponent doesn't know about double, he will expand fully.

You can also use it as a ruse if you know how the board will split.

Point E :

If you have FTBs on most picks, you will often have +1, +2 or +3 production over opponent. It is obvious what your bonuses are. Your opponent has full intell and can work with it. It may be super important on first turn.

Point F :

It is possible to make a passive counter just by taking a region with positional advantage over another.

China beats Caucasus, Central Russia has double border on China, Caucasus can double border Russia.

A counter can be placed on second pick of a double also. It is possible to counter counter picks.
Opponent has Antartica, you have double South America and Australia. Opponent moves full force into SA ; you block Antartica before completion.
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