How does no luck cyclic work exactly?: 7/22/2015 19:42:44 |
Wick
Level 53
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Knyte I think we said the same thing. round 1 = AB, round 2 = BA, etc... Anyway, I think that solves that. more info: http://www.warlight.net/wiki/Move_Order#No-Luck_Cycle_Move_Order
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How does no luck cyclic work exactly?: 7/22/2015 19:43:05 |
Ragnarok
Level 66
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But if the alghoritm is giving priority to picks that are not the same number, how is it no luck exactly? It's basically cleaning up the order that you picked and just randomly giving you priority when you don't need it and taking it away when you should be getting it!
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How does no luck cyclic work exactly?: 7/22/2015 19:50:53 |
Ragnarok
Level 66
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It makes no sense to lose your 1-2 to a 1-3, if you picked faster, and gave it priority you should be getting it 100% of the time!!
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How does no luck cyclic work exactly?: 7/22/2015 20:01:52 |
Ragnarok
Level 66
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If you both have the same number on the pick, whoever picked it faster gets the initial priority and then it would alternate. What I'm trying to say is, it makes no sense to completely ignore the order in which the territories were picked just because some guy's later pick matches one of your early ones.
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How does no luck cyclic work exactly?: 7/22/2015 20:17:34 |
Ragnarok
Level 66
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@Chris We're not talking about same 1. Not sure why you guys keep bringing up that scenario. @Knyte About the alternate, I mean let's say both players have same 1,2,3,4,5,6 Fastest player gets 1,3,5 Slowest player get 2,4,6
Otherwise what's the point in giving priority to a territory in your picks, if the guy who doesn't has the same chances of getting it than you?
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How does no luck cyclic work exactly?: 7/22/2015 20:27:55 |
Ragnarok
Level 66
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Well, I guess that answers it, thanks Beren.
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How does no luck cyclic work exactly?: 7/22/2015 21:06:07 |
Tampona
Level 12
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I tried to google, but failed to find picking for team games. Lets take for example of 3v3 game with 3-territories. Team A: players A,B,C and team B: players Z,X,W.
Does it goes like that: - Fastest player A - Opposite team Fastest player Z - Opposite team second player X - First team B - Opposite team W - First team C
And how it goes with territories? 1.- 1-territory A (TEAM A) 2.- 2-T Z (TEAM B) 3.- 2-T X (TEAM B) 4.- 2-T B (TEAM A) 5.- 2-T W (TEAM B) 6.- 2-T C (TEAM A) First Pick-cycle over 1.- 2-T 2.- 1-T and to last one
Or have I understood something wrong thus far? And if there would be 4-players in team or 5 would it still go like that first gets Team A, then two from opposite and will alternate by one when everyone has had their first cycle. And about territories fastest player gets 1-territory and other 2 till they alternate to final?
Hope its clear enough to understand me. Basically how the exact order goes after the fastest player and how the amounts of territories are distributed.
Edited 7/22/2015 21:07:18
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How does no luck cyclic work exactly?: 7/22/2015 22:14:47 |
professor dead piggy
Level 59
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Peixoto pls link the game where you dont understand why you got what you got
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How does no luck cyclic work exactly?: 7/23/2015 11:43:25 |
Tampona
Level 12
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To sum up players will alternate getting their picks in order of: A1, B1, B2, A2, A3, B,3...B4, A4 etc taking 2 at row? Then in-team time calculations seems logical. Now about picks they get: A1 - 1 pick, B1 - 1 or 2 picks? And what about the rest. Are they getting 2 picks like it would be in 1v1 Cycle. First gets 1 pick and the rest gets 2 picks? Or in team everyone gets 1 pick so it wont be too unfair for the last player?
Well I would always prefer team games to be cyclic over random. Random is great as well, just not suited for every template. For me it does not matter wheter it is No-luck or regular cyclic - but many players who I have played tend to see No-Luck cyclic better. Although just Cyclic would seems to be more equal to me at least in smaller maps as picks tend to overlay.
Why it is important. Because imagine if you would be in 4v4 4th player in team who gets first pick. So basically before you are 7 players. Lets say it is Rome map with 3 territories and before you people get 13 territories if it is one territory for 1th and two for others? If all gets one then its just 7. But I think it is still quite a high number to consider the speed and territories. But on same time I admit its rather too much overthinking to estimate where the opposite 4 and your team goes and where you should go regarding the speed you get. But I think it would be good to know: especially in 2v2 I would start putting emphasize there more.
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