Map Making: Difference between revisions
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m Protected "Map Making" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
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Creating a WarLight map is a four-step process. See the links below for instructions on how to accomplish each of these steps. | Creating a WarLight map is a four-step process. See the links below for instructions on how to accomplish each of these steps. | ||
# Create | # Create your SVG file (defines what the map looks like) | ||
# Enter the details (connections, [[bonuses]], etc.) | # Enter the details (connections, [[bonuses]], etc.) | ||
# Test the map (play games on it to ensure it works correctly) | # Test the map (play games on it to ensure it works correctly) | ||
Line 15: | Line 15: | ||
* [[Map guidelines|Guidelines for making a great map]] | * [[Map guidelines|Guidelines for making a great map]] | ||
* [[ | * [[Creating the SVG]] | ||
* [[Inkscape tips]] | * [[Inkscape tips]] | ||
* [[Uploading | * [[Uploading your SVG]] | ||
* [[Entering map details]] | * [[Entering map details]] | ||
* [[Testing maps|Testing your map]] | * [[Testing maps|Testing your map]] |
Revision as of 23:52, 27 November 2011
This page will teach you how you can make you very own WarLight map!
Overview
Creating a WarLight map is a four-step process. See the links below for instructions on how to accomplish each of these steps.
- Create your SVG file (defines what the map looks like)
- Enter the details (connections, bonuses, etc.)
- Test the map (play games on it to ensure it works correctly)
- Mark the map as public (allows the public to play your map)
Details
Please refer to the following sections for a full guide on making your map.
- Guidelines for making a great map
- Creating the SVG
- Inkscape tips
- Uploading your SVG
- Entering map details
- Testing your map
- Make the map public
- Managing different versions of your map
If you get stuck or have questions, feel free to post on the map development forum.