Breaking bonuses [read description]

Created by Balthromaw (all)
State: Public
AI: Prod 2.0 with randomness
Went public on 4/8/2020
Number of attempts: 290
Number of wins: 70
Number of likes: 11
Record holder: muon in 4 turns on 4/8/2020

Description

In this game, it is usually more important and easeir to break enemy's bonus* rather than complete your own bonus. The reason is, that to complete a bonus you need many terrtitories. To break a bonus, you need just one. Once you break enemy's bonus, attacking other territories in that bonus is usually less useful than moving your armies to another enemy's bonus and breaking it.

In this scenario, you have more starting armies, but enemy has dramatically more income. Weaken him by breaking all his bnonuses, then complete a bonus and finish him off.

*break bonus = get one territory in that bonus, preventing enemy from completing it.



How to win:
Break all enemy's bonuses, then complete a bonus


How to lose:
Break some of the enemy's bonuses, then focus on completing a bonus rather than breaking more enemy's bonuses.

Tip: in the first turn attack every territory with 10 troops.