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Clarification on a couple open seat requirements: 12/23/2010 01:28:43


CuChulainn 
Level 29
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#2: Number of games the player has joined: Does this just mean the number of times the player has clicked the join button, without then declining the same game? Is this considering practice and single player games?

#4-6: Number of games the player has completed: Completed means games either won, eliminated, surrendered, booted, or voted to end? Are single player games included?

#9: Player's average move speed: Though self explanatory, I wonder in what instance a player might use this one.

-Thanks.
Clarification on a couple open seat requirements: 12/23/2010 01:44:22


Perrin3088 
Level 49
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the players avg move speed is rather fail imho... unless we mean to start tracking multi day and real time game speeds seperately, it's a pointless stat
Clarification on a couple open seat requirements: 12/23/2010 07:22:01

Fizzer 
Level 64

Warzone Creator
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These include just multi-player games, not single player ones. I'm going to update the text so it's clear it's only talking about multi-player (the server doesn't record what you do in single player, except for the wins shown on your profile.)

And yes, they include practice - unless the stat says "ranked," it really means all multi-player games.
Clarification on a couple open seat requirements: 12/23/2010 07:54:38


CuChulainn 
Level 29
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Am I right about #4-6 in what constitutes 'completed'? Particularly, does voting to end count?

My question about #9 what honest. In what case might someone use it? The only instances I can imagine are totally unfair. There's no harm in having it there, to be sure. I was just curious.
Clarification on a couple open seat requirements: 12/23/2010 23:24:05

Macro
Level 21
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At #9 - would be nicer to have an average % of booting time used instead of this. round 70-100 % would mean the person plays almost always until the possible moment and I guess around 20-50 would mean someone who is more active in real-time games and checks multi-day games more often.
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