<< Back to Map Development Forum   Search

Posts 1 - 5 of 5   
Glenrowan [ super/mega bonuses help ]: 4/16/2015 09:25:14


#Master [QB] 
Level 62
Report
I'm currently working on my second map: https://www.warlight.net/SinglePlayer?PreviewMap=40861

I already played some test games on it, with several friends and they usually say the superbonuses are overpowerd(like susis house) or underpowerd like the big ones. My main problem is how to change this problem because I don't know which other bonueses I could add in order to make this map more strategic. I hope you have any ideas! [ We can also play some testgames together if this helps you :) ]

Btw please tell whenever you think there is anything else to change or how you estimate the design ( Some fences are still to add )
I'm looking much forward to hear from you :-)

Edited 4/16/2015 09:26:01
Glenrowan [ super/mega bonuses help ]: 4/16/2015 09:45:20


Krzysztof 
Level 66
Report
superbonus 17 (worth 11 per turn) - is there any purpose for it?
if someone take all those territories it's game over, no matter how much it's valued or if it exists.
Glenrowan [ super/mega bonuses help ]: 4/16/2015 09:53:01


#Master [QB] 
Level 62
Report
yeah :D this bonus is pointless to be honest ;)
I just added a megabonus in order to check how the sizes of the "mega bonus square" appears in the game
Glenrowan [ super/mega bonuses help ]: 4/16/2015 09:59:12


Don [ Ω ]
Level 62
Report
I like "master of desaster favourite spot" :-) reminds me of "Szeweningen is rumored to be buried here. He won't come back. Ever." or "The Don's Last Rest ;-)" - Treasure map :D
Glenrowan [ super/mega bonuses help ]: 4/16/2015 10:40:02


#Master [QB] 
Level 62
Report
:-) I will change the name of all territories to something like that. But it's a pretty small map which means I will only mention my best friends here :P
Posts 1 - 5 of 5