i am having trouble filling up my among us 2 game, so im posting here hoping that ppl will see this and join. There are 7 open seats left at the moment.
Link:
https://www.warzone.com/MultiPlayer?GameID=42333437Rules:
1. There will be four teams of six people each (A,B,C,D) and one impostor (Team I) and one spy (Team S) per team The impostor and the spy will not be the same person.
2. At the beginning of the game, I will randomly determine the teams, the impostors, and the spies and create group chats for each team that I will remain in to monitor each team’s activity.
3. The game instantly ends when only one team is remaining (citizen, impostor, or spy).
4. A citizen team wins when they conquer every other citizen team, the impostors, and the spies.
5. The impostors win by either defeating all the citizens and spies or if a citizen team wins with their team’s impostor still in the game and their spy is not in the game (the citizen team loses).
6. The spies win when all other teams are eliminated (citizen and impostor). If a citizen team wins with their spy but not their impostor in the game, the citizen team wins
7. If a citizen team wins with both their impostor and their spy in the game, the citizens (if any) in that team will be executed and the impostor and the spy will fight to the death in an FFA. This will also happen if all the citizens die.
8. Once per game, a spy may choose to assassinate someone and their identity will be revealed to their citizen team, who will vote to decide whether to execute or keep them alive. If they choose to keep the spy alive, they may revote to kill the spy at any time. In case of a tie, the spy stays alive.
9. At the beginning of the game, I will create a chat between a random impostor from one team and a random spy from another team. They will discuss with their teams and each other and decide whether or not the impostors and the spies will work together and reveal their identities to each other.
10. Citizens may reveal their team but not who their teammates are to players outside their team (individually to other players, not a public announcement). Impostors and spies can reveal their team and teammates to the other impostors and spies, respectively.
11. NAPs but not alliances are allowed with players outside your team.
12. After every 8 turns, everyone votes on who they think is an impostor or spy. On that turn, pm me with the turn number and who your vote is. The player with the most votes will be eliminated. I will use the mod for this purpose. Votes sent in after a voting round will not be counted. In case of a tie, there will be a revote on just the tied players the following round.
13. After any elimination, I will announce who was eliminated and whether they were a citizen, impostor, or spy. Their citizen team will not be announced.
14. Every player will have the right to call one Emergency Voting Round at any point during the game. They will work the same way as a regular one, but voting will begin the round after the EVR was called.
15. You can call an EVR the turn your team wins if the impostor is still in your team.
16. Dead players cannot vote or call EVRs.
17. Every 12 turns, I will announce how many players are left in each team including Teams I and S.
Feel free to ask any questions you may have.
Edited 2025-10-24 00:29:50