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Coin Game imbalanced: 12/16/2014 14:39:29


Vernita Green
Level 56
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Fizzer, small earth is not a fair map and shouldnt be used for coin games unfixed.

In one of the cases when South America or Australia happen to have the wasteland, its not a fair game anymore.
Remove the wasteland, it rarely serves a purpose anyway.
Coin Game imbalanced: 12/16/2014 14:56:49


Richard Sharpe 
Level 59
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How, exactly, is it not fair? I assume you are complaining because those are the two obvious starting locations but each player has equal opportunity to claim those bonuses so no unfairness exists.
Coin Game imbalanced: 12/16/2014 15:24:27


Vernita Green
Level 56
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Typical Sharpe comment.

Not only that I can't agree that picking speed should give you priority in determining what you eventually end up with, it is also faulty.
Let me explain it to you, Mr. Sharpe.
While theoretically the chance should be even, practically the one joining is better prepared than the one already waiting. He knows exactly when the game starts and has a practical advantage over the one that is already waiting for an unknown amount of time.

Everyone in his right mind can agree on the imbalance. If that imbalance is accepted as "luck" and no changes are wished for, so be it. But denial of the imbalance is ridiculous.

Edited 12/16/2014 15:24:35
Coin Game imbalanced: 12/16/2014 15:55:39


#Master [QB] 
Level 62
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You are wrong, the counter starts when you open the game and not when anyone else join and you are not online at this moment. It's 100% fair and you always have the same chance to claim a terretorie, it all depens on how fast you are able to check the distrubition out
Coin Game imbalanced: 12/16/2014 16:30:15


Richard Sharpe 
Level 59
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Except the picking clock starts upon hitting 'begin', not upon commencement of the game. If the first player disables that message then yes, he is at a disadvantage but it is of their own doing due to disabling the prompt.

Each player has equal opportunity to get first pick and thus take the advantageous spot. Some players may not take full advantage of that equal opportunity but it is through their own shortcomings, not that of the game design.
Coin Game imbalanced: 12/16/2014 17:03:24


ScarlettTD 
Level 57
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You can't skip that opening message FYI. The "skip begin click" setting does not apply to "no luck cycle" button. So yes - the no-luck rule is, in that regard at least: perfectly fair.
Coin Game imbalanced: 12/16/2014 17:06:11


Richard Sharpe 
Level 59
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Thanks for the correction Nostance, I have only played one game with those settings and while I noted the 'skip' option I did not select it at the time.

While the value/legitimacy of having territory selection speed determine turn order is certainly debatable, there is no debating the fairness and objectivity of the method.
Coin Game imbalanced: 12/16/2014 17:06:27


Vernita Green
Level 56
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Why would you want a situation in which the outcome of the game depends on who clicks faster?
That makes no sense at all, let alone in a coin game.

If you have a template that creates an unfair situation that is depended on other factors but gameplay, it should be corrected. Simple as that.
Coin Game imbalanced: 12/16/2014 17:20:43


Richard Sharpe 
Level 59
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Why would you want a situation in which the outcome of the game depends on who clicks faster?

No. The outcome is NOT determined by who clicks fastest. It is impacted by who THINKS fastest but even then it most definitely is not decided by that.

If you have a template that creates an unfair situation that is depended on other factors but gameplay

Again, no unfairness since everyone has equal opportunity and all factors are impacted by pure gameplay (territory selection is a MAJOR aspect of gameplay)
Coin Game imbalanced: 12/16/2014 17:43:25

Hennns
Level 58
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Why would you want a situation in which the outcome of the game depends on who clicks faster?
That makes no sense at all, let alone in a coin game.

Truth is you don't, however it is far better than a random factor. If you've any other idea regarding how to do it, I'm sure Fizzer would listen. But afaik there's no better solution, though it is not perfect.

How do you suggest correcting it? (How do you decide who gets first pick, though removing wastelands might reduce the imbalance it doesn't solve the 'real' problem).

Edited 12/16/2014 17:48:37
Coin Game imbalanced: 12/16/2014 18:19:57


Vernita Green
Level 56
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No. The outcome is NOT determined by who clicks fastest. It is impacted by who THINKS fastest but even then it most definitely is not decided by that.


I can imagine that for you picking on small earth is a challenge you have to think about. Fair enough.
But i can assure you, halfway decent players would just pick SA and Australia and then most likely Africa and Europe. So for them, it would just come down on who spots the wasteland first.

I have to assume you dont get the point as usual and just enjoy talking about things you really dont understand Mr.Sharpe.


@Hennns

As written before, my point is not so much that picking faster is the great imbalance on every map. I am specificly talking about small earth. All the other templates offer enough variations that the person picking first doesnt have a game deciding advantage. But had any of you played the template a couple of times, you would know exactly what i am talking about.

The way it is, the standard game between good players on this map is the following:
One has South America, the other has Australia.
Both have equal income because of it and fight a proxy war everywhere else on the map.
If you now happen to have a wasteland in one of the region SA or Aus, its is not balanced anymore since the income disparity is automatic.

My advice, which i will repeat again, just remove the wasteland.
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