WarLight 3.0: Win money from WarLight games!: 12/1/2014 15:12:44 |
Richard Sharpe
Level 59
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Fridge, you can add me to the list of long-time members who are in favor of this move. As I see it, there is no possible justification to complain about additional features when previous aspects remain intact.
Hellbender/Caesar... shall I call you Ellsworth Toohey? Or would you prefer James Taggart? I think the second seems more apt. How can you possibly justify complaining about another person doing what they see fit with their own intellectual property? You have no rights to that property. Zero. If Fizzer thinks that monetizing his IP is important then he is free to do so without your consent.
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WarLight 3.0: Win money from WarLight games!: 12/1/2014 18:18:05 |
ps
Level 61
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to those worried about the elites taking all your coins, i would expect Fizzer to match the skill levels somehow (either a system of tiers like the 20 relegation league, or in the same way that the ladders try to match opponents of same rating for example). also would be interesting to allow top skilled players to unlock higher wagers. i think it can be mathematically calculated how to ensure profit for the house despite giving out free coins, considering there is always a percentage of it that goes for the house, a limit to how much you can wager and a limit to how much you need to reach to be able to withdraw some of it.
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WarLight 3.0: Win money from WarLight games!: 12/1/2014 18:53:20 |
ps
Level 61
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in poker you can get lucky with the cards, so even if you're pretty bad you can still pull it off against a pro if you get lucky. on warlight if you're not pro you might pull something out of your ass one or two turns to surprise an expert player but it's a lot less likely that you'll keep it up during all the moves of the whole game.
i'm thinking if the wager ammount can be variable it might help filter the pros from the not so pros.
but i'm still not entirely convinced. well, let's see how it works out when it's live.
Edited 12/1/2014 18:54:07
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WarLight 3.0: Win money from WarLight games!: 12/1/2014 19:17:00 |
ps
Level 61
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gnuffone: that's couz you're only thinking on how you'll get rich after this update :) instead think about how no one of skill below top 20 will really want to play the game with coins if they know they'll very likely only be facing guys with high skill who won't give them any chance. not much fun in that for them, no incentive to keep playing with coins, so they will stop and you'll be facing sze and myhand all the time. there needs to be a balance to keep fresh blood interested in honing their skills that's all.
Edited 12/1/2014 19:18:36
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WarLight 3.0: Win money from WarLight games!: 12/1/2014 19:20:43 |
Richard Sharpe
Level 59
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A balance that will be very difficult to establish, if not downright impossible.
About the only method I can think of is allowing for disparate wagering, much the same way professional sports matches are given odds to balance the betting. The stronger player has to put up a higher stake when facing a lesser opponent. For example, if I were to play Gnuff I would put up the standard $0.80 while he would have to put up $2.40 due to his superiority (effectively giving him 3-1 odds)
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WarLight 3.0: Win money from WarLight games!: 12/1/2014 21:05:44 |
Ruthless Bastard
Level 62
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Fish vs shark debate is a very important.
"Game of skill" sites need fish to survive. If its setup where the sharks eat the fish faster than the site can attract new fish the games dry up former sharks become the fish and soon warlight for money will be as popular as chess for money websites.
matchmaking and odds could be really helpful. Even poker sites have newb only games.
I like the idea of implementing some form of odds system. There probably wont be enough players to do effective match-making. Fish also like playing lotteries, Fish would line up to play gnuff 1v1 if he's laying them 200-1. The problem is that fish might not really be a fish.
here's a way of doing odds while also making it not worthwhile to create a new account and pretend to be a fish.
1st game 1-1 odds 2nd game winner gives 1.5-1 odds if they win again the 3rd game is 2-1 4th game 2.5-1 5th game 3-1 6th game 4-1 and so on once the streak is broken they go back to 1-1
This will keep the fish in the game. The more the fish lose the better odds they start getting from the people who beat them. This will keep them coming back for more and more.
Edited 12/1/2014 21:08:32
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WarLight 3.0: Win money from WarLight games!: 12/1/2014 21:18:27 |
szeweningen
Level 60
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Yeah, cutting the discussion short, betting disparity will never happen, nor is it "fair" to anyone. Possibilities to game the system are just endless. If you find a poker site that'll give me as a noob player odds against the "pros", let me know.
When there is fish vs shark debate the only thing to consider is the influx of new players. If there are enough players, quantity by itself will make it sustainable. Most players cannot perceive skill well enough to differentiate between good/great/top players, so I'd expect ego of newcomers feed them, at least for a while. If there are enough average players in the mix, even if they lose long-term (which is unavoidable for most players) they'll have enough wins to psychologically motivate themselves to play.
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