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Feature idea: multi-bomb: 2022-08-18 15:22:42


V@n 
Level 63
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The multi-bomb card
  • would work as the existing bomb card; and
  • would bounce on a pre-designed trajectory, each time killing x% of the troops.

The territories to be bombed must be visible
to the attacker.


What's the use?
For instance, if you are surrounded by your opponent, you throw a multi-bomb.
Feature idea: multi-bomb: 2022-08-18 21:57:11


Bring * back! ⌛sucks! 
Level 62
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Russia throws a nuke at Ukraine. The next day in headlines: Russia threw a bomb at Ukraine, 1 million dead. "What will we do," asks Zelenskyy, "we have to counter them somehow! Do we have any nukes?" "Negative, sir. We have only a rubber replica at a museum." replies his secretary. "use it, then," orders Zelenskyy. The next day in headlines: Ukraine threw a bomb at Russia, 10 million dead and the bomb is still bouncing.
Feature idea: multi-bomb: 2022-08-18 22:04:03


V@n 
Level 63
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If we start drawing parallels to real life, we can find arguments against any map and any feature of WZ.

But, yes, I was (personally) thinking of a parallel to cluster bombs...
Feature idea: multi-bomb: 2022-08-18 22:11:45


EIGBM
Level 55
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THE GUY FAWKES MASK GUY HAS ARRIVED
Feature idea: multi-bomb: 2022-08-18 22:13:11


Tac(ky)tical 
Level 63
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more ideas! what if there was a bomb card that NEUTRALIZED a territory :o
Feature idea: multi-bomb: 2022-08-18 22:14:41


Bring * back! ⌛sucks! 
Level 62
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more ideas! what if there was a bomb card that NEUTRALIZED a territory :o

Use bomb card+ mod with 100% bomb kill.
Feature idea: multi-bomb: 2022-08-18 22:16:39


Tac(ky)tical 
Level 63
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oh interesting, so it is already in play
Feature idea: multi-bomb: 2022-08-18 22:27:52


V@n 
Level 63
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There's always 3 persons

Those who don't post.
Those who float ideas.
Those who troll.

Pick who you wanna be...
Posts 1 - 8 of 8