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Season X Commentary: 7/14/2013 18:39:21


Ⓖ. Ⓐrun 
Level 57
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Congrats on winning your first game Fizzer; interesting tactic (guessing you only used it because it was 1v1 though...). Congrats to GW Bush too and Apollo (though you didn't have much competition with a first turn surrender and two boots :D).

One more thing, when you go to each individual game, it still says who got first pick. Is this necessary? IMO it is pointless.... :D
Season X Commentary: 7/14/2013 19:11:47


Mudderducker 
Level 59
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Well yeah couldn't help it, two of them where auto-boots and Kzyhkoo Surrendered because he wanted to leave the ladder. :)
Season X Commentary: 7/15/2013 05:35:52


ChrisCMU 
Level 61
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Gotta say i hate this format. Why not use the map for random teams? Ffa is horrible. Way too much luck involved. Plus clan mates are teaming up against other people.
Season X Commentary: 7/15/2013 09:42:35


Addy the Dog 
Level 62
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So little strategy in FFAs.
Season X Commentary: 7/15/2013 10:02:43


Addy the Dog 
Level 62
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When one player is shit and can't defend properly, it kind of messes up whatever balance there is.
Season X Commentary: 7/15/2013 11:38:41


Guiguzi 
Level 58
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that is exactly what i was wondering about this season. the symmetry and lack of space require such balance. what happens when the balance breaks down (because of the inevitable boot/surrender out of boredom or when an idiot/bad player just doesnt know what the hell he is doing and completely ruins the balance or gives the game to someone)? one attack (or boot/surrender) that disrupts the balance could determine the game. FFAs require delicate balance/symmetry and the manipulation of balance/symmetry. if a mathematically balanced symmetrical map becomes completely unbalanced and asymmetrical (in terms of the warfare, not the geometrical design of the map), then what? isnt the game a nongame? isnt the strategic aspect lost? and a simple waiting game and eventual war of attrition the eventual outcome?

the bad settings on this strategically limited map make the season uninteresting to me. maybe the rating system will make the later games more interesting for the better players (assuming they get good enough ratings to play people that know how balance affects FFAs and dknt get fuqed in their early games out of no fault of their own). but i wouldnt ever join a season that requires me to fuq around half the season with boots surrenders and fools that ruin the game/balance before i can play real games.

an FFA on imperium romanum or some other real map with space (but not too much, so the games last forever) and with TURN LIMITS (so games end after a fixed number of turns no matter what is happening) would have been much more realistic.

this is why i rarely join games i dont make. the settings rarely fit the maps and the templates rarely fit the players who will play.
Season X Commentary: 7/15/2013 11:45:05


Addy the Dog 
Level 62
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Because all four players could come into contact with one another, the best possibility is that it becomes like a 40-turn attritional thing, like you said. If it's a ten-player FFA on a large map like Africa then it becomes interesting because there is an element of skill in selecting your starts, and although there are lots of elements of chance, there are more elements of skill in that case. In this one it's like "here is your castle, now hope no other player gets too strong and that you get mostly ignored".
Season X Commentary: 7/17/2013 19:56:37


ChrisCMU 
Level 61
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Or you have apex guys gang up on you, then it becomes short...until they have to square off.

BTW, why are both -1 spots called "Swamps"? I didn't think it was possible to have two territories with the same name.
Season X Commentary: 7/17/2013 20:07:43


ChrisCMU 
Level 61
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Seriously, this format is total BS. So glad dunga and you decided to gang up on me. I sure hope I don't face any more 'teammates' in a FFA.
Season X Commentary: 7/17/2013 23:59:27


Addy the Dog 
Level 62
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I'm quite sure I don't know what you're talking about. But private messaging is enabled so that means alliances are kosher. Hate the template, not the player.
Season X Commentary: 7/18/2013 14:55:06


ChrisCMU 
Level 61
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I do hate the template. Not only does it encourage cooperation, but you barely get to use diplomacy cards at all (why 6 turns, but takes SO long to get?). Plus as soon as someone starts winning a couple games, everyone will gang up on that person in the other ones. It is going to be a total mess. And the low boot time speeds games up, but will also completely unbalance other ones because someone gets booted.
Season X Commentary: 7/18/2013 15:18:01


told you i could change your name
Level 28
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yes, an FFA ladder is definitely a bad idea. I think since the popularity for diplo and ffa games is on the rise, Fizzer probably thought that an ffa laddder may appeal to more people buying a membership and joining. I'm probably wrong, but thats my guess on why Fizzer would organise an FFA ladder, knowing that it wouldnt work out so well as the pervious ones.
Season X Commentary: 7/22/2013 20:02:35


Ⓖ. Ⓐrun 
Level 57
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SO many people asked for an FFA ladder. Fizzer gave it, people complained. I quite like the settings; the only bad thing about it is the diplomacy card setting.
Season X Commentary: 7/22/2013 20:13:46


ChrisCMU 
Level 61
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Who asked for FFA ladder? I'd rather see random teams than FFA.
Season X Commentary: 7/22/2013 20:16:53


powerpos
Level 50
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It's usually the top-players who complain, and i just have to say:
accept that some templates are different and/or harder then others,
and that you can't (or shouldn't want to) be good at them all ;)
Season X Commentary: 7/22/2013 20:17:00

Seahawks 
Level 54
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"i quite like the settings" is that because you finally have a chance of being top ten in a seasonal ladder?, low skill in ffa on this map
Season X Commentary: 7/22/2013 20:25:47


powerpos
Level 50
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Do you realy need to pretend that only the templates you like need skill to boost your ego ?
Season X Commentary: 7/22/2013 22:44:19


ChrisCMU 
Level 61
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powerneg, this template is not harder, it is in fact easier. A non-top player can win a few games if they can use diplomacy well. There is a larger element of luck in this format, which means more people have a chance to win at it.

And what is wrong with wanting it to be better? If we are going to do FFA once and a while, that is fine. I will skip that season. It's not a big deal. But I am offering suggestions to improve the format at the same time I'm saying I hate the idea altogether. That way if it does stick, it will be better for those that choose to play it.
Season X Commentary: 7/24/2013 10:58:38


Vladimir Vladimirovich 
Level 61
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"Ranked 31st with a rating of 1997. Pink ♦ ɌeLite ♦'s profile
Best rating ever achieved: 2001. Best rank ever achieved: 1st"

i juist returned and i noticed i was first after getting ooted inj every game :) nice
Season X Commentary: 7/29/2013 10:04:55


Ⓖ. Ⓐrun 
Level 57
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http://warlight.net/MultiPlayer?GameID=4520668

I like how you can come back from anything with a little luck. It is interesting, and is also strategic (in a different way).
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