Gnuffone,
The way
I see the Nation's Cup is that it's about the strongest
team winning. If there's a team of moderately strong players who help each other perfectly, I'd rather see them win than a team with only very strong players..., who constantly argue and fight in team chat and simply refuse to help their teammates when necessary, because they care more about their ego than about the team.
Regarding puppets and alts (is there really any difference, practically speaking?): dunga doesn't allow it, so don't do it. Having said that, for all *I* care, go right ahead... it won't work. One players controlling (directly with alts, or indirectly with puppets) the whole team will not be able to beat a team of moderately strong players who
work as a team. I don't care how smart someone is; there's no way for one person to out-think five reasonably smart and experienced opponents who work together. There's no way for one person to consider as many radically different strategies as five people can come up with. And maybe most importantly, team mates are a perfect sounding board if you are unsure whether a particular plan is a good one.
Speaking of teamwork, if you cannot convince one of your team mates about changing their orders, there's actually many possibilities:
- Your team mate prefers another style; it's not the way you would play, but their orders are just as "valid" as yours. In this case, you shouldn't even have asked them to change their orders.
- Your idea is actually better, but you still cannot convince your teammate, because he lacks the insight to understand why your orders are better.
- Your idea is actually better, but you still cannot convince your teammate, because you need to work a little more on your leadership skill.
Sorry to be blunt, but in each of these cases, that simply means you are probably not the strongest
team and because of that, not yet ready to win the Nation's Cup.