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CLOT EU 3 vs 3 teams ladder: 4/17/2013 13:53:26


ps 
Level 61
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i'm setting up a 3vs3 Europe with fixed teams ladder.

Need the template id and the id's of the folks in teams of 3 willing to participate. Also need to know how many games at a time your team is willing to play.

Members only since you guys probably don't want a template with 75% luck.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 13:55:54


[WM] Gnuffone 
Level 60
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http://warlight.net/MultiPlayer.aspx?TemplateID=297003

4 start of 5 armies
0% weightet random
5 income
and of cource, only member for have low luck...
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:10:44


[WM] Gnuffone 
Level 60
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*of course
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:21:02


szeweningen 
Level 60
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Y
E
S
!

I'd like to register with gnuffone and myhandisonfire.

Question, whatt rating calculation algorithm will you use?
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:27:47


szeweningen 
Level 60
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3 games at a time.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:39:56


Guiguzi 
Level 58
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16% luck
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:42:03


[WM] Gnuffone 
Level 60
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0% luck is better.
on 16% you can risk to fail a 7v4.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:43:41


Guiguzi 
Level 58
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actually , mind making 2 ladders ? one cities 75% luck random teammates? the other with gnuff/sze's calculator settings and fixed teammates ?
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:44:00


[WM] Gnuffone 
Level 60
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CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:46:20


Guiguzi 
Level 58
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better for you? you want to eliminate every possible variable. why not just add cycling orders to so all the creativity and fun is gone.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:50:07


szeweningen 
Level 60
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No, the point of making a good template does not mean to eliminate every variable, but eliminate variables we cannot control, like high luck setting. 75% luck is even worse in cities with all the early close combat and possible elimination. 0% luck is basically the same as 16% luck except you avoid nasty situations when you get negative net income when you shouldn't or you are liminated from a certain spot despite deploying enough. Don't mistake creativity for playing with high variation.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:52:21


szeweningen 
Level 60
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Although I am not sure if we make ladder we want classic random warlords, I think Gui's recent idea with making cities combined with warlords may prove to be more fun and balanced at the same time, so if anything you can make the poll about that, 0% luck is the obvious choice. I guess warlords is easier to choose since more people are familiar with it.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 14:59:08


[WM] Gnuffone 
Level 60
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CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:00:03


[WM] Gnuffone 
Level 60
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CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:04:56


Guiguzi 
Level 58
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why is your choice the obvious choice? i truly prefer random teammates 75% luck.
1. more fun
2. more varied games and results
3. no dull, boring super teams
4. more participation = more community chatter
5. more people to play and chat with
6. more skills needed to adjust to the luck settings, different opposing teams, different teammates
7. individual ranking = a better indicator of actual skill (since certain players can join a super team and be carried by better players and appear to be just as good)

maybe you want to enter into a reliable monogamous relationship with gnuff. i'd rather play the field and have different types of games with any playertthat meets the prereqs.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:25:04


szeweningen 
Level 60
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I'm good with random teams, with decent calculating algorithms it is better, I don't agree with 75% luck and I have no idea why would you want it...
CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:32:26


ps 
Level 61
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sze: no clue on algo for rating, for now will just be wins-losses, then later i'll figure out something better.

Qi: only this one for now. template will eventually change on the eastasia 3vs3 random anyways.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:50:07


Guiguzi 
Level 58
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ok. i'll wait for the random teammates ladder to change and maybe join the sze/gnuff fixed teams, fixed rank, non-inclusive ladder later.

one reason why teams quit the 2v2 ladder: once the ratings become more or less fixed only 0-3 teams can vie for first. a fixed team ladder will involve a little bit of that. i think the 2v2 ladder would have more players if it were a random team ladder.
CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:52:38

The Duke of Ben 
Level 55
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Gui, what is fun about losing your stack of six against an attack of seven? Both sides are going to feel that the game is cheapened whenever one of those outliers changes the game. If you remove the outliers that potentially ruin games, you're back to a lower luck%. I'm having trouble finding an outlier that benefits the game, especially if the ladder is meant to be competitive.

I guess it could be a handicap on teams who actually plan how many troops to put down, but that's anti-competative (pushing the better players closer to the mean). In addition, it's just as likely that the good player would gain from positive luck as the bad player, sometimes causing an otherwise close game to become a steamroll. That doesn't seem like a positive either.

Care to articulate what benefit a high luck percent has? Randomness? Hilarious hijinks?
CLOT EU 3 vs 3 teams ladder: 4/17/2013 15:56:49


Guiguzi 
Level 58
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sze: i listed why 75% would be more enjoyable, more or less in order of importance to me. do you want maximum participation and fun or maximum possibility that your team will always be ranked 1 or 2? 75% random teammates ensures the former, 0% monogamous teams the latter.
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