Especially in FFA games if your level is high or your winrates are high; players tend to aim you without compromise. To solve this problem at least in FFA's, games with no player informations until the game ends seems reasonable to me. What do you think?
Suggestion: Unidentified Player Games: 5/12/2021 23:15:52
REJECTED ADMIN Fizzer (WarLight Creator, WarLight) July 10, 2015 Hi all,
Thanks for the suggestion. I can see the appeal of this, since some people feel targeted. As the creator of the game, I feel this too. Since people love to say that they beat up the creator, I tend to get targeted in FFAs more than average.
Despite that, it’s a feature that’s unlikely to be added to WarLight. First, WarLight’s code wasn’t built with this in mind, so the name and ID of every player is used throughout the code and trying to modify it to be anonymous would be a very large project. Second, even if it was easy to add, this also diminishes the community a bit since every time it’s used, as it makes it harder to develop friendships when you’re anonymous and hides clan tags and such.
Suggestion: Unidentified Player Games: 5/13/2021 00:59:47
Second, even if it was easy to add, this also diminishes the community a bit since every time it’s used, as it makes it harder to develop friendships when you’re anonymous and hides clan tags and such. In other words, mods are anonymous, so players can't befriend them?
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