I assume this behavior as a bug as it hinders me to make a really fair game, with 100% offence/defence loss.
So I propose the following solution.
Make this behavior configurable for users (at least members) as follows:
Drop Down Box with the following choices:
* Defenders Advantage (would be default as it is already)
* Attackers Advantage (just inverting the behavior for attackers)
* Neutralize target country (a total loss for the defender is possible, but with the possibility for the attacker not to capture it)
* Equal retreat (territory loss is not allowed but instead of prefering one side, both sides will have one remaining unit)
Some words why I am so motivated about this topic.
I really appreciate warlight and lots of people are trying to play their favourite game, e.g. Diplomacy (role play), Juggernaut or AI Generals are really good examples for this.
I would like to play the original diplomacy http://en.wikipedia.org/wiki/Diplomacy_%28game%29
in warlight. The only setting that cannot configured correctly is mentioned in this post. As I am a software developer myself I really understand the situation from the software side "it simply silently resurrects one defending army and gives the win to the defender". Therefore I assume it not so complex to make this specific behavior configurable for the user.
@Fizzer: What is your opinion about this topic/issue?