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The SCENARIO sharing thread: 12/19/2012 21:47:04

Lavovi 
Level 37
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Hey guys,
I would really like we start exchanging our scenarios and scenario ideas. It would blossom very soon in the multiplayer games.

I would be glad to start, but I didnt yet create my first scenario, hope to do a WWII one soon.

Remember, sharing is caring :)
The SCENARIO sharing thread: 12/20/2012 01:41:20


{rp} Julius Caesar 
Level 46
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sounds nice but you should just talk to {101st} killer cow about that go to the role players association thread and invite him to a game maybe hell let you in
The SCENARIO sharing thread: 12/22/2012 18:44:03

Lavovi 
Level 37
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Thank you, I have read that thread now :)
The SCENARIO sharing thread: 12/22/2012 19:03:52

Lavovi 
Level 37
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The point is I would like to have just one topic, with ALL of the template scenarios there (possibly in the first post, if thats possible on this board), in order to have a true archive of this type of games where every new player can find the whole database of templates out there.
The SCENARIO sharing thread: 12/22/2012 19:22:54


{rp} Julius Caesar 
Level 46
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well i have about 20 i could give you if you want
The SCENARIO sharing thread: 12/22/2012 19:25:46


uga98
Level 2
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Ok this is an idea, try making one for world war one using any european map, but i would prefer new gameplay europe. The map is made for WW1. Then redefine the territories to make each bonus be based off of how many men at arms each country sent in WW1. I have this book that has the info for major countries; Russia 12 million, France 8.6 (or just do 8 1/2 million) Britain 8.7 million (or 8 ½ too) Italy 5.9 million (or use 6 million) . For the central powers Germany 13 million, Austria hungary 8 million , and turkey 4 million, bulgaria one million. Take these numbers , use a scale factor such as eight and multiply each bonus by 7 (so Germany would have 91, russia 84, france 56, etc) Make the people who get small countries 7 armies, since most did a little under 7 mil. Depending on their region put neutral countries as different teams. Once you have calculated the numbers for each countries armies, divide it by the number of territories each country. Make each territory worth that number, if you end up with an uneven number, make territories behind the front lines worth more then on the fron lines.

Just an idea, cant show you cause im not a member. For it to work right you must use new gameplay europe.
The SCENARIO sharing thread: 12/22/2012 22:35:37


Kenny • apex 
Level 59
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Lavovi, I already have a 1942 WW2 scenario. {rp} has tons and tons of scenarios, but idk if Discord wants to release them (Or Mac/whoever made them)
The SCENARIO sharing thread: 12/23/2012 20:09:52


Ⓖ. Ⓐrun 
Level 57
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They let anyone use them, but they are all on their forum (not on a thread here).
The SCENARIO sharing thread: 2/12/2013 20:59:54

Cephistokles
Level 56
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http://warlight.net/MultiPlayer?GameID=3859046
http://warlight.net/MultiPlayer.aspx?TemplateID=277313

wow, i think i finally got a neary perfect 1.WW scenario
5/5 even win ratio
The SCENARIO sharing thread: 2/12/2013 22:14:44


Aranka 
Level 43
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Although I have to say the game was very entertaining I do have to disagree with you with regards to a perfect set-up.
In theory if played well the allies will win the game in the end if they place a coherent defensive front.

IMO if this was played by just good players on all teams the allies would win eventually. I've played axis 4x now and allies 2x and managed to win all 6 games.

The allies have the advantage of a higher income per turn ratio albeit being divided into more areas where especially the balkans and italians leave much to be desired with regard to their roles (they need the help of the other allies to stay alive).
The central forces (Germany, Austria-Hungary and the Ottoman Empire) have the advantage of starting off with more forces at the start and the ability to take at least 8 income away from the allies in the first move. Ottoman Empire is rather weak and should tend to defend more then focus on attack.

Personally it balances out in such a way that the western front will be a stand-still. The central forces can push south and take care not to lose out in the east by losing the ottomans.
Since there is a high defensive tactical value (10% offensive kill rate versus 30% defensive kill rate)past the first turn the allies should be able to keep their defensive advantage (more income) to slowly grind their opponent down while at the same time napping away at the income of the ottoman empire.

Way to countermeasure any eventual disability the central powers have right here might be a slight adjustment of the offensive kill rate. Possibly from 10 to 12-15% or something.
The SCENARIO sharing thread: 2/12/2013 22:23:06


Aranka 
Level 43
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