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Custom Luck: 7/25/2014 17:21:07

Level 56

Edited 8/9/2014 05:03:01
Custom Luck: 7/25/2014 17:43:38

[WM] Gnuffone 
Level 60
Hehe Gui. I wish we could really do this. To be honest i think is hard to implement though.
Custom Luck: 7/25/2014 18:10:28

Richard Sharpe 
Level 59
While I think the concept makes sense, the implementation would be rather difficult. That is a LOT of information to go through and post on the game setting table which is already quite cluttered.

Having different kill/defend ratios and luck percentage is a powerful option that has already been implemented but effectively using them requires considerable time and focus to understand their ins and outs. Introducing such a variable method would only increase the difficulty of understanding different methods.

Having such unique luck settings would/could lead to situations where the experienced player becomes all but unbeatable since they understand all the corner cases while their opponent has too steep a learning curve.
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