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"Dead-end" territories: 12/2/2012 02:21:06


i-like-swords
Level 31
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Territories with only one connection, or "dead-end territories" as I call them, can be found on a lot of maps. However, when a dead-end territory (typically an island territory) looks like it should connect 2 areas but doesn't, it frustrates me. Since I have only made one map ever and play in matches uncommonly, what are your opinions on dead-end territories? Do they have strategical values? Do you find them aesthetically pleasing or annoying? Should map makers use them in the future?

Examples of dead-ends: Bornholm on http://warlight.net/SinglePlayer.aspx?PreviewMap=8543

Scandia on http://warlight.net/SinglePlayer?PreviewMap=16114
"Dead-end" territories: 12/2/2012 03:30:39


ARC-77 
Level 61
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the only strategical value to them that i see is that you cannot be flanked in them.
"Dead-end" territories: 12/2/2012 13:21:54


skunk940 
Level 60
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Normally you got to avoid them when making a map. Avodiing thme is a easy task.
"Dead-end" territories: 12/2/2012 14:27:31


Addy the Dog 
Level 62
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yes, they ought to be avoided by map creators.
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