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Heavy Earth: 11/25/2012 08:06:47

Tolni
Level 28
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http://warlight.net/SinglePlayer?PreviewMap=17089

Fizzer just released a new version of Medium Earth, "Heavy" Earth, where some of the bigger bonuses, such as Europe and those in Russia were split.

Discuss.
Heavy Earth: 11/25/2012 08:11:52


skunk940 
Level 58
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Looks good.
Heavy Earth: 11/25/2012 09:25:01


Min34 
Level 60
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Why is West China not devided. It`s one of the most annoying bonuses right now.
Heavy Earth: 11/25/2012 09:32:16


Ironheart
Level 53
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Will their be a light earth(you know a map where all the bonuses are 8 territories or more.Also i will play on this and the one earth where russia is changed soon.
Heavy Earth: 11/25/2012 19:24:27


KniFe 
Level 9
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i think Caucasus should 4 and west china should be 5, if they are not divided.
Heavy Earth: 11/25/2012 19:33:36


Z-Dog 
Level 54
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I wouldn't mind an Auto-Game on this map or a ladder for it (once I buy a membership).
Heavy Earth: 11/25/2012 21:03:04

Darth Mylor {Warlighter}
Level 13
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Pretty cool. My main problem with medium earth was that some of the bonuses are very large. If there was a divided West china and possibly caucasus, I would say that this is an excellent update. Good job, fizzer.
Heavy Earth: 11/25/2012 22:02:32

JSA 
Level 59
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I personally think the map is pretty good for 2v2. However, I think it depends a lot on the settings. I think 3 starts is needed instead of just two, and I think Knife is right about lowering the values of Caucasus and West China. But with the right settings, it could definitely be one of the top 5 2v2 maps in the game, possibly the best. I think if Fizzer would make a 2v2 Seasonal Ladder, we could play this map on it for the first season and it would be a lot of fun.
Heavy Earth: 11/26/2012 01:06:06

Qi 
Level 55
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I don't like it much. 154 territories. It's a tweener, neither a big map (200+) nor a small map (80-135). But the bonuses are divided up as if it were a small map. This affects the strategy in an odd way. A few less divisions (and a few more artistic divisions, eg the US) and I'd like it more. It's not bad, but it could've been better.
Heavy Earth: 11/26/2012 04:13:03


[中国阳朔]Chaos 
Level 49
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First impression is there are too many small bonuses, also income-wise (for strategic settings). Cracking a 4 and 3 2's to get a +2 in income is not much.
With 4-5 starting spots this could be an ok map, but I'd prefer to see all the bonuses get +1 in value, except Caucasus and W-China.
I agree that this could become a great 2v2 map.
Heavy Earth: 11/26/2012 04:57:42

Qi 
Level 55
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Also, if it is meant to replace the current map/settings for the 2v2 ladder, it is an improvement.
Heavy Earth: 11/26/2012 08:19:39

(Lost)SGV_STH
Level 23
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By doing almost nothing to Africa, it looks like it improved the bonuses that already exist within it. (Granted, Antarctica now looks a bit odd.)
Heavy Earth: 11/26/2012 14:19:45

Tolni
Level 28
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Ironheart, I believe Small Earth is what you're looking for.
Heavy Earth: 11/26/2012 18:25:53


Ironheart
Level 53
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I know what small earth is,but light earth will be medium earth but them grouped into large bonuses from 8 territories to more.Like South Africa merged with west or east Africa and making south-east africa or south west africa bonus.Light earth will be just a med earth map where all the territories are just making large bonuses which will be interesting for game play.
Heavy Earth: 11/26/2012 20:02:15


hedja 
Level 58
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West China becomes best bonus on the map :(
Heavy Earth: 11/27/2012 02:25:15

Phoenix Dragon
Level 23
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Looks like a fun map. My only concern is shouldn't Russkaya and Scott (the eastern and western most Antarctica territories) be connected? They are in the regular map and Medium Earth.
Heavy Earth: 11/27/2012 04:12:04


Master ARC 
Level 57
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Very nice and fun-looking map, but shouldn't Kazakhstan be worth at most 4? All of the other bonuses have been decreased, besides the Middle east which was already a heavy bonus in the original.
Heavy Earth: 11/27/2012 07:11:13


Kenny • apex 
Level 59
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I don't think you guys realize it, but it's nearly impossible to grab Caucasus or West China uncontested. Never can West China be isolated completely, same goes for Caucasus. The divisions in Europe and Russia won't ever allow it. Unless the Gods of Probability come down and somehow manage it, it will just never happen. Therefore the bonuses yield an incentive to a risky play, that is.. being able to take either of those 2 bonuses and keep them. The only issue with the map is the amount of 2s. They look very tantalizing but doing the math, combos of 3 can be taken in the same timeframe, with a better output. (3 2 bonuses = 12 territories. 2 3 bonuses = 10 territories. It takes 3-4 turns to take 3 2 bonuses, most likely 4 unless very lucky. Takes 3 turns to take 2 3 bonuses.)

If there were a bit more 3 bonuses, it'd be a much better map. But that's my opinion.
Heavy Earth: 11/27/2012 07:53:52


Sze Likes His CLOT
Level 2
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Agreed.
Heavy Earth: 11/27/2012 08:47:26


Timinator • apex 
Level 64
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http://warlight.net/MultiPlayer?GameID=3479163

West China never happens. NEVER! *sigh*
Maybe Lolowut passed out during the Stream :/
Heavy Earth: 11/27/2012 11:04:06


x 
Level 58
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he did say nearly impossible. he said it could never be isolated completely, which is true (in that game, your opponents could have selected siberia or challenged for east china or s-e asia).
Heavy Earth: 11/27/2012 18:15:05


hedja 
Level 58
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Well Lolowut, it just depends on how the combos around it are, how many picks there are, if it a a small team game, a 1v1, an FFA
In small team games with low amount of picks it is very good, and depending on where the wastelands are (or if there are any) it cannot sometimes be easily broken
Heavy Earth: 11/28/2012 03:14:48


Kenny • apex 
Level 59
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Timinator, put in perspective within the same game that if the opponent had control over Siberia or East China that the entire idea of that game would be different. IE: It wasn't inherently uncontested, the opponents made it uncontested by their picks.

But assuming a change of amount of picks, 3 or 4 for example, and suddenly it becomes more affordable to cover that area of the map. Would they have covered Siberia with more picks? Perhaps. Would it have been detrimental to the overall team's play? No, because SEA and EC were made safe because of it. However, where in my post did I say it's not a valuable pick based on positioning? I am merely remarking that the bonus is a 6 because of the near impossibility of the bonus being finished unless the opponents decide not to cover, especially with the amount of picks being raised in the concurring templates on the forums.
Heavy Earth: 11/30/2012 19:46:00


Ⓖ. Ⓐrun 
Level 57
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This map will work better with my World Diplomacy games I think.

Gives some players a second chance.
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