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Test Map: 8/30/2012 14:21:16


SelenaMyGomez
Level 33
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Hey all, new to this forum so I hope this sort of post is acceptable - I created this map http://warlight.net/Map.aspx?ID=6770 to get a feel for using inkscape and the warlight map creator. So it isn't something I particularly want to go back and edit as it was just meant to be a quick thing. However, I did try to make a balanced and reasonably playable map in the process; how did I do? I'd love to hear some input about finer details about map design before I get into more serious and involved maps.

For the record, I have play tested it and all of the connections, etc, are there. I just want to know about actual playability.

Thanks for your time!
Test Map: 8/30/2012 15:01:01


Richard Sharpe 
Level 59
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One of the main benefits of testing maps prior to release is for that very aspect... playability. It's easy for the map-maker to ensure connections are complete on their own but not so simple for them to objectively assess the balance. I know I couldn't when I first started (and I essentially did the same as you, releasing before it had been truly tested).

A minor point on your map... you did well making sure there was no overlap between bonuses. Such separation is important. However, it is generally preferred to have the territory borders in a bonus overlap. Makes it clearer that they are in the same bonus. Minor in a smaller map (though it does improve the aesthetics) but can be more important on the larger scale.

Either way, nicely done on your first attempt.
Test Map: 8/30/2012 15:24:03


SelenaMyGomez
Level 33
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Well the reason I released it early was simply so that if anyone wanted to give it a shot quickly, I wouldn't need to invite people to a game. It's small so games should only take a few minutes. I will probably delete the map sooner or later anyway.

Thanks for the feedback; although when you say overlap are you talking about the physical layout of the vector objects? I was a bit confused about how to create objects within inkscape. I ended up simply making large objects by messing with ellipses and splitting them with a pen tool -> path division as the guide in the warlight wiki suggested. How can I create vector objects by just placing nodes sequentially? Seems like it should be simple but I couldn't get it to work like that. Know of any good inkscape tutorials?

The above method probably won't work very well on a larger scale either, especially if I were to use an image overlay as a guide. So I guess what I'm asking is what's the best way to create/shape territories in inkscape?
Test Map: 8/30/2012 16:05:39


Richard Sharpe 
Level 59
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Can't delete maps once they are approved. You can edit them though. Don't believe you can edit their name though.

The method I used for tracing over an image was to use the division tool to break the mass into the bonuses. Then I used the inset tool to make it so their borders won't overlap (this of course requires some manual intervention to maintain the appropriate separation). Once the bonus borders are separated, I use the division tool to break the bonus into territories. Using the division tool makes it so the borders overlap which is what I want for such a situation.

For any drawing I always used the bezier tool and I would simplify when necessary. My Ireland map is an example of how it works out:
http://warlight.net/SinglePlayer.aspx?PreviewMap=11585
Test Map: 8/30/2012 17:10:42


KatyMyPerry
Level 37
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Ah ok, I was not aware of that. Oh well, when I uploaded it I figured it's at least usable and doesn't particularly need to be removed anyway.

That map clarifies a lot, I didn't know of the convention to separate bonuses and connect territories inside them like that (Is that a convention? Either way, looks nice). I'll have to mess around some more in inkscape. Thanks for the tips!
Test Map: 8/30/2012 17:13:48


Richard Sharpe 
Level 59
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In the future I recommend you make sure you are signed into the proper multi-account before posting on the forum. Easy (and incredibly obvious) mistake to make...
Test Map: 8/30/2012 20:50:38


SelenaMyGomez
Level 33
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Haha, that's funny, I didn't even notice. Not a multi-account actually, but I guess I was still signed into my teammate's account on my tablet.
Test Map: 8/30/2012 21:01:23


Ⓖ. Ⓐrun 
Level 57
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both made on the same day, and played similar number of games

i smell a rat
Test Map: 8/30/2012 21:33:01


Ironheart
Level 53
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Arun you can talk.
also to disprove your theory look at stats huge difference.
Test Map: 8/30/2012 22:38:07


Richard Sharpe 
Level 59
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Iron, what difference? One is 78/105 in 2v2 and the other is 77/109. Can't get much more comparable than that...
Test Map: 8/31/2012 01:25:59


SelenaMyGomez
Level 33
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Well you can think as you please, but I don't really think this is relevant.
Test Map: 8/31/2012 08:45:42


Ⓖ. Ⓐrun 
Level 57
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it may not be relevant, but it looks like you are playing 2v2s together, perhaps gaining an advantage

im not sure whether that counts as a reportable offence, playing games with yourself on a team.
Test Map: 8/31/2012 08:47:13


Ⓖ. Ⓐrun 
Level 57
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youve played the same number of 2v2 games, you are both currently playing in one game, and you both only have a star on single player level 1
Test Map: 8/31/2012 08:57:39


Ska2D2 
Level 55
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Yeah ... next you'll be playing tournements against yourself and posting the win to your profile ... the cheek of some people eh Arun?
Test Map: 8/31/2012 12:11:16


Ironheart
Level 53
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Sharpe yes they are 2v2 partners and according to stats they have played a 2v2v2 together but it is fair i dunno if it is if they are same person also the rest of the stats are different.
Test Map: 8/31/2012 14:49:23


SelenaMyGomez
Level 33
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We're two different people who generally play as a team together - the stats show that pretty clearly. I'm not going to argue this any further; thanks to those who actually answered my questions in this thread.
Posts 1 - 16 of 16