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forming new clan name is negotiable quality not join me abandon: 8/14/2012 23:31:30


Rorschach 
Level 54
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...forgot about tournaments; Point still stands though.
forming new clan name is negotiable quality not join me abandon: 8/14/2012 23:45:48


Richard Sharpe 
Level 59
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Doggy, seriously disagree over the statement that the majority of multi-day games are the ladders.

The fact is that there are those who primarily play MD and those who primarily play RT... in my experience there aren't many who split the two evenly. Personally I play almost solely MD games and over 90% of them are unrelated to the ladder.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 08:17:40


Rorschach 
Level 54
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hmm, well, without much statistical information, one can only speculate; I came to the conclusion that most players on here play RT, especially when they start out. Then after a while, people discover tournaments and eventually the ladder after becoming a member. Bottom line is, I think you are an exception, but then again, one can only speculate given one's own experience.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 14:14:17


Ⓖ. Ⓐrun 
Level 57
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thats what happened to me doggy, except i found the ladder before i became a member (but i obviously couldnt play)
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:03:27


J Russell Mikkelsen 
Level 4
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There is a difference between real-time players and multi-day players. Generally, real-time players are going to be worse than multi-day because of the type of player that prefers real-time versus the type of player that prefers multi-day.

I think the difference is analogous to chess tournament play versus speed chess in the park. The player the prefers to play in the park isn't willing to follow a schedule; they want to be able to play a game whenever it fits-- whenever it pleases them. They just want to play. They'll play whoever is in the park that day. They'll play a few quick games and move on. They want quick games. They're impatient, they're aggressive, and they're free to come and go as they please.

The tournament player is willing to play on a schedule, to plan ahead, willing to register, to do paper work, wait in lines, etc. They want to take their time, they want to know before-hand who their opponent is, they want to plan, to memorize an opening, stick to a script, and move up clear, precisely calculated ranks. They're patient, calculative, and consistent.

The second type of player is more capable of improving and growing. They measure their competition and can be sure that they're playing against equals where each mistake matters, as opposed to playing against far weaker opponents where many mistakes can have little significant impact on the result, thereby making you more prone to overlooking your own mistakes.

Real-time games are like playing chess in the park. Multi-day games are like playing in official chess tournaments. Anyone can play both, and therefore any given player in either type of game can be better or worse than any given player in the opposite game type. But generally, better players will be found in multi-day games than are found when playing in real-time.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:08:56


Ska2D2 
Level 55
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Wow talk about over generalising.

I play real time when I have free time and want to play a game, I try to play good players when I am playing these games.

I play multi day mostly when I am at work and have a break. I log on I make my moves I log out again.

I don't think either mode denotes someone's skills rather how much time they have at a given moment. You play the mode that suits you at that particular time.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:17:04


Green 
Level 56
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I'd just like to add a point about the real-time vs multi-day games argument.

I play just about all my multiday games in the ladder and have used an analyzer (http://wiki.warlight.net/index.php/Ladder_Ranks_and_Ratings) to work out my win %age.
In the ladder it's 50%, so my multi-day game win %age is 50%.

Therefore looking at the total on my profile my real-time win %age must be around 55%.

In conclusion I win real-time games more often than multi-day games. So either I play better under pressure or the players I face are worse.

(As a note I expect the difference between the two to decrease as I am trying to spend more time to think on my multi-day turns. Also please don't judge me on these stats as they are increasing quite fast, something that I am quite proud of :) )
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:33:07


Kenny • apex 
Level 59
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Mind you my analysis is coming from my point of view.

Nearly every real-time game I've played was kinda like what J Russell said, I didn't care who my opponent was, and 90% of the time they were just as I said: devoid of a coherent playing style.

This is why I switched to playing only tournaments and ladder. I rarely come by players that are terrible. Out of my entire real-time game experience, I never once came by players like HHH or dunga. And yet in my tournament/ladder experience, I see them there all the time.

I guess it's a preference, but I don't see any real flaw in my argument saying that the competition in real-time games is generally much lower.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:34:48

Dr. TypeSomething 
Level 3
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I don't think games played on the ladder is a good indication of how good real-time is in general. With the ladder, if you win you play better players and if you lose you play worse players. I'd also like to point out that unless you are exceptionally good or exceptionally bad, your win % should be around 50% simply due to the ladder algorithm. But in any case, in the ladder you aren't playing a random population of people. I could say "Wow, people in real-time are incredible!" because I mostly play at the top of the ladder and everybody I play is pretty good and I don't win much more than 50% of my games. But I know that isn't the case. A better test would be to test win % in the auto real-time game vs. the auto multi-day game. It's not perfect, because I think many of the better players when they want to play multi-day play mostly in tournaments or on the ladder, but it's better than looking at ladder statistics.

My unsubstantiated guess is that the best players who predominately play real time and the best players that predominately play multi-day are probably about the same skill level. As in, the top players of each are very very very good. However, my guess is that the median player is probably better in multi-day. I think a lot of players when they first start out go to the real-time auto-game. I also think those that do not want to reanalyze games go to the auto-game. So I think that while playing real-time doesn't mean that you aren't a fantastic player, the median player is probably a little bit worse.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:42:34

Dr. TypeSomething 
Level 3
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I would also like to point out that the games that are whined about on the forum (i.e. BLACKLIST THIS PLAYER or RARGHHH! BOOT AT 2 MIN!!!!1111) are predominantly real-time games. My guess is if you are going to troll a game you are gonna do it real time. I have no idea what percentage of games are like that though. But I haven't seen too many multi-day games like that.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 16:56:07


Ironheart
Level 54
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I only play real time when i have the time and i play multi too because i can do it when i have time.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 17:45:49


ericleb010 
Level 6
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I've always played multi-day games. I find games much more enjoyable when I split my time between several games over a long period of time. It has nothing to do with ladders.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 17:55:06

Darth Mylor {Warlighter}
Level 13
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Agreed. I'm good at both multi day and real time, but sinse multi day takes forever and spams my games, I usualy play real time.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 18:11:19


Addy the Dog 
Level 62
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originally, warlight was only multi-day games.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 18:16:57


Richard Sharpe 
Level 59
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Makes sense that it would originally be only MD... after all, MD games CAN be RT games. The opposite obviously is not true.

I basically only play MD games but there are many instances where those games will be played in an RT fashion.
forming new clan name is negotiable quality not join me abandon: 8/15/2012 18:47:31


Addy the Dog 
Level 62
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ive been in real-time games which became multi-day when someone had to leave.
forming new clan name is negotiable quality not join me abandon: 8/16/2012 16:25:28

abandon
Level 59
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my boot rate is high because i used shitty college wi-fi and some times people boot too win .And i played 1 vs 1 as a bigginer and people dont start winning from game one . later i liked team games .
forming new clan name is negotiable quality not join me abandon: 8/16/2012 16:30:47

abandon
Level 59
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[p]loloput u be barking n barking but why did i ask you too if you are that good challenge me if u losse leave or i will ? got balls bullshitter ? then we can see ?
forming new clan name is negotiable quality not join me abandon: 8/16/2012 16:43:50

BishesUpInErr (AHoL)
Level 4
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Bitching bitches is redundantly redundant
forming new clan name is negotiable quality not join me abandon: 8/16/2012 16:47:22

BishesUpInErr (AHoL)
Level 4
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"[p]loloput u be barking n barking but why did i ask you too if you are that good challenge me if u losse leave or i will ? got balls bullshitter ? then we can see ?"

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