interesting map setting. and a solid work. but why didnt you simplify your territories? That must have been a lot of work to seperate the overlapping borders - respect!^^ and as you ask for feedback; you could stretch your bridges, so they fit with the territory borders. and the surrounding dashed line looks a bit weird to me, like snails creeping around your map =) there are many chokepoints - that map might be hard to conquer but all in all it looks pretty good to me (no missing connections).
I did simplify borders but could not do more or it loses shape. Cant simplify a single boundary, unless you know how. Yes it was a lot of work to separate overlapping bonuses in some spots. The outside dash is to show the basin boundary (it is an actual watershed)
you can simplyfy manual - it doesnt effort much time .... simply set a frame with your mouse around spots you want to delete while you are pressing shift and delete them afterwards. but I guess that hint wont help you anymore^^
You can try it now, it is in testing mode. But, if I have to make a change on it (I have nothing planned), it will delete your game. So I suggest playing it real time or you run the risk of the game being deleted.
On my template I am doing just that (changing the 1 for 1's to 0. I also turn the basin bonuses to 0 as well (Lake Superior, etc), otherwise you end up with two warlords in a bonus from the overlap if doing random warlords.
I am still working on the templates with some help from Gui and Sze, so I will post the links for those in the description portion in case anyone wants to use them.
To answer Jeck, no...I am still smoothing some boundaries out (eliminating nodes) and I want to get and/or implement suggestions made by Gui/Sze on the templates. Soon though.
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