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Great Lakes basin map: 5/14/2014 20:41:22


ChrisCMU 
Level 60
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I think it is ready to go public, looking for any feedback before I submit:

http://warlight.net/SinglePlayer?PreviewMap=29313
Great Lakes basin map: 5/14/2014 22:27:12


Ranek
Level 55
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interesting map setting. and a solid work. but why didnt you simplify your territories? That must have been a lot of work to seperate the overlapping borders - respect!^^
and as you ask for feedback; you could stretch your bridges, so they fit with the territory borders. and the surrounding dashed line looks a bit weird to me, like snails creeping around your map =)
there are many chokepoints - that map might be hard to conquer
but all in all it looks pretty good to me (no missing connections).
Great Lakes basin map: 5/14/2014 23:02:28


ChrisCMU 
Level 60
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I did simplify borders but could not do more or it loses shape. Cant simplify a single boundary, unless you know how. Yes it was a lot of work to separate overlapping bonuses in some spots. The outside dash is to show the basin boundary (it is an actual watershed)
Great Lakes basin map: 5/14/2014 23:31:22


Ranek
Level 55
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you can simplyfy manual - it doesnt effort much time .... simply set a frame with your mouse around spots you want to delete while you are pressing shift and delete them afterwards. but I guess that hint wont help you anymore^^

Edited 5/14/2014 23:32:25
Great Lakes basin map: 5/14/2014 23:35:59


ChrisCMU 
Level 60
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Hmm thanks i will try next time. I am hoping this plays well. I did quite a few test games on it
Great Lakes basin map: 5/15/2014 12:17:48

Jeck
Level 44
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I just stumbled on this map today. I live in Michigan and the other MI maps are a little too boring. Can't wait to be able to try this with some other MI friends.

Great work on this one. Can't imagine how much time you put into it.

Edited 5/15/2014 12:27:11
Great Lakes basin map: 5/15/2014 14:17:23


ChrisCMU 
Level 60
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You can try it now, it is in testing mode. But, if I have to make a change on it (I have nothing planned), it will delete your game. So I suggest playing it real time or you run the risk of the game being deleted.

Thanks for the feedback though.
Great Lakes basin map: 5/17/2014 12:54:03

Jeck
Level 44
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How can I test someone else's map? I went to your map's page but don't see a link to use it? I have created games with my test map but can't figure out how to use yours.
Great Lakes basin map: 5/17/2014 15:28:52


ChrisCMU 
Level 60
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Should be able to click examine map in detail and then start game with it. At least i think so
Great Lakes basin map: 5/17/2014 15:36:33


Mudderducker 
Level 57
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Only the map maker can create test games, I'm pretty sure. Good map Chris, though I agree with Raneks first comment. The borders don't look great.
Great Lakes basin map: 5/19/2014 14:40:47


ChrisCMU 
Level 60
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I went through about a week ago and cleaned up jagged borders. I will try and do that again. Deleting points would help a lot, I will do that. Will also make the file size a bit smaller.
Great Lakes basin map: 5/19/2014 19:46:31


Moros 
Level 50
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There's also some incorrectly overlapping borders, such as Hamburg-Niagr, and around Cleveland.
Great Lakes basin map: 5/19/2014 22:19:18


ChrisCMU 
Level 60
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Thanks, I missed those two.
Great Lakes basin map: 5/20/2014 11:03:51


ps 
Level 60
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let the games begin!
Great Lakes basin map: 5/20/2014 12:35:40


ChrisCMU 
Level 60
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Yeah i got about half the jagged borders cleaned up yesterday, and the two overlap issues by moros. I should finish it today.
Great Lakes basin map: 6/4/2014 18:43:46

Jeck
Level 44
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Chris - Have you released this map yet?
Great Lakes basin map: 6/4/2014 19:07:47


pip
Level 60
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Looks great, but I expect most people for strategic games will change the 1 territory +1 bonuses to 0.
Great Lakes basin map: 6/4/2014 19:12:10


ChrisCMU 
Level 60
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On my template I am doing just that (changing the 1 for 1's to 0. I also turn the basin bonuses to 0 as well (Lake Superior, etc), otherwise you end up with two warlords in a bonus from the overlap if doing random warlords.

I am still working on the templates with some help from Gui and Sze, so I will post the links for those in the description portion in case anyone wants to use them.

To answer Jeck, no...I am still smoothing some boundaries out (eliminating nodes) and I want to get and/or implement suggestions made by Gui/Sze on the templates. Soon though.
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