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Seasonal Ladder Data: 2020-04-04 02:51:49


Checkmqte
Level 61
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In the spirit of a new seasonal ladder starting soon, I did some digging into the data on seasonal ladders, and compiled it into a spreadsheet, which is linked at the end of this post.

The spreadsheet has the number of players who joined each season and the number who got ranked* each season. I calculated the retention rate of players per season (what % of the players who joined stayed for all 20 games) and graphed it over time. I'm not a member, so I can't post the picture of that graph on the forum, but it trends downwards slightly. The number of players ranked, however, trends upwards overtime, but peaked around 22-25, and has trended down substantially since. That graph and data is also on the sheet.

The sheet also has data on the average rating and top rating per season, and graphs that show both of those overtime. Both trend upwards, but it's interesting to note that the slope of the trend line for top rating is higher than that of the average rating, 23.8x to 15.8x. Both rose quickly around seasons 8-11 (with the exception of season 10, which was the FFA) and then have risen very slowly since.

Finally, the sheet has a ranking of players by seasonal wins, mod and Deadman are tied at 3, as well as the rankings and template from each season. (Since I wasn't around for the early seasons, some of the template names may be incorrect. If you notice that, let me know.)

I found this interesting so figured I'd share it. If you have any comments or suggestions for new data let me know.

*Each seasonal says at the bottom of the front page "There are currently x players in the ladder." This number was never the amount of players who had actually been ranked with all 20 games finished. I'm not sure where that number comes from, but I used the amount of people ranked with 20 games instead.

Link: https://docs.google.com/spreadsheets/d/15ZcfgeTZpLJfSZGi9CxVfxGqVUOZk5NTGTK6kagYnD0/edit?usp=sharing
Seasonal Ladder Data: 2020-04-04 03:35:20


Cursona 
Level 59
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I gotchu fam.



Edited 4/4/2020 03:36:01
Seasonal Ladder Data: 2020-04-04 03:41:08


Checkmqte
Level 61
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Thanks Cursona!
Seasonal Ladder Data: 2020-04-04 23:52:33


Beren Erchamion 
Level 64
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Using a linear best fit for rating doesn't work, because the rating system was actually different for Seasons I-VIII and Seasons IX onwards. In Season VIII, Heyheuhei won the season, despite only playing 17 games. Fizzer wanted to ensure that couldn't happen again, so he increased the bonus you get per game in the season ladder by 20 so everyone's rating will be 400 points higher in later seasons. Season X only had 14 games, which is why there is a pronounced dip there.

The rest is super interesting to see!
Seasonal Ladder Data: 2020-04-05 02:02:19


Checkmqte
Level 61
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Thanks for that info. Xeno mentioned that but didn't know what season the ratings switched. I'll update the ratings for those season so it has a fair comparison.

The two green charts Cursona posted above are before that adjustment, but the adjusted charts can be found on the spreadsheet.

Edited 4/5/2020 02:14:40
Seasonal Ladder Data: 2020-04-14 14:25:25


Checkmqte
Level 61
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The sheet has been updated for dry-clean-only's win in Season 39, their first ever top 10 finish. (Congrats!)

Krzysztof takes second place, their fifth top 10 finish and second 2nd place finish, just barely missing their second win.

Dry-clean won 19 of 20 games and had the highest winning rating (3775) since Deadman's season 32 record of 3814.

The season had a respectable 238 ranked players and 78% retention rate.
Seasonal Ladder Data: 2020-04-14 14:34:34


Balthromaw
Level 57
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Yay! Small square method in action!
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