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Big Mexico: 6/29/2012 01:37:57


Nate
Level 18
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I noticed that we have a big U.S. and a big Canada but not a big Mexico so I decided to make one myself. Here is what it looks like so far http://WarLight.net/SinglePlayer.aspx?PreviewMap=12735. Also any suggestions for doing Central Mexico becasue it's so small.
Big Mexico: 6/29/2012 02:07:52


BearsBeetsBattlestarGalactica
Level 19
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Okay, well I think it looks great so far!!! Keep it up!

I do think that some of the larger provinces (Sonora, Chihuahua, Tamaulipas, and Nueva Leon (maybe Coahulia)) should be divided into more than two sub-bonuses. Also, it may be a good idea to separate the inner province sub-bonuses similarly to how you would separate regular bonuses so that you can distinguish between the bonuses without necessarily clicking on the bonuslink.

As for how to make the central part, perhaps you could use an inset. Here's an example of what I'm thinking of http://WarLight.net/SinglePlayer.aspx?PreviewMap=14152 . So the numbers can go in the larger paths of the territory, but both will show up with the colour of the owner of the territory. You don't have to do this (creator's license) it's just a suggestion.

But great job!!!
Big Mexico: 6/29/2012 03:17:00


{rp} Clavicus Vile 
Level 55
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Looks great so far! I second everything Bears said, if you implement what he suggested it'd be a big improvement.
Big Mexico: 6/29/2012 10:17:44


Ironheart
Level 53
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it looks great but the connections in northern sonora are all wrong
Big Mexico: 6/29/2012 19:58:30


Nate
Level 18
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Thanks fo pointing that out I was making a different map on the same svg but changed it and left the connections.
Big Mexico: 6/29/2012 21:25:43


Moros 
Level 50
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Hey, I see that you have been stretching out the map again. I think it will look really ugly when it's done, and I strongly advise you to undo it. I don't think it will help to contain a few more territories, and even if it did, it's not worth it. Maybe some tiny counties would have to be merged together, but then you could simply call them Blablabla and Blabla. I don't think having a few extra territories is worth ulgifying the whole map.
Big Mexico: 6/29/2012 22:22:51


Ironheart
Level 53
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increasing the map size is another alternative.
Big Mexico: 6/30/2012 13:12:46

Killer23{Warlighters}
Level 8
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When the map is being tested i will tesdt it
Big Mexico: 6/30/2012 15:00:22


Ironheart
Level 53
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i will test too
Big Mexico: 6/30/2012 17:52:22


Moros 
Level 50
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In for testing too.
Big Mexico: 6/30/2012 19:05:03


i-like-swords
Level 31
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I'll help test. But please, make it multi-day.
Big Mexico: 7/19/2012 03:15:37


Nate
Level 18
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Big Mexico: 7/19/2012 08:34:54


Moros 
Level 50
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Have you listened to me/Ironheart? We told you that stretching out the map is a bad idea, and that you should rather increase the total map size, instead of making the whole thing ugly. You should do it now, before you've placed all the centerpoints. Please reply to this.
Big Mexico: 7/19/2012 21:26:09


Nate
Level 18
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ok when i finish drawing all the territories i will adjust the width to balance it.
Big Mexico: 7/24/2012 14:37:27


Flesius9517
Level 50
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http://en.wikipedia.org/wiki/Nuevo_Le%C3%B3n

Nueva Leon should be Nuevo Leon
Big Mexico: 7/24/2012 15:42:54


Z-Dog 
Level 54
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When you subdivided the bonuses, you used 'southern' and 'northern', except for the Baja bonus where you used 'sur' and 'norte.' It's not a problem, but I thought I'd point it out.
Big Mexico: 8/2/2012 22:22:07


Nate
Level 18
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Okay I finally finished drawing all the territories. Now I am giving the power to you. This is mainly for Moros/Ironheart. I ajusted the height and width slightly. The First Link is the orignally, and the second is the new but if you think I should make the map wider let me know This is for anbody.

Original
http://WarLight.net/SinglePlayer.aspx?PreviewMap=14877

New
http://WarLight.net/SinglePlayer.aspx?PreviewMap=15261

I would like to know as soon as possible thanks.
Big Mexico: 8/2/2012 22:24:05


Nate
Level 18
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i forgot to ask if somebody could give me the links to Matma Rex's Centerpoint and Connection Generation Tools.
Big Mexico: 8/2/2012 22:50:22

RvW 
Level 46
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Matma's tools are linked from the Wiki. Just go to the mapmaking section and you'll find them, somewhere under "automating the process" or something, if memory serves.
Big Mexico: 8/2/2012 22:51:32


Ironheart
Level 53
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you will find links in the automating the process part of the warlight mapmaking wiki
Big Mexico: 8/2/2012 22:52:53


Ironheart
Level 53
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the dupe looks better and alright sorry for double post
Big Mexico: 8/3/2012 00:05:05


Nate
Level 18
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Thank you very much Rvw & Ironheart
Big Mexico: 8/3/2012 01:18:43


Nate
Level 18
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Okay First: thanks to Matma for his Centerpoint and Connection Generation Tool. Second: I need testers for the map the game will begin three days from this post. Third: Here are the current testers I will update this every day until the game starts.

Current Testers:
Nate
Killer23{Warlighters}
Ironheart
Moros
i-like-swords

Also the game will be multi-day thanks for all your support.
Big Mexico: 8/3/2012 02:14:31

RvW 
Level 46
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Count me in
Big Mexico: 8/3/2012 03:57:56


PKThunda
Level 32
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Finally, somebody made a big Mexico! Count me in for testing
Big Mexico: 8/3/2012 20:32:13

Black It
Level 2
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i want to test
Big Mexico: 8/3/2012 23:49:57


Nate
Level 18
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Current Testers:
Nate
Killer23{Warlighters}
Ironheart
Moros
i-like-swords
RvW
PKThunda
Black It
Big Mexico: 8/9/2012 23:43:27


Nate
Level 18
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http://WarLight.net/SinglePlayer.aspx?PreviewMap=15302

here is the link for all who wish to see the map and how it's changing also if you have suggetstions i would love to hear them.

I will not be adding airports.
Big Mexico: 8/9/2012 23:44:10


Nate
Level 18
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Also does anybody now how to make the bonus numbers be more centered for the region bonuses
Big Mexico: 8/10/2012 01:01:57

RvW 
Level 46
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You should ask Срећко (http://warlight.net/Profile.aspx?p=917499001), he's the one making "Europe Big" (http://warlight.net/SinglePlayer.aspx?PreviewMap=8543). His minimap has most the values more-or-less aligned.
Warning, WL was never designed for this, so it will take a fair bit of effort to "convince" it to do what you want it to do.
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