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Map of the week discussion: Week 241: 9/4/2019 14:57:03

Fizzer 
Level 60

Warzone Creator
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Hello!

Every week we vote on 5 maps, and the map with the most votes becomes the map of the week for the following week.

Go here to vote: https://www.Warzone.com/MapOfTheWeek/View?Week=241

You can use this thread to discuss the current vote. Tell us why you voted the way you did!
Map of the week discussion: Week 241: 9/4/2019 19:15:59


skunk940 
Level 59
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I know who I am voting for :)
Map of the week discussion: Week 241: 9/9/2019 07:23:23

Just Sam
Level 55
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Here's my take.

Elitist Africa 3.0 - Nice aesthetic map. The elegant design makes Africa feel like an actual landmass instead of a shape. Bonuses are also appropriate. Borders however are a bit too smooth and cramped at some areas, and cross-bonuses borders in a game will look messy. For a 4x4 FFA there are too few territories and not enough chokepoints, but the map should work well in a 2v2 team setting.

Chasm - Interesting fantasy, but a fantasy map is all that it is. The map is linear like the crossword map but a lot more confusing with all those coloured warp zones. Bonuses are very unbalanced, with zones ranging from overpowered to completely useless. Still in a 4x4 FFA anything can happen with all the secret pacts and randomness and (sadly) booting, if no one directly steamrolls from his starting position. This would create some unique gaming experience if properly set up, but alas, not here. Not suitable for strategic play.

Africa Billike (?) - As there are two Africa maps on this week's selection, this one is overshadowed by Elitist Africa 3.0. The map itself looks... decent enough, which might be one of its only good points. A number of bonuses are unbalanced and clunky, and don't get me started on those portal territories. Other than that it's an average map with nothing noteworthy. I'm sorry.

Tactical RISK 2.0 - Wow. Simple, yet fascinating. A bit of shadowing and the tilted map layout really adds to its liveliness. Makes me feel like a war commander when playing on this map. Additional connections and bonuses add to the strategic depth of the original RISK map. Unfortunately the bonuses are too varied in strength - large bonuses are extremely difficult to hold and small bonuses are insignificant. I understand the creator wants to define bonuses according to the original RISK map, but the original map simply lacks potential for such variety. Overall a pleasing map to play, but not good enough to host auto-games on as the Map-of-the-week.

Arkansas Big - Interestingly, this might be the best candidate out of all five maps. Nothing shining with this map, but also nothing to criticize. Chokepoints are definitely lacking, but the map is spacious enough to accommodate 4 players and the bonuses are well balanced. It might take some time to break the status quo once players expand to some extent, and it can be difficult to triumph over each other as there are many bonuses to hold and invade, but at least all players will have a fighting chance here no matter what their start looks like.
Map of the week discussion: Week 241: 9/9/2019 20:22:08


skunk940 
Level 59
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You made Skunk sad :(
Map of the week discussion: Week 241: 9/9/2019 20:22:26


skunk940 
Level 59
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;)
Map of the week discussion: Week 241: 9/9/2019 21:15:59


Dutch Desire
Level 60
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I think Arkansas Big is the most fun to play 4 FFA on.
Map of the week discussion: Week 241: 9/12/2019 16:08:20

snife 
Level 55
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Now that was close.
Map of the week discussion: Week 241: 9/13/2019 21:10:26


Thanos 
Level 61
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