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Terra Incognita: 5/13/2012 15:22:22


Domenico
Level 16
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Hey everyone, I'm working on a new fictional map called [Terra Incognita](http://WarLight.net/SinglePlayer.aspx?PreviewMap=12548).
When published, it will be the seventh-biggest fictional map, with a total of 252 territories, 36 regional bonuses and 12 national bonuses.

The idea aesthetically is to create an authentic-ish map of an obscure, formerly colonised continent, on which creole versions of Italian-Spanish, English, and Dutch are spoken.

As for the gameplay, each regional bonus has seven territories and each state has three regions, thus twenty-one territories.
Therefore, I'm also planning to give all the bonuses an equal value, but if anyone can give me a 100-page essay with scientific arguments on why they should be changed, I'll just skim the conclusion and change them.

*I'm currently doing some AI-powered tests of my own to see if any region is seriously overpowered.
It seems, not surprisingly, to help being on your own for as long as possible, but no specific region seems overpowered.*

I'd like to do some testing games, so anyone interested in a multi-day testing game is free to sign in here.
Also, anyone with an opinion is free to give them, but not all advice will be honoured.
Terra Incognita: 5/13/2012 15:27:14


Richard Sharpe 
Level 59
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Need to tweak it so bonus borders don't overlap.
Terra Incognita: 5/13/2012 15:43:16


Domenico
Level 16
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Yeah, first I wanted to have definitive borders, because there are some maps, like Africa, where you can see gaps between borders that should overlap and vice versa due to changes.
I'll probably test version 1.0 and publish it and work on the borders in the meantime so that I can publish a smooth version 1.1.
Perhaps I'll then "tweak" the borders in my other maps as well while I'm at it...
How was I supposed to do this again?
Terra Incognita: 5/13/2012 15:44:25


Ironheart
Level 53
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Nice map looks a bit like a fantasy version of tasmania
Terra Incognita: 5/13/2012 16:19:31

tuk
Level 43
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i'd like to test this map.
Terra Incognita: 5/13/2012 16:32:39


Moros 
Level 50
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|>How was I supposed to do this again?

[Here](http://warlight.net/Forum/Thread.aspx?ThreadID=3590) I stated the easiest way.
Terra Incognita: 5/13/2012 16:37:49


Domenico
Level 16
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Aha, Ironheart, **I see what you** (think I) **did there!**
Well, it wasn't specifically based on anything, although I got the general idea of a Terra Incognita from the Belgian notion that Congo-Kinshasa (the big one), which was a colony only 62 years ago, is now *Terra Incognita*, alienated territory.

Also, I guess you could say I was inspired by Australia and America when I made Nyu Wails an' Yorgsher, meaning there's a New South Wales and a New York in my map.
Likewise, the Cocfedrathiò Brúsquu is a clear hint towards the Swiss Confederation and the Frystaet Ranjerlant is based on the Oranje Vrijstaat in South-Africa.
There are also several territories that are based on real territories, as you'd expect in colonies.

Additionally, as an Easter Egg, there's a Pokémon's name in the map. Can you find it?
Terra Incognita: 5/13/2012 16:50:32


Domenico
Level 16
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Hadn't seen Moros' post when I hit *Reply*.

Oh, that's a bummer; I'd hoped there was a relatively easy way. Well, I'll see if and when I find the time, and otherwise it shouldn't be too big a disturbance to seriously hinder players.
Terra Incognita: 5/13/2012 17:33:20


Moros 
Level 50
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It's easier if the borders are straight lines instead of curves.
Terra Incognita: 5/13/2012 17:57:45


Moros 
Level 50
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And, there's also a book character hidden somewhere. (A cacography of course)
Terra Incognita: 5/13/2012 18:21:11


Ironheart
Level 53
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i will like to test
Terra Incognita: 5/14/2012 17:32:16


Domenico
Level 16
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I'll invite Tuk and Moros to some test games.
Richard, would you like to test as well?
Terra Incognita: 5/14/2012 17:46:46


Richard Sharpe 
Level 59
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No thanks Dom, I don't usually test.
Terra Incognita: 5/14/2012 18:45:47


Domenico
Level 16
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Oh, uh, did I just not see Iron Heart's post? I'll invite you as well.
Terra Incognita: 5/14/2012 21:41:11

RvW 
Level 46
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I already have a bunch of tests going on. I'd like to help test, but one game max please.

You changed it quite a bit since last time I've seen it. At first glance it looks like an improvement; let's see what testing shows. :)

ps. Oeh, I never connected "Country" to "Contreien", funny what can be picked up on WL. :)
Terra Incognita: 5/15/2012 19:49:47


Domenico
Level 16
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From our previous tests I learned I had to do something with the national bonus squares. I didn't want to do exactly the same as with The Netherlands, so I gave it a different look and added the compass and the mottoes.
Also, it was clear Prutenia was far too good a starter location, so I added Busotlia Mrigionà. I might also add a connection from Tierbol Uvèstal to the Remdi if it turns out Prutenia's still too good.

I didn't really make the link between *country* and *contrei* myself until I made this map and looked for words English and Dutch had in common.

By the way, Moros, did you read the last part of the game chat?
Terra Incognita: 5/15/2012 20:18:56


Domenico
Level 16
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Disregard that, we just spoke.
Terra Incognita: 5/16/2012 06:07:06


[中国阳朔]Chaos 
Level 49
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looking good, hope you can fix the overlap in borders
I can help test for bonus values if you want
Terra Incognita: 5/16/2012 14:52:48


Domenico
Level 16
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Well, I'm not sure, but I'll probably have to enlarge the map because some territories are a little small.
I hope that will make the borders fall apart a little, which might make the map uglier, but would solve the problem.
I'll send you an invite later today, Chaos.
Terra Incognita: 5/16/2012 20:16:42


Domenico
Level 16
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I've found a missing connection, everyone.
Tòvri Múnteran <--> Stradúre (Quisgiuja)
Terra Incognita: 5/18/2012 20:57:59


Domenico
Level 16
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The publishing of the map is going to be dalayed.
I just finished my game with RvW and he pointed out that the west-east connection through Viabierdu, Viagionu, Iràga, and Mocfegd is way shorter than through the territories north of them. That, plus the discovery that that Iràga borders a whopping nine territories, has made me decide to edit the Còlini Liuvri and Comptus, the Vruciera Biaresa, and the Paígia Múnteran.
I'll have to make both the bands more or less equal in size.
Also, I'll make the Via-territories, which I'd originally intended to make for a quick north-south connection, more useful.
This means there will be another round of test games somewhere in the end of May. Can I note down everyone who volunteered now as candidates for the next round of test games?
Terra Incognita: 5/18/2012 21:37:02

RvW 
Level 46
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Is it a coincidence that you named the "highway" territories "Via"? If I'm not mistaken that's Italian (or Latin??) for "road", so it's a nice fit.

When you're ready to test again, sign me up. With a little luck I'll have few enough other games for you to invite me to multiple testing games at once!
Terra Incognita: 5/19/2012 09:28:50


Domenico
Level 16
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Well, it wasn't intended as a highway per se, but, yes, it was derived from Via.
However, as I said, they were supposed to make for a (quick) connection from Motlmo to the Ciatà Tlachiesin, not from west to east.
Terra Incognita: 5/19/2012 10:54:05


BlueGalaxy
Level 3
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Missing connection - Etotlio and Giorquori
Terra Incognita: 7/16/2012 11:10:10


Domenico
Level 16
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Anyone want to help me testing the map?
Terra Incognita: 7/16/2012 20:23:16


Frankdeslimste • apex 
Level 58
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Could you post a new link to your map? The one in your first post doesn't seem to be working. And I'll probably help you test, you seem to be making good maps so I'm sure this one won't be horrible :p
Terra Incognita: 7/16/2012 20:48:41


Domenico
Level 16
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Better yet, I'll give you the link to the next version. I've been asked to make the colours easier to tell apart, so here's the version that'll go into testing after the current test game: http://WarLight.net/SinglePlayer.aspx?PreviewMap=14827.
And as soon as it does, you'll be the first one invited to a test game, that is unless someone else gets sorted higher alphabetically of course. :)
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