<< Back to Map Development Forum   Search

Posts 1 - 22 of 22   
New large map thoughts and suggestions.: 5/7/2012 00:22:58

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
Hi,
I while ago I posted a thread with some badly drawn images and ideas for a map.
So after working on it, on and off since whenever I posted the thread I have almost finished.

-----

Few warnings:
1. Aesthetically it is a disaster, though I learned a lot about how to make a map and any future ones should be better in the aesthetics department.
2. I do not plan to make any aesthetic changes that are not required by the map requirements that Fizzer has set out.
So if you see anythings that break the playability of the map, or break one of the rules Fizzer has set out, I will change it.
But anything else I will **probably** not change.
3.Any bonus area that has only fours means I have probably not gotten around to picking bonus values.

-----

With that out of the way and [hopefully read](http://WarLight.net/SinglePlayer.aspx?PreviewMap=9946), there is the link.
So any thoughts, encouragements(badly needed... I want to play video games) criticisms map related would be greatly appreciated.
New large map thoughts and suggestions.: 5/7/2012 00:59:40


Huruey • apex 
Level 9
Report
Hey Dagen. I'm really liking the idea and the symmetry of this. Looks like it would be great for FFA, two teams and even many teams.

As you say the main issue I see seems to be the in the aesthetics department. A lot of the wall and tile parts look great, though some of the rectangle floor tiles seem too much like overlapping rectangles than actual tiles. Are you sure you could not chance just a few of these to be just a little less "overlappy"? It looks like a great and very fun map, and it would be a shame to publish it with a few imperfections dotted about the place.

Looking forward to seeing more development (and to playing it!). :)
New large map thoughts and suggestions.: 5/7/2012 01:44:21

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
hey Huruey,
Well if you can give a more exact location(all the bonuses have unique names so that might be the best way) of where it looks like overlapping rectangles, since I am not sure if you mean the castles or somewhere in the other areas?
Oh and I forgot to mention(raise fist at the lack of edit button), that I was wondering if I should add more wilderness around the castles?
New large map thoughts and suggestions.: 5/7/2012 02:03:52

RvW 
Level 46
Report
The irregular shaped floor sections actually look pretty nice, it mainly the rectangular sections which look relatively poorly. Granted, I've never made a map, but shouldn't the rectangles actually be the easiest (and quickest!) to redraw nicely?
It's like the saying "standing out like a sore thumb": if most of the map looks good, but some portions are a little worse, in people's mind, the whole map will look worse.

At first I thought the small bit at the bottom was a minimap, giving an overview of bonuses. However, on closer inspection it's actually more territories (kind of like a wormhole from one end of the map to the other, *much* faster than going through the Isles themselves). How about putting some connection lines between both ends of the teleport? And, since the teleports are surrounded by other territories so the connection line can't reach them, maybe give the teleporting territories themselves a very distinct shape, so it's immediately clear they are special?
New large map thoughts and suggestions.: 5/7/2012 02:09:06

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
Thanks RvW I totally forgot about those. *facepalm*
I like the idea of the special indicator for the teleporter territories.
New large map thoughts and suggestions.: 5/7/2012 02:22:58


{rp} hay 
Level 37
Report
The map looks like a lot of fun, can't wait to play it!
New large map thoughts and suggestions.: 5/7/2012 02:54:40


Huruey • apex 
Level 9
Report
The main bits I think could be tidied up a bit are the sea docks, and the squares and arrows in the central corridors. Are you familiar with the grid feature in InkScape, by the way? You can turn on a grid and make the shape points snap to the grid points, which is a fairly easy way of making the squares nice and neat. ;)
New large map thoughts and suggestions.: 5/7/2012 03:02:53

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
WHAT, *splutter* there is a grid.
no I am not aware of that feature, but I will find it and use it, thanks!
Also done the center points, should be done the connections(kind of) in the next hour.
New large map thoughts and suggestions.: 5/9/2012 00:19:27

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
Update,
I Redid the roads a bit, I left the sky dock as it is Since I do not want to redo those territories.
I finished picking the bonus values, so any thoughts on those can begin.
But unless there is any really badly unbalance things I will wait for testing to change them.
I have begun on naming territories so look at the left half if you want to see how bad my names are.

Though it is cool how in the Skydock it looks like overlapping rectangles, since when I drew that I was not trying to do that, I was going for just making a boxy unsymmetrical area.
My idea for the bonuses was that the closer you got to the middle the higher the bonus value to territory ratio would be.
So in the wild it is around two territories for one reinforcement rounded down.
In the Villages, Skydocks and Ruins it is two territories for one reinforcement rounded up.
So the difference is small but it is there, and the roads are 3 to 1.
I will tune it after testing, since looking at it I do not trust my judgment for what bonuses are safer/better then others, so I will wait to play on it.
New large map thoughts and suggestions.: 5/9/2012 00:33:24


Blue 
Level 51
Report
Looks really good! Can't wait to play!
New large map thoughts and suggestions.: 5/9/2012 01:04:25


Huruey • apex 
Level 9
Report
Looking good!

The main tile in the docks that I think could be adjusted is the 'a' immediately next to the south seadocks bonus indicator. It also appears as if it might be connected to the bonus on its left (of the west seadock one), where there is currently no connection. It might be worth just clearing up the ambiguity on this connection. Aesthetically, I think it would help if the tile above it overlapped it just a little bit less.

Also, are you planning on making the arrows in the middle symmetrical?

Looking forward to seeing more!

All the best.
New large map thoughts and suggestions.: 5/9/2012 01:17:08

RvW 
Level 46
Report
Are you already taking applications for testers? ;)
New large map thoughts and suggestions.: 5/9/2012 03:35:03

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
Sure,
Anyone else who wants to help test, sign up now, I will probably finish the territories tonight, or tomorrow, so I will invite when I am done naming.
Testing will include finding missing connections, *there are LOTS!* and balancing, and making distribution modes.
New large map thoughts and suggestions.: 5/9/2012 04:48:03

Sunny Rain
Level 41
Report
I would like to be part of the trial run or testing or other feedback. I've never made a map before.
New large map thoughts and suggestions.: 5/9/2012 05:27:48

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
The first game has been set up, anyone else that wants to be invited to a test game, just mention on this thread.
New large map thoughts and suggestions.: 5/9/2012 12:48:20


Moros 
Level 50
Report
MEMEMEME ME!
New large map thoughts and suggestions.: 5/10/2012 03:05:33

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
I am going to delete the test games we have, I have encountered far to many missing connections for testing to be practical.
I will be touching up the connections later, after I finish a "realtime" game with some friends on the map.
So Sign up for testing, the more the merrier.
New large map thoughts and suggestions.: 5/10/2012 04:15:36

RvW 
Level 46
Report
Thank you for posting an explanation; I was kinda curious what happened when I suddenly saw the games drop from my list.

Anyway, still interested; just invite me again when you think the map is ready for it.
New large map thoughts and suggestions.: 5/10/2012 04:29:17

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
Yeah, I feel like I rushed to the testing phase, so I plan to take it slower, make the super bonuses,check for connections etc.
Then do some inviting, though I would rather not play any of the test games, I would rather just invite people and let them play on it and give me feedback after the game.
New large map thoughts and suggestions.: 5/10/2012 20:59:43


Ironheart
Level 53
Report
i am here to test if you need testers
New large map thoughts and suggestions.: 5/24/2012 03:25:01

DagenDaDragon (ReTIRED OF WARLIGHT) 
Level 34
Report
*bump*
I have split the Orange and teal bonuses in the wilderness into two and change the values, fixed some connections, [the new link](http://WarLight.net/SinglePlayer.aspx?PreviewMap=13504)
Today I finely realized you could duplicate the map and work on one version while testing with the other. *facepalm*
New large map thoughts and suggestions.: 5/24/2012 15:42:38


Moros 
Level 50
Report
You missed one of the Ivory bonus links.
PS: *Thanks for making it in my colour :D*
Posts 1 - 22 of 22