Before I start, let me just say that I set the 2/3/5 + Vac boot settings in this tourney, for better or worse. I'm aware of that and will likely use shorter settings in the future.
That said, a short while ago I released a fun little map (yes, I do mean a little one, not the gigantic one most of you know) and decided to give it a bit of exposure for some quick feedback. I had someone set up a 64 player single-elimination 2v2 tourney, assuming that it would be over and done with pretty quickly. WRONG.
Tomorrow marks one month since most of the games started, and though there were a few slow first-round games, one in particular stands out. Currently, they are on turn 15 (a 2 day/turn average) without any of the players having used a vacation. One player has an average turn speed of 1 day 17 hours! This means that over the course of the month, they have played MORE slowly than a double turn every three days.
Which brings me to the point of this post. What are your thoughts on this? Is it sensible for a two-team game on an 88-territory map to go on for more than a month? Is it rude to play single turns after making the other players wait 2 days?
I really am asking only for opinions and discussion. If you want to blacklist the player then do so, but no need to post. I know in past discussions about slow play, it's been suggested that losing players play slower (not the case here) and players play slower when they want to think more or the game is important (both of which I would argue would not be the case here either, as typically a very limited number of moves are made on this map, and the tourney itself carries very little reward).
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