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AI's in multiplayer games: 4/14/2012 03:34:51


Burger King 
Level 23
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Here's my suggestion...

Members should be able to override AI's tactics in multiplayer practice games.

The reason...

I've been trying to make a fun zombie game but when there are some barricades that the AI will sit beside, build up beside, and then never attack. I know about this "AI calculation", but there honestly should be a way to override that for members creating multiplayer practice games. I've been tweaking the cards, the zombie bonus and all. I'm asking this to better the free community that aren't members.

I don't see the harm done from this, and I realize this, if done, would take a while to complete.

Just my thoughts. Please don't post any hate-mail. And of course, thank you for taking the two minutes of your time to read through this and think about it.
AI's in multiplayer games: 4/14/2012 03:35:57


Burger King 
Level 23
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As well, which I forgot, this would be an option with the members custom scenario.

Sorry if the double post isn't appreciated.
AI's in multiplayer games: 4/14/2012 07:25:02


{rp} General Mac 
Level 53
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Oi! you stole my zombie game ;-)

i have started a few posts in the forums regarding my Zombie survival games

ive tested about 50-70 of these games and i cant find a way to make it work without Fizzer redesigning the AI programing.
AI's in multiplayer games: 4/14/2012 12:24:49


Ⓖ. Ⓐrun 
Level 57
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I've played both of your zombie games, and I though Mac's couldn't be beaten when I first saw Burger King's. But, they are very similar. I would say Mac's have the edge as he has done more testing, but I like Burger King's because I won one.
AI's in multiplayer games: 4/14/2012 16:57:34


Burger King 
Level 23
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lol, not trying to copy you, I just wanted to make my own and felt the public free players needed some more fun. :P
AI's in multiplayer games: 4/14/2012 17:02:20


Burger King 
Level 23
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and the thing is my brother saw one of your games, and he joined but I couldn't join with him since I hadn't had the game requirements to enter, thats what got me to try to start my own.
AI's in multiplayer games: 4/14/2012 18:29:36


{rp} hay 
Level 37
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what is a zombie game?
AI's in multiplayer games: 4/14/2012 18:47:13


Burger King 
Level 23
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a game solely for fun where an AI starts with a huge leeway on other players, and slowly takes over the whole map, everyone besides the AI is fighting to survive it.

The players fight for the last spot and use blockade and abandon cards to stop the AI from getting into their base.

The AI WILL WIN.
AI's in multiplayer games: 4/14/2012 22:14:09


Blue 
Level 51
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I have played both general mac's and burger king's and I have to say i slightly like burgerking's better, but my decision may be influenced on the fact that i have won 2 out of 3 of his games.
AI's in multiplayer games: 4/14/2012 22:16:57


{rp} General Mac 
Level 53
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I was only messing Burger King :)

if you find a way to make the AIs Take down the blockades please let me know :)

for the record...changing the fog levels and giving everyone spy cards doesnt work :(


Also please feel free to invite me to a multi day game of yours. it would be nice to get a different perspective :)


P.S. The AI doesnt gernerally win because it surrenders when only one human remains ;-)
AI's in multiplayer games: 4/14/2012 22:18:05


{rp} General Mac 
Level 53
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Any chance you can share a link to one of your games Burger King?
AI's in multiplayer games: 4/14/2012 22:49:37


Blue 
Level 51
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If you look at my favorite games I have 2 different types of his games there.
AI's in multiplayer games: 4/15/2012 00:53:12


Burger King 
Level 23
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AI's in multiplayer games: 4/15/2012 00:54:15


Burger King 
Level 23
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also the AI's do attack through most of my barriers now, but thats because i've lowered them to 600% each for cards.
AI's in multiplayer games: 4/15/2012 00:56:24


Blue 
Level 51
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You posted the only one i was in that i didnt win. :P
AI's in multiplayer games: 4/16/2012 06:27:31


{rp} General Mac 
Level 53
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Hi Burger

Nice game...works pretty nice on that map as its much more even. For this style of game i personally prefer real maps as it adds to the fun.... you know....

"Block africa quick !!!!" or "Zombies dont like the cold of Antartica" that type of thing

in regards to the 600% i see your point but if a player puts 2x blockades in a bonus i guarantee the AI wont take it down even at that level....which if you give people a never ending supply of blockades means that can just corner themselvess in a territory for a victory. Like bluemonkey did in one of his victories. this happens a lot thats why i changed it to just one powerfull blockade and one weak abandon, this forces people to work in teams which is what my games are about. The people that work together well always last till the end. For me it shouldnt be as easy as blocking yourself in on one territory. besides if more than one peorson does this thats when you get stalemate

Overal nice work though, i think its great that people like you are engaging in different styles of game....i like your alien spin off... that should work well on that 3 worlds map
AI's in multiplayer games: 4/16/2012 19:25:49


Burger King 
Level 23
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haha, yea I changed the battle islands version so you start with two cards too, someone suggested it to me, they probably got the idea from you. :P

Thanks for the nice reply too. :D
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